Bugfix: Wielding now uses identity system. (#33134)

Make wielding system use identity
This commit is contained in:
Plykiya
2024-11-03 03:25:30 -08:00
committed by GitHub
parent d2a487dc9e
commit 912ac2c069

View File

@@ -3,6 +3,7 @@ using Content.Shared.Examine;
using Content.Shared.Hands;
using Content.Shared.Hands.Components;
using Content.Shared.Hands.EntitySystems;
using Content.Shared.IdentityManagement;
using Content.Shared.Interaction.Events;
using Content.Shared.Inventory.VirtualItem;
using Content.Shared.Item;
@@ -125,7 +126,7 @@ public sealed class WieldableSystem : EntitySystem
private void OnExamine(EntityUid uid, GunWieldBonusComponent component, ref ExaminedEvent args)
{
if (HasComp<GunRequiresWieldComponent>(uid))
if (HasComp<GunRequiresWieldComponent>(uid))
return;
if (component.WieldBonusExamineMessage != null)
@@ -253,7 +254,7 @@ public sealed class WieldableSystem : EntitySystem
return false;
var selfMessage = Loc.GetString("wieldable-component-successful-wield", ("item", used));
var othersMessage = Loc.GetString("wieldable-component-successful-wield-other", ("user", user), ("item", used));
var othersMessage = Loc.GetString("wieldable-component-successful-wield-other", ("user", Identity.Entity(user, EntityManager)), ("item", used));
_popupSystem.PopupPredicted(selfMessage, othersMessage, user, user);
var targEv = new ItemWieldedEvent();
@@ -298,7 +299,7 @@ public sealed class WieldableSystem : EntitySystem
_audioSystem.PlayPredicted(component.UnwieldSound, uid, args.User);
var selfMessage = Loc.GetString("wieldable-component-failed-wield", ("item", uid));
var othersMessage = Loc.GetString("wieldable-component-failed-wield-other", ("user", args.User.Value), ("item", uid));
var othersMessage = Loc.GetString("wieldable-component-failed-wield-other", ("user", Identity.Entity(args.User.Value, EntityManager)), ("item", uid));
_popupSystem.PopupPredicted(selfMessage, othersMessage, args.User.Value, args.User.Value);
}