small food slicing cleanup (#22291)
* component cleanup * slice system cleanup * thank you entprotoid * webedit 1 * webedit 2 * bruh this shitcode has sliceable food with no slice * ok no persistence --------- Co-authored-by: deltanedas <@deltanedas:kde.org>
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@@ -1,24 +1,31 @@
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using Content.Server.Nutrition.EntitySystems;
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using Robust.Shared.Audio;
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using Robust.Shared.Prototypes;
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namespace Content.Server.Nutrition.Components
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namespace Content.Server.Nutrition.Components;
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[RegisterComponent, Access(typeof(SliceableFoodSystem))]
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public sealed partial class SliceableFoodComponent : Component
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{
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[RegisterComponent, Access(typeof(SliceableFoodSystem))]
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internal sealed partial class SliceableFoodComponent : Component
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{
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[DataField("slice")]
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[ViewVariables(VVAccess.ReadWrite)]
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public string Slice = string.Empty;
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/// <summary>
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/// Prototype to spawn after slicing.
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/// If null then it can't be sliced.
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/// </summary>
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[DataField, ViewVariables(VVAccess.ReadWrite)]
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public EntProtoId? Slice;
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[DataField("sound")]
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField, ViewVariables(VVAccess.ReadWrite)]
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public SoundSpecifier Sound = new SoundPathSpecifier("/Audio/Items/Culinary/chop.ogg");
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[DataField("count")]
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[ViewVariables(VVAccess.ReadWrite)]
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/// <summary>
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/// Number of slices the food starts with.
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/// </summary>
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[DataField("count"), ViewVariables(VVAccess.ReadWrite)]
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public ushort TotalCount = 5;
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/// <summary>
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/// Number of slices left.
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite)]
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public ushort Count;
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}
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}
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@@ -57,7 +57,7 @@ namespace Content.Server.Nutrition.EntitySystems
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return false;
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}
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var sliceUid = Spawn(component.Slice, transform.Coordinates);
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var sliceUid = Slice(uid, user, component, transform);
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var lostSolution = _solutionContainerSystem.SplitSolution(uid, solution,
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solution.Volume / FixedPoint2.New(component.Count));
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@@ -65,18 +65,6 @@ namespace Content.Server.Nutrition.EntitySystems
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// Fill new slice
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FillSlice(sliceUid, lostSolution);
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var inCont = _containerSystem.IsEntityInContainer(component.Owner);
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if (inCont)
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{
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_handsSystem.PickupOrDrop(user, sliceUid);
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}
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else
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{
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var xform = Transform(sliceUid);
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_containerSystem.AttachParentToContainerOrGrid((sliceUid, xform));
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xform.LocalRotation = 0;
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}
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_audio.PlayPvs(component.Sound, transform.Coordinates, AudioParams.Default.WithVolume(-2));
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// Decrease size of item based on count - Could implement in the future
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@@ -99,11 +87,26 @@ namespace Content.Server.Nutrition.EntitySystems
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if (component.Count > 1)
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return true;
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sliceUid = Spawn(component.Slice, transform.Coordinates);
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sliceUid = Slice(uid, user, component, transform);
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// Fill last slice with the rest of the solution
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FillSlice(sliceUid, solution);
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DeleteFood(uid, user);
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return true;
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}
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/// <summary>
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/// Create a new slice in the world and returns its entity.
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/// The solutions must be set afterwards.
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/// </summary>
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public EntityUid Slice(EntityUid uid, EntityUid user, SliceableFoodComponent? comp = null, TransformComponent? transform = null)
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{
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if (!Resolve(uid, ref comp, ref transform))
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return EntityUid.Invalid;
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var sliceUid = Spawn(comp.Slice, transform.Coordinates);
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var inCont = _containerSystem.IsEntityInContainer(uid);
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if (inCont)
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{
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_handsSystem.PickupOrDrop(user, sliceUid);
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@@ -115,8 +118,7 @@ namespace Content.Server.Nutrition.EntitySystems
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xform.LocalRotation = 0;
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}
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DeleteFood(uid, user);
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return true;
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return sliceUid;
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}
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private void DeleteFood(EntityUid uid, EntityUid user)
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@@ -229,7 +229,7 @@
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Quantity: 9
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- type: SliceableFood
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count: 3
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slice: FoodMeatPenguinCutletSlice
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slice: FoodMeatPenguinCutlet
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- type: Construction
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graph: PenguinSteak
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node: start
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