Cleans up the appearance and ambience of various atmos devices. (#9071)
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@@ -36,25 +36,12 @@ namespace Content.Server.Atmos.Piping.Trinary.EntitySystems
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SubscribeLocalEvent<GasMixerComponent, GasMixerChangeNodePercentageMessage>(OnChangeNodePercentageMessage);
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SubscribeLocalEvent<GasMixerComponent, GasMixerToggleStatusMessage>(OnToggleStatusMessage);
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// Shouldn't need re-anchor event
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SubscribeLocalEvent<GasMixerComponent, AnchorStateChangedEvent>(OnAnchorChanged);
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SubscribeLocalEvent<GasMixerComponent, AtmosDeviceDisabledEvent>(OnMixerLeaveAtmosphere);
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}
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private void OnAnchorChanged(EntityUid uid, GasMixerComponent component, ref AnchorStateChangedEvent args)
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private void OnInit(EntityUid uid, GasMixerComponent mixer, ComponentInit args)
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{
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if (args.Anchored)
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return;
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component.Enabled = false;
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DirtyUI(uid, component);
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UpdateAppearance(uid, component);
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_userInterfaceSystem.TryCloseAll(uid, GasFilterUiKey.Key);
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}
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private void OnInit(EntityUid uid, GasMixerComponent component, ComponentInit args)
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{
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UpdateAppearance(uid, component);
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UpdateAppearance(uid, mixer);
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}
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private void OnMixerUpdated(EntityUid uid, GasMixerComponent mixer, AtmosDeviceUpdateEvent args)
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@@ -83,8 +70,6 @@ namespace Content.Server.Atmos.Piping.Trinary.EntitySystems
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if (outputStartingPressure >= mixer.TargetPressure)
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return; // Target reached, no need to mix.
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var generalTransfer = (mixer.TargetPressure - outputStartingPressure) * outlet.Air.Volume / Atmospherics.R;
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var transferMolesOne = inletOne.Air.Temperature > 0 ? mixer.InletOneConcentration * generalTransfer / inletOne.Air.Temperature : 0f;
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@@ -127,30 +112,44 @@ namespace Content.Server.Atmos.Piping.Trinary.EntitySystems
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}
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// Actually transfer the gas now.
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var transferred = false;
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if (transferMolesOne > 0f)
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{
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transferred = true;
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var removed = inletOne.Air.Remove(transferMolesOne);
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_atmosphereSystem.Merge(outlet.Air, removed);
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}
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if (transferMolesTwo > 0f)
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{
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transferred = true;
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var removed = inletTwo.Air.Remove(transferMolesTwo);
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_atmosphereSystem.Merge(outlet.Air, removed);
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}
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_ambientSoundSystem.SetAmbience(mixer.Owner, true);
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if (transferred)
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_ambientSoundSystem.SetAmbience(mixer.Owner, true);
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}
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private void OnMixerInteractHand(EntityUid uid, GasMixerComponent component, InteractHandEvent args)
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private void OnMixerLeaveAtmosphere(EntityUid uid, GasMixerComponent mixer, AtmosDeviceDisabledEvent args)
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{
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mixer.Enabled = false;
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DirtyUI(uid, mixer);
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UpdateAppearance(uid, mixer);
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_userInterfaceSystem.TryCloseAll(uid, GasFilterUiKey.Key);
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}
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private void OnMixerInteractHand(EntityUid uid, GasMixerComponent mixer, InteractHandEvent args)
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{
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if (!EntityManager.TryGetComponent(args.User, out ActorComponent? actor))
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return;
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if (EntityManager.GetComponent<TransformComponent>(component.Owner).Anchored)
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if (EntityManager.GetComponent<TransformComponent>(mixer.Owner).Anchored)
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{
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_userInterfaceSystem.TryOpen(uid, GasMixerUiKey.Key, actor.PlayerSession);
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DirtyUI(uid, component);
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DirtyUI(uid, mixer);
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}
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else
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{
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