Changed Damage Overlay to check Burn Damage (#34535)

* updated BruteLevel to be PainLevel with burn damage checks in DamageOverlayUiController.cs

* dehardcoded pain level by adding damage groups to paindamagegroups to affect

* re-added the name for painDamageGroups

* fixed overlay default and added minimum limit to component check first

* renamed to PainDamageGroups and removed obsolete tag
This commit is contained in:
Coolsurf6
2025-03-03 11:11:58 +00:00
committed by GitHub
parent f42c1bc933
commit 913894a041
3 changed files with 33 additions and 22 deletions

View File

@@ -67,7 +67,7 @@ public sealed class DamageOverlayUiController : UIController
{
_overlay.DeadLevel = 0f;
_overlay.CritLevel = 0f;
_overlay.BruteLevel = 0f;
_overlay.PainLevel = 0f;
_overlay.OxygenLevel = 0f;
}
@@ -95,13 +95,22 @@ public sealed class DamageOverlayUiController : UIController
{
case MobState.Alive:
{
if (EntityManager.HasComponent<PainNumbnessComponent>(entity))
FixedPoint2 painLevel = 0;
_overlay.PainLevel = 0;
if (!EntityManager.HasComponent<PainNumbnessComponent>(entity))
{
_overlay.BruteLevel = 0;
}
else if (damageable.DamagePerGroup.TryGetValue("Brute", out var bruteDamage))
{
_overlay.BruteLevel = FixedPoint2.Min(1f, bruteDamage / critThreshold).Float();
foreach (var painDamageType in damageable.PainDamageGroups)
{
damageable.DamagePerGroup.TryGetValue(painDamageType, out var painDamage);
painLevel += painDamage;
}
_overlay.PainLevel = FixedPoint2.Min(1f, painLevel / critThreshold).Float();
if (_overlay.PainLevel < 0.05f) // Don't show damage overlay if they're near enough to max.
{
_overlay.PainLevel = 0;
}
}
if (damageable.DamagePerGroup.TryGetValue("Airloss", out var oxyDamage))
@@ -109,11 +118,6 @@ public sealed class DamageOverlayUiController : UIController
_overlay.OxygenLevel = FixedPoint2.Min(1f, oxyDamage / critThreshold).Float();
}
if (_overlay.BruteLevel < 0.05f) // Don't show damage overlay if they're near enough to max.
{
_overlay.BruteLevel = 0;
}
_overlay.CritLevel = 0;
_overlay.DeadLevel = 0;
break;
@@ -125,13 +129,13 @@ public sealed class DamageOverlayUiController : UIController
return;
_overlay.CritLevel = critLevel.Value.Float();
_overlay.BruteLevel = 0;
_overlay.PainLevel = 0;
_overlay.DeadLevel = 0;
break;
}
case MobState.Dead:
{
_overlay.BruteLevel = 0;
_overlay.PainLevel = 0;
_overlay.CritLevel = 0;
break;
}