Decouple Lights from Toggleable Visuals (and headphone music notes bugfix) (#35341)
* - Combine enum keys `ToggleableLightVisuals` and `ToggleVisuals` into `ToggleableVisuals` - Rename `ToggleableLightVisualsComponent` to `ToggleableVisualsComponent` and `ToggleableLightVisualsSystem` to `ToggleableVisualsSystem` - (The `SpriteLayer` field on the component is now required because the old default of `light` doesn't make sense anymore) - Make it so that `ToggleableVisualsComponent` works even when there's not a light attached to the entity - (Amazingly this seems to have only applied to Headphones, but I can only imagine there are many other things people would like to do with simple toggleable visuals) - Explicitly make `ItemTogglePointLightComponent`'s purpose to make `ToggleVisualsComponent` apply to `PointLightComponent`s on the same entity. - Add field `ToggleableVisualsColorModulatesLights`, which makes the `Color` appearance value of `ToggleableVisuals` modulate the color of lights on the same entity - Lots of prototype updates to uptake the above * fix bad merge * unbork robust * blindly letting rider reformat stuff * I guess I never cleaned up these imports at all
This commit is contained in:
@@ -44,7 +44,7 @@ public sealed class HandheldLightSystem : SharedHandheldLightSystem
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return;
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}
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if (!_appearance.TryGetData<bool>(uid, ToggleableLightVisuals.Enabled, out var enabled, args.Component))
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if (!_appearance.TryGetData<bool>(uid, ToggleableVisuals.Enabled, out var enabled, args.Component))
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{
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return;
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}
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@@ -1,32 +0,0 @@
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using Content.Shared.Hands.Components;
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namespace Content.Client.Toggleable;
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/// <summary>
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/// Component that handles the toggling the visuals of some light emitting entity.
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/// </summary>
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/// <remarks>
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/// This will toggle the visibility of layers on an entity's sprite, the in-hand visuals, and the clothing/equipment
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/// visuals. This will modify the color of any attached point lights.
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/// </remarks>
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[RegisterComponent]
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public sealed partial class ToggleableLightVisualsComponent : Component
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{
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/// <summary>
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/// Sprite layer that will have its visibility toggled when this item is toggled.
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/// </summary>
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[DataField("spriteLayer")]
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public string? SpriteLayer = "light";
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/// <summary>
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/// Layers to add to the sprite of the player that is holding this entity (while the component is toggled on).
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/// </summary>
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[DataField("inhandVisuals")]
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public Dictionary<HandLocation, List<PrototypeLayerData>> InhandVisuals = new();
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/// <summary>
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/// Layers to add to the sprite of the player that is wearing this entity (while the component is toggled on).
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/// </summary>
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[DataField("clothingVisuals")]
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public Dictionary<string, List<PrototypeLayerData>> ClothingVisuals = new();
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}
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@@ -1,126 +0,0 @@
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using Content.Client.Clothing;
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using Content.Client.Items.Systems;
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using Content.Shared.Clothing;
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using Content.Shared.Hands;
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using Content.Shared.Inventory;
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using Content.Shared.Item;
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using Content.Shared.Toggleable;
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using Robust.Client.GameObjects;
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using Robust.Shared.Utility;
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using System.Linq;
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namespace Content.Client.Toggleable;
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public sealed class ToggleableLightVisualsSystem : VisualizerSystem<ToggleableLightVisualsComponent>
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{
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[Dependency] private readonly SharedItemSystem _itemSys = default!;
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[Dependency] private readonly SharedPointLightSystem _lights = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<ToggleableLightVisualsComponent, GetInhandVisualsEvent>(OnGetHeldVisuals, after: new[] { typeof(ItemSystem) });
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SubscribeLocalEvent<ToggleableLightVisualsComponent, GetEquipmentVisualsEvent>(OnGetEquipmentVisuals, after: new[] { typeof(ClientClothingSystem) });
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}
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protected override void OnAppearanceChange(EntityUid uid, ToggleableLightVisualsComponent component, ref AppearanceChangeEvent args)
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{
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if (!AppearanceSystem.TryGetData<bool>(uid, ToggleableLightVisuals.Enabled, out var enabled, args.Component))
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return;
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var modulate = AppearanceSystem.TryGetData<Color>(uid, ToggleableLightVisuals.Color, out var color, args.Component);
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// Update the item's sprite
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if (args.Sprite != null && component.SpriteLayer != null && SpriteSystem.LayerMapTryGet((uid, args.Sprite), component.SpriteLayer, out var layer, false))
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{
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SpriteSystem.LayerSetVisible((uid, args.Sprite), layer, enabled);
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if (modulate)
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SpriteSystem.LayerSetColor((uid, args.Sprite), layer, color);
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}
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// Update any point-lights
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if (TryComp(uid, out PointLightComponent? light))
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{
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DebugTools.Assert(!light.NetSyncEnabled, "light visualizers require point lights without net-sync");
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_lights.SetEnabled(uid, enabled, light);
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if (enabled && modulate)
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{
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_lights.SetColor(uid, color, light);
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}
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}
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// update clothing & in-hand visuals.
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_itemSys.VisualsChanged(uid);
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}
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/// <summary>
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/// Add the unshaded light overlays to any clothing sprites.
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/// </summary>
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private void OnGetEquipmentVisuals(EntityUid uid, ToggleableLightVisualsComponent component, GetEquipmentVisualsEvent args)
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{
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if (!TryComp(uid, out AppearanceComponent? appearance)
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|| !AppearanceSystem.TryGetData<bool>(uid, ToggleableLightVisuals.Enabled, out var enabled, appearance)
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|| !enabled)
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return;
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if (!TryComp(args.Equipee, out InventoryComponent? inventory))
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return;
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List<PrototypeLayerData>? layers = null;
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// attempt to get species specific data
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if (inventory.SpeciesId != null)
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component.ClothingVisuals.TryGetValue($"{args.Slot}-{inventory.SpeciesId}", out layers);
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// No species specific data. Try to default to generic data.
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if (layers == null && !component.ClothingVisuals.TryGetValue(args.Slot, out layers))
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return;
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var modulate = AppearanceSystem.TryGetData<Color>(uid, ToggleableLightVisuals.Color, out var color, appearance);
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var i = 0;
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foreach (var layer in layers)
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{
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var key = layer.MapKeys?.FirstOrDefault();
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if (key == null)
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{
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key = i == 0 ? $"{args.Slot}-toggle" : $"{args.Slot}-toggle-{i}";
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i++;
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}
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if (modulate)
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layer.Color = color;
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args.Layers.Add((key, layer));
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}
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}
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private void OnGetHeldVisuals(EntityUid uid, ToggleableLightVisualsComponent component, GetInhandVisualsEvent args)
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{
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if (!TryComp(uid, out AppearanceComponent? appearance)
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|| !AppearanceSystem.TryGetData<bool>(uid, ToggleableLightVisuals.Enabled, out var enabled, appearance)
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|| !enabled)
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return;
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if (!component.InhandVisuals.TryGetValue(args.Location, out var layers))
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return;
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var modulate = AppearanceSystem.TryGetData<Color>(uid, ToggleableLightVisuals.Color, out var color, appearance);
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var i = 0;
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var defaultKey = $"inhand-{args.Location.ToString().ToLowerInvariant()}-toggle";
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foreach (var layer in layers)
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{
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var key = layer.MapKeys?.FirstOrDefault();
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if (key == null)
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{
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key = i == 0 ? defaultKey : $"{defaultKey}-{i}";
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i++;
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}
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if (modulate)
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layer.Color = color;
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args.Layers.Add((key, layer));
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}
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}
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}
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30
Content.Client/Toggleable/ToggleableVisualsComponent.cs
Normal file
30
Content.Client/Toggleable/ToggleableVisualsComponent.cs
Normal file
@@ -0,0 +1,30 @@
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using Content.Shared.Hands.Components;
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namespace Content.Client.Toggleable;
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/// <summary>
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/// Component that handles toggling the visuals of an entity, including layers on an entity's sprite,
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/// the in-hand visuals, and the clothing/equipment visuals.
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/// </summary>
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/// <see cref="ToggleableVisualsSystem"/>
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[RegisterComponent]
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public sealed partial class ToggleableVisualsComponent : Component
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{
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/// <summary>
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/// Sprite layer that will have its visibility toggled when this item is toggled.
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/// </summary>
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[DataField(required: true)]
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public string? SpriteLayer;
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/// <summary>
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/// Layers to add to the sprite of the player that is holding this entity (while the component is toggled on).
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/// </summary>
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[DataField]
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public Dictionary<HandLocation, List<PrototypeLayerData>> InhandVisuals = new();
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/// <summary>
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/// Layers to add to the sprite of the player that is wearing this entity (while the component is toggled on).
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/// </summary>
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[DataField]
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public Dictionary<string, List<PrototypeLayerData>> ClothingVisuals = new();
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}
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140
Content.Client/Toggleable/ToggleableVisualsSystem.cs
Normal file
140
Content.Client/Toggleable/ToggleableVisualsSystem.cs
Normal file
@@ -0,0 +1,140 @@
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using System.Linq;
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using Content.Client.Clothing;
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using Content.Client.Items.Systems;
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using Content.Shared.Clothing;
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using Content.Shared.Hands;
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using Content.Shared.Inventory;
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using Content.Shared.Item;
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using Content.Shared.Light.Components;
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using Content.Shared.Toggleable;
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using Robust.Client.GameObjects;
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using Robust.Shared.Utility;
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namespace Content.Client.Toggleable;
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/// <summary>
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/// Implements the behavior of <see cref="ToggleableVisualsComponent"/> by reacting to
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/// <see cref="AppearanceChangeEvent"/>, for the sprite directly; <see cref="OnGetHeldVisuals"/> for the
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/// in-hand visuals; and <see cref="OnGetEquipmentVisuals"/> for the clothing visuals.
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/// </summary>
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/// <see cref="ToggleableVisualsComponent"/>
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public sealed class ToggleableVisualsSystem : VisualizerSystem<ToggleableVisualsComponent>
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{
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[Dependency] private readonly SharedItemSystem _item = default!;
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[Dependency] private readonly SharedPointLightSystem _pointLight = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<ToggleableVisualsComponent, GetInhandVisualsEvent>(OnGetHeldVisuals,
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after: [typeof(ItemSystem)]);
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SubscribeLocalEvent<ToggleableVisualsComponent, GetEquipmentVisualsEvent>(OnGetEquipmentVisuals,
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after: [typeof(ClientClothingSystem)]);
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}
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protected override void OnAppearanceChange(EntityUid uid,
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ToggleableVisualsComponent component,
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ref AppearanceChangeEvent args)
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{
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if (!AppearanceSystem.TryGetData<bool>(uid, ToggleableVisuals.Enabled, out var enabled, args.Component))
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return;
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var modulateColor =
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AppearanceSystem.TryGetData<Color>(uid, ToggleableVisuals.Color, out var color, args.Component);
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// Update the item's sprite
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if (args.Sprite != null && component.SpriteLayer != null &&
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SpriteSystem.LayerMapTryGet((uid, args.Sprite), component.SpriteLayer, out var layer, false))
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{
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SpriteSystem.LayerSetVisible((uid, args.Sprite), layer, enabled);
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if (modulateColor)
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SpriteSystem.LayerSetColor((uid, args.Sprite), component.SpriteLayer, color);
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}
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// If there's a `ItemTogglePointLightComponent` that says to apply the color to attached lights, do so.
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if (TryComp<ItemTogglePointLightComponent>(uid, out var toggleLights) &&
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TryComp(uid, out PointLightComponent? light))
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{
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DebugTools.Assert(!light.NetSyncEnabled,
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$"{typeof(ItemTogglePointLightComponent)} requires point lights without net-sync");
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_pointLight.SetEnabled(uid, enabled, light);
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if (modulateColor && toggleLights.ToggleableVisualsColorModulatesLights)
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{
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_pointLight.SetColor(uid, color, light);
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}
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}
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// update clothing & in-hand visuals.
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_item.VisualsChanged(uid);
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}
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private void OnGetEquipmentVisuals(EntityUid uid,
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ToggleableVisualsComponent component,
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GetEquipmentVisualsEvent args)
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{
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if (!TryComp(uid, out AppearanceComponent? appearance)
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|| !AppearanceSystem.TryGetData<bool>(uid, ToggleableVisuals.Enabled, out var enabled, appearance)
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|| !enabled)
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return;
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if (!TryComp(args.Equipee, out InventoryComponent? inventory))
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return;
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List<PrototypeLayerData>? layers = null;
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// attempt to get species specific data
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if (inventory.SpeciesId != null)
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component.ClothingVisuals.TryGetValue($"{args.Slot}-{inventory.SpeciesId}", out layers);
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// No species specific data. Try to default to generic data.
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if (layers == null && !component.ClothingVisuals.TryGetValue(args.Slot, out layers))
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return;
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var modulateColor = AppearanceSystem.TryGetData<Color>(uid, ToggleableVisuals.Color, out var color, appearance);
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var i = 0;
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foreach (var layer in layers)
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{
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var key = layer.MapKeys?.FirstOrDefault();
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if (key == null)
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{
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key = i == 0 ? $"{args.Slot}-toggle" : $"{args.Slot}-toggle-{i}";
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i++;
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}
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if (modulateColor)
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layer.Color = color;
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args.Layers.Add((key, layer));
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}
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}
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private void OnGetHeldVisuals(EntityUid uid, ToggleableVisualsComponent component, GetInhandVisualsEvent args)
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{
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if (!TryComp(uid, out AppearanceComponent? appearance)
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|| !AppearanceSystem.TryGetData<bool>(uid, ToggleableVisuals.Enabled, out var enabled, appearance)
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|| !enabled)
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return;
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if (!component.InhandVisuals.TryGetValue(args.Location, out var layers))
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return;
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var modulateColor = AppearanceSystem.TryGetData<Color>(uid, ToggleableVisuals.Color, out var color, appearance);
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var i = 0;
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var defaultKey = $"inhand-{args.Location.ToString().ToLowerInvariant()}-toggle";
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foreach (var layer in layers)
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{
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var key = layer.MapKeys?.FirstOrDefault();
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if (key == null)
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{
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key = i == 0 ? defaultKey : $"{defaultKey}-{i}";
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i++;
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}
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if (modulateColor)
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layer.Color = color;
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args.Layers.Add((key, layer));
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}
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}
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}
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@@ -282,7 +282,7 @@ namespace Content.Server.Atmos.EntitySystems
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// This is intended so that matches & candles can re-use code for un-shaded layers on in-hand sprites.
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// However, this could cause conflicts if something is ACTUALLY both a toggleable light and flammable.
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// if that ever happens, then fire visuals will need to implement their own in-hand sprite management.
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_appearance.SetData(uid, ToggleableLightVisuals.Enabled, flammable.OnFire, appearance);
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_appearance.SetData(uid, ToggleableVisuals.Enabled, flammable.OnFire, appearance);
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}
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public void AdjustFireStacks(EntityUid uid, float relativeFireStacks, FlammableComponent? flammable = null, bool ignite = false)
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@@ -8,7 +8,7 @@ public sealed partial class ContainerHeldComponent: Component
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/// <summary>
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/// The amount of weight needed to be in the container
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/// in order for it to toggle it's appearance
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/// to ToggleVisuals.Toggled = true, and
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/// to ToggleableVisuals.Enabled = true, and
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/// SetHeldPrefix() to "full" instead of "empty".
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/// </summary>
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[DataField("threshold")]
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@@ -32,12 +32,12 @@ public sealed class ContainerHeldSystem : EntitySystem
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if (_storage.GetCumulativeItemAreas(uid) >= comp.Threshold)
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{
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_item.SetHeldPrefix(uid, "full", component: item);
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_appearance.SetData(uid, ToggleVisuals.Toggled, true, appearance);
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_appearance.SetData(uid, ToggleableVisuals.Enabled, true, appearance);
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}
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else
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{
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_item.SetHeldPrefix(uid, "empty", component: item);
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_appearance.SetData(uid, ToggleVisuals.Toggled, false, appearance);
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_appearance.SetData(uid, ToggleableVisuals.Enabled, false, appearance);
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}
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}
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}
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@@ -282,7 +282,7 @@ public sealed class ItemToggleSystem : EntitySystem
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{
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if (TryComp(ent, out AppearanceComponent? appearance))
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{
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_appearance.SetData(ent, ToggleVisuals.Toggled, ent.Comp.Activated, appearance);
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_appearance.SetData(ent, ToggleableVisuals.Enabled, ent.Comp.Activated, appearance);
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}
|
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}
|
||||
|
||||
|
||||
@@ -1,12 +1,18 @@
|
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using Content.Shared.Item.ItemToggle.Components;
|
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using Robust.Shared.GameStates;
|
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using Content.Shared.Toggleable;
|
||||
|
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namespace Content.Shared.Light.Components;
|
||||
|
||||
/// <summary>
|
||||
/// Toggles point light on an entity whenever ItemToggle hits.
|
||||
/// Makes <see cref="ItemToggledEvent"/> enable and disable point lights on this entity.
|
||||
/// </summary>
|
||||
[RegisterComponent, NetworkedComponent]
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public sealed partial class ItemTogglePointLightComponent : Component
|
||||
{
|
||||
|
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/// <summary>
|
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/// When true, causes the color specified in <see cref="ToggleableVisuals.Color"/>
|
||||
/// be used to modulate the color of lights on this entity.
|
||||
/// </summary>
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||||
[DataField] public bool ToggleableVisualsColorModulatesLights = false;
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||||
}
|
||||
|
||||
@@ -1,16 +1,15 @@
|
||||
using Content.Shared.Item.ItemToggle.Components;
|
||||
using Content.Shared.Light.Components;
|
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using Content.Shared.Toggleable;
|
||||
using ItemTogglePointLightComponent = Content.Shared.Light.Components.ItemTogglePointLightComponent;
|
||||
|
||||
namespace Content.Shared.Light.EntitySystems;
|
||||
|
||||
/// <summary>
|
||||
/// Handles ItemToggle for PointLight
|
||||
/// Implements the behavior of <see cref="ItemTogglePointLightComponent"/>, causing <see cref="ItemToggledEvent"/>s to
|
||||
/// enable and disable lights on the entity.
|
||||
/// </summary>
|
||||
public sealed class ItemTogglePointLightSystem : EntitySystem
|
||||
{
|
||||
[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
|
||||
[Dependency] private readonly SharedPointLightSystem _light = default!;
|
||||
[Dependency] private readonly SharedHandheldLightSystem _handheldLight = default!;
|
||||
|
||||
@@ -25,7 +24,6 @@ public sealed class ItemTogglePointLightSystem : EntitySystem
|
||||
if (!_light.TryGetLight(ent.Owner, out var light))
|
||||
return;
|
||||
|
||||
_appearance.SetData(ent, ToggleableLightVisuals.Enabled, args.Activated);
|
||||
_light.SetEnabled(ent.Owner, args.Activated, comp: light);
|
||||
if (TryComp<HandheldLightComponent>(ent.Owner, out var handheldLight))
|
||||
{
|
||||
|
||||
@@ -80,7 +80,7 @@ public abstract class SharedHandheldLightSystem : EntitySystem
|
||||
if (component.ToggleActionEntity != null)
|
||||
_actionSystem.SetToggled(component.ToggleActionEntity, component.Activated);
|
||||
|
||||
_appearance.SetData(uid, ToggleableLightVisuals.Enabled, component.Activated, appearance);
|
||||
_appearance.SetData(uid, ToggleableVisuals.Enabled, component.Activated, appearance);
|
||||
}
|
||||
|
||||
private void AddToggleLightVerb(Entity<HandheldLightComponent> ent, ref GetVerbsEvent<ActivationVerb> args)
|
||||
|
||||
@@ -15,8 +15,24 @@ public sealed partial class ToggleActionEvent : InstantActionEvent;
|
||||
/// Generic enum keys for toggle-visualizer appearance data & sprite layers.
|
||||
/// </summary>
|
||||
[Serializable, NetSerializable]
|
||||
public enum ToggleVisuals : byte
|
||||
public enum ToggleableVisuals : byte
|
||||
{
|
||||
Toggled,
|
||||
Layer
|
||||
Enabled,
|
||||
Layer,
|
||||
Color,
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Generic sprite layer keys.
|
||||
/// </summary>
|
||||
[Serializable, NetSerializable]
|
||||
public enum LightLayers : byte
|
||||
{
|
||||
Light,
|
||||
|
||||
/// <summary>
|
||||
/// Used as a key for generic unshaded layers. Not necessarily related to an entity with an actual light source.
|
||||
/// Use this instead of creating a unique single-purpose "unshaded" enum for every visualizer.
|
||||
/// </summary>
|
||||
Unshaded,
|
||||
}
|
||||
|
||||
@@ -1,26 +0,0 @@
|
||||
using Robust.Shared.Serialization;
|
||||
|
||||
namespace Content.Shared.Toggleable;
|
||||
|
||||
// Appearance Data key
|
||||
[Serializable, NetSerializable]
|
||||
public enum ToggleableLightVisuals : byte
|
||||
{
|
||||
Enabled,
|
||||
Color
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Generic sprite layer keys.
|
||||
/// </summary>
|
||||
[Serializable, NetSerializable]
|
||||
public enum LightLayers : byte
|
||||
{
|
||||
Light,
|
||||
|
||||
/// <summary>
|
||||
/// Used as a key for generic unshaded layers. Not necessarily related to an entity with an actual light source.
|
||||
/// Use this instead of creating a unique single-purpose "unshaded" enum for every visualizer.
|
||||
/// </summary>
|
||||
Unshaded,
|
||||
}
|
||||
@@ -33,7 +33,7 @@ public sealed class EnergySwordSystem : EntitySystem
|
||||
if (!TryComp(entity, out AppearanceComponent? appearanceComponent))
|
||||
return;
|
||||
|
||||
_appearance.SetData(entity, ToggleableLightVisuals.Color, entity.Comp.ActivatedColor, appearanceComponent);
|
||||
_appearance.SetData(entity, ToggleableVisuals.Color, entity.Comp.ActivatedColor, appearanceComponent);
|
||||
}
|
||||
|
||||
// Used to make the blade multicolored when using a multitool on it.
|
||||
|
||||
@@ -204,7 +204,7 @@ public abstract partial class SharedTetherGunSystem : EntitySystem
|
||||
|
||||
TryComp<AppearanceComponent>(gunUid, out var appearance);
|
||||
_appearance.SetData(gunUid, TetherVisualsStatus.Key, true, appearance);
|
||||
_appearance.SetData(gunUid, ToggleableLightVisuals.Enabled, true, appearance);
|
||||
_appearance.SetData(gunUid, ToggleableVisuals.Enabled, true, appearance);
|
||||
|
||||
// Target updates
|
||||
TransformSystem.Unanchor(target, targetXform);
|
||||
@@ -280,7 +280,7 @@ public abstract partial class SharedTetherGunSystem : EntitySystem
|
||||
|
||||
TryComp<AppearanceComponent>(gunUid, out var appearance);
|
||||
_appearance.SetData(gunUid, TetherVisualsStatus.Key, false, appearance);
|
||||
_appearance.SetData(gunUid, ToggleableLightVisuals.Enabled, false, appearance);
|
||||
_appearance.SetData(gunUid, ToggleableVisuals.Enabled, false, appearance);
|
||||
|
||||
RemComp<TetheredComponent>(component.Tethered.Value);
|
||||
_blocker.UpdateCanMove(component.Tethered.Value);
|
||||
|
||||
@@ -216,14 +216,14 @@
|
||||
sprite: Clothing/Hands/Gloves/spaceninja.rsi
|
||||
layers:
|
||||
- state: icon
|
||||
map: [ "enum.ToggleVisuals.Layer" ]
|
||||
map: [ "enum.ToggleableVisuals.Layer" ]
|
||||
- type: Clothing
|
||||
sprite: Clothing/Hands/Gloves/spaceninja.rsi
|
||||
- type: Appearance
|
||||
- type: GenericVisualizer
|
||||
visuals:
|
||||
enum.ToggleVisuals.Toggled:
|
||||
enum.ToggleVisuals.Layer:
|
||||
enum.ToggleableVisuals.Enabled:
|
||||
enum.ToggleableVisuals.Layer:
|
||||
True: {state: icon-green}
|
||||
False: {state: icon}
|
||||
- type: Insulated
|
||||
@@ -566,15 +566,15 @@
|
||||
sprite: Clothing/Hands/Gloves/KnuckleDusters/electricknuckleduster.rsi
|
||||
layers:
|
||||
- state: knuckleduster_off
|
||||
map: [ "enum.ToggleVisuals.Layer" ]
|
||||
map: [ "enum.ToggleableVisuals.Layer" ]
|
||||
- type: Clothing
|
||||
sprite: Clothing/Hands/Gloves/KnuckleDusters/electricknuckleduster.rsi
|
||||
equippedPrefix: on
|
||||
- type: Appearance
|
||||
- type: GenericVisualizer
|
||||
visuals:
|
||||
enum.ToggleVisuals.Toggled:
|
||||
enum.ToggleVisuals.Layer:
|
||||
enum.ToggleableVisuals.Enabled:
|
||||
enum.ToggleableVisuals.Layer:
|
||||
True: {state: knuckleduster_on}
|
||||
False: {state: knuckleduster_off}
|
||||
- type: ToggleClothing
|
||||
|
||||
@@ -62,7 +62,9 @@
|
||||
- type: Item
|
||||
heldPrefix: off
|
||||
size: Normal
|
||||
- type: ToggleableLightVisuals
|
||||
- type: ToggleableVisuals
|
||||
spriteLayer: light
|
||||
- type: ItemTogglePointLight
|
||||
- type: PointLight
|
||||
enabled: false
|
||||
radius: 3
|
||||
@@ -207,7 +209,9 @@
|
||||
map: [ "light" ]
|
||||
- type: Clothing
|
||||
equippedPrefix: off
|
||||
- type: ToggleableLightVisuals
|
||||
- type: ToggleableVisuals
|
||||
spriteLayer: light
|
||||
- type: ItemTogglePointLight
|
||||
- type: PointLight
|
||||
enabled: false
|
||||
radius: 3
|
||||
|
||||
@@ -74,7 +74,7 @@
|
||||
sprite: Clothing/Head/Hardsuits/paramedhelm.rsi
|
||||
- type: HandheldLight
|
||||
addPrefix: false
|
||||
- type: ToggleableLightVisuals
|
||||
- type: ToggleableVisuals
|
||||
spriteLayer: light
|
||||
clothingVisuals:
|
||||
head:
|
||||
|
||||
@@ -40,7 +40,7 @@
|
||||
minValue: 0.1
|
||||
maxValue: 2.0
|
||||
isLooped: true
|
||||
- type: ToggleableLightVisuals
|
||||
- type: ToggleableVisuals
|
||||
spriteLayer: light
|
||||
inhandVisuals:
|
||||
left:
|
||||
@@ -50,6 +50,7 @@
|
||||
clothingVisuals:
|
||||
head:
|
||||
- state: on-equipped-HELMET
|
||||
- type: ItemTogglePointLight
|
||||
- type: PowerCellSlot
|
||||
cellSlotId: cell_slot
|
||||
- type: ItemSlots
|
||||
@@ -68,8 +69,8 @@
|
||||
- type: HideLayerClothing
|
||||
layers:
|
||||
Hair: HEAD
|
||||
HeadTop : HEAD
|
||||
HeadSide : HEAD
|
||||
HeadTop: HEAD
|
||||
HeadSide: HEAD
|
||||
|
||||
- type: entity
|
||||
parent: ClothingHeadHatHardhatBase
|
||||
|
||||
@@ -24,7 +24,7 @@
|
||||
map: [ "light" ]
|
||||
- type: HandheldLight
|
||||
addPrefix: false
|
||||
- type: ToggleableLightVisuals
|
||||
- type: ToggleableVisuals
|
||||
spriteLayer: light
|
||||
clothingVisuals:
|
||||
head:
|
||||
@@ -90,7 +90,7 @@
|
||||
map: [ "light" ]
|
||||
- type: HandheldLight
|
||||
addPrefix: false
|
||||
- type: ToggleableLightVisuals
|
||||
- type: ToggleableVisuals
|
||||
clothingVisuals:
|
||||
head:
|
||||
- state: equipped-head-light
|
||||
@@ -150,7 +150,7 @@
|
||||
map: [ "light" ]
|
||||
- type: HandheldLight
|
||||
addPrefix: false
|
||||
- type: ToggleableLightVisuals
|
||||
- type: ToggleableVisuals
|
||||
clothingVisuals:
|
||||
head:
|
||||
- state: equipped-head-light
|
||||
|
||||
@@ -508,7 +508,8 @@
|
||||
action: ActionToggleJusticeHelm
|
||||
mustEquip: false
|
||||
- type: ItemTogglePointLight
|
||||
- type: ToggleableLightVisuals
|
||||
- type: ToggleableVisuals
|
||||
spriteLayer: light
|
||||
clothingVisuals:
|
||||
head:
|
||||
- state: on-equipped-HELMET
|
||||
|
||||
@@ -8,20 +8,20 @@
|
||||
sprite: Clothing/Neck/Misc/headphones.rsi
|
||||
layers:
|
||||
- state: icon
|
||||
map: [ "enum.ToggleVisuals.Layer" ]
|
||||
map: [ "enum.ToggleableVisuals.Layer" ]
|
||||
- type: Clothing
|
||||
equippedPrefix: off
|
||||
sprite: Clothing/Neck/Misc/headphones.rsi
|
||||
- type: ToggleableLightVisuals
|
||||
spriteLayer: enum.ToggleVisuals.Layer
|
||||
- type: ToggleableVisuals
|
||||
spriteLayer: enum.ToggleableVisuals.Layer
|
||||
clothingVisuals:
|
||||
neck:
|
||||
- state: on-equipped-NECK
|
||||
- type: Appearance
|
||||
- type: GenericVisualizer
|
||||
visuals:
|
||||
enum.ToggleVisuals.Toggled:
|
||||
enum.ToggleVisuals.Layer:
|
||||
enum.ToggleableVisuals.Enabled:
|
||||
enum.ToggleableVisuals.Layer:
|
||||
True: {state: icon-on}
|
||||
False: {state: icon}
|
||||
- type: ItemToggle
|
||||
|
||||
@@ -243,7 +243,7 @@
|
||||
walkModifier: 0.9
|
||||
sprintModifier: 0.9
|
||||
#Shoulder mounted flashlight
|
||||
- type: ToggleableLightVisuals
|
||||
- type: ToggleableVisuals
|
||||
spriteLayer: light
|
||||
clothingVisuals:
|
||||
outerClothing:
|
||||
@@ -252,6 +252,7 @@
|
||||
outerClothing-vox:
|
||||
- state: equipped-OUTERCLOTHING-light-vox
|
||||
shader: unshaded
|
||||
- type: ItemTogglePointLight
|
||||
- type: Appearance
|
||||
- type: HandheldLight
|
||||
addPrefix: false
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
sprite: Clothing/Shoes/Boots/magboots.rsi
|
||||
layers:
|
||||
- state: icon
|
||||
map: [ "enum.ToggleVisuals.Layer" ]
|
||||
map: [ "enum.ToggleableVisuals.Layer" ]
|
||||
- type: Clothing
|
||||
sprite: Clothing/Shoes/Boots/magboots.rsi
|
||||
- type: ToggleClothing
|
||||
@@ -29,8 +29,8 @@
|
||||
- type: Appearance
|
||||
- type: GenericVisualizer
|
||||
visuals:
|
||||
enum.ToggleVisuals.Toggled:
|
||||
enum.ToggleVisuals.Layer:
|
||||
enum.ToggleableVisuals.Enabled:
|
||||
enum.ToggleableVisuals.Layer:
|
||||
True: {state: icon-on}
|
||||
False: {state: icon}
|
||||
- type: StaticPrice
|
||||
|
||||
@@ -127,7 +127,7 @@
|
||||
sprite: Clothing/Shoes/Boots/speedboots.rsi
|
||||
layers:
|
||||
- state: icon
|
||||
map: [ "enum.ToggleVisuals.Layer" ]
|
||||
map: [ "enum.ToggleableVisuals.Layer" ]
|
||||
- type: Clothing
|
||||
sprite: Clothing/Shoes/Boots/speedboots.rsi
|
||||
- type: ToggleClothing
|
||||
@@ -138,8 +138,8 @@
|
||||
- type: Appearance
|
||||
- type: GenericVisualizer
|
||||
visuals:
|
||||
enum.ToggleVisuals.Toggled:
|
||||
enum.ToggleVisuals.Layer:
|
||||
enum.ToggleableVisuals.Enabled:
|
||||
enum.ToggleableVisuals.Layer:
|
||||
True: {state: icon-on}
|
||||
False: {state: icon}
|
||||
- type: StaticPrice
|
||||
|
||||
@@ -220,7 +220,8 @@
|
||||
minValue: 0.1
|
||||
maxValue: 2.0
|
||||
isLooped: true
|
||||
- type: ToggleableLightVisuals
|
||||
- type: ToggleableVisuals
|
||||
spriteLayer: light
|
||||
- type: PointLight
|
||||
enabled: false
|
||||
mask: /Textures/Effects/LightMasks/cone.png
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
sprite: Objects/Fun/candy_bucket.rsi
|
||||
layers:
|
||||
- state: empty_icon
|
||||
map: [ "enum.ToggleVisuals.Layer" ]
|
||||
map: [ "enum.ToggleableVisuals.Layer" ]
|
||||
- type: ContainerHeld
|
||||
threshold: 1
|
||||
- type: Item
|
||||
@@ -17,8 +17,8 @@
|
||||
- type: Appearance
|
||||
- type: GenericVisualizer
|
||||
visuals:
|
||||
enum.ToggleVisuals.Toggled:
|
||||
enum.ToggleVisuals.Layer:
|
||||
enum.ToggleableVisuals.Enabled:
|
||||
enum.ToggleableVisuals.Layer:
|
||||
True: {state: full_icon}
|
||||
False: {state: empty_icon}
|
||||
- type: Storage
|
||||
|
||||
@@ -12,12 +12,12 @@
|
||||
- state: screen
|
||||
shader: unshaded
|
||||
visible: false
|
||||
map: ["enum.ToggleVisuals.Layer"]
|
||||
map: ["enum.ToggleableVisuals.Layer"]
|
||||
- type: Appearance
|
||||
- type: GenericVisualizer
|
||||
visuals:
|
||||
enum.ToggleVisuals.Toggled:
|
||||
enum.ToggleVisuals.Layer:
|
||||
enum.ToggleableVisuals.Enabled:
|
||||
enum.ToggleableVisuals.Layer:
|
||||
True: { visible: true }
|
||||
False: { visible: false }
|
||||
- type: ItemToggle
|
||||
|
||||
@@ -1739,7 +1739,7 @@
|
||||
color: white
|
||||
netsync: false
|
||||
- type: Appearance
|
||||
- type: ToggleableLightVisuals
|
||||
- type: ToggleableVisuals
|
||||
spriteLayer: blade
|
||||
inhandVisuals:
|
||||
left:
|
||||
@@ -2039,8 +2039,8 @@
|
||||
- type: Appearance
|
||||
- type: GenericVisualizer
|
||||
visuals:
|
||||
enum.ToggleVisuals.Toggled:
|
||||
enum.ToggleVisuals.Layer:
|
||||
enum.ToggleableVisuals.Enabled:
|
||||
enum.ToggleableVisuals.Layer:
|
||||
True: { state: icon }
|
||||
False: { state: icon-off }
|
||||
- type: ItemToggle
|
||||
|
||||
@@ -70,18 +70,18 @@
|
||||
- state: flame
|
||||
visible: false
|
||||
shader: unshaded
|
||||
map: ["enum.ToggleVisuals.Layer"]
|
||||
map: ["enum.ToggleableVisuals.Layer"]
|
||||
- type: GenericVisualizer
|
||||
visuals:
|
||||
enum.ToggleVisuals.Toggled:
|
||||
enum.ToggleVisuals.Layer:
|
||||
enum.ToggleableVisuals.Enabled:
|
||||
enum.ToggleableVisuals.Layer:
|
||||
True: { visible: true }
|
||||
False: { visible: false }
|
||||
- type: EntityStorageVisuals
|
||||
stateBaseClosed: lamp
|
||||
stateDoorOpen: lamp
|
||||
stateDoorClosed: lamptop
|
||||
- type: ToggleableLightVisuals
|
||||
- type: ToggleableVisuals
|
||||
spriteLayer: flame
|
||||
inhandVisuals:
|
||||
left:
|
||||
|
||||
@@ -41,7 +41,7 @@
|
||||
- type: FireVisuals
|
||||
sprite: Objects/Misc/candles.rsi
|
||||
normalState: fire-big
|
||||
- type: ToggleableLightVisuals
|
||||
- type: ToggleableVisuals
|
||||
spriteLayer: null
|
||||
inhandVisuals:
|
||||
left:
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
sprite: Objects/Misc/fire_extinguisher.rsi
|
||||
layers:
|
||||
- state: fire_extinguisher_closed
|
||||
map: [ "enum.ToggleVisuals.Layer" ]
|
||||
map: [ "enum.ToggleableVisuals.Layer" ]
|
||||
- type: Item
|
||||
sprite: Objects/Misc/fire_extinguisher.rsi
|
||||
size: Normal
|
||||
@@ -67,8 +67,8 @@
|
||||
- FireExtinguisher
|
||||
- type: GenericVisualizer
|
||||
visuals:
|
||||
enum.ToggleVisuals.Toggled:
|
||||
enum.ToggleVisuals.Layer:
|
||||
enum.ToggleableVisuals.Enabled:
|
||||
enum.ToggleableVisuals.Layer:
|
||||
True: { state: fire_extinguisher_open }
|
||||
False: { state: fire_extinguisher_closed }
|
||||
- type: PhysicalComposition
|
||||
|
||||
@@ -45,7 +45,9 @@
|
||||
radius: 3
|
||||
energy: 2
|
||||
netsync: false
|
||||
- type: ToggleableLightVisuals
|
||||
- type: ToggleableVisuals
|
||||
spriteLayer: light
|
||||
- type: ItemTogglePointLight
|
||||
- type: Appearance
|
||||
- type: Physics
|
||||
canCollide: false
|
||||
|
||||
@@ -28,12 +28,12 @@
|
||||
sprite: Objects/Misc/landmine.rsi
|
||||
layers:
|
||||
- state: landmine-inactive
|
||||
map: [ "enum.ToggleVisuals.Layer" ]
|
||||
map: [ "enum.ToggleableVisuals.Layer" ]
|
||||
- type: Appearance
|
||||
- type: GenericVisualizer
|
||||
visuals:
|
||||
enum.ToggleVisuals.Toggled:
|
||||
enum.ToggleVisuals.Layer:
|
||||
enum.ToggleableVisuals.Enabled:
|
||||
enum.ToggleableVisuals.Layer:
|
||||
True: {state: landmine}
|
||||
False: {state: landmine-inactive}
|
||||
- type: Damageable
|
||||
|
||||
@@ -401,7 +401,7 @@
|
||||
heldPrefix: eshield
|
||||
- type: UseDelay
|
||||
delay: 0.5
|
||||
- type: ToggleableLightVisuals
|
||||
- type: ToggleableVisuals
|
||||
spriteLayer: shield
|
||||
inhandVisuals:
|
||||
left:
|
||||
@@ -513,7 +513,7 @@
|
||||
heldPrefix: teleriot
|
||||
- type: UseDelay
|
||||
delay: 0.5
|
||||
- type: ToggleableLightVisuals
|
||||
- type: ToggleableVisuals
|
||||
spriteLayer: shield
|
||||
inhandVisuals:
|
||||
left:
|
||||
|
||||
@@ -10,14 +10,14 @@
|
||||
layers:
|
||||
- state: icon
|
||||
- state: screen
|
||||
map: [ "enum.ToggleVisuals.Layer" ]
|
||||
map: [ "enum.ToggleableVisuals.Layer" ]
|
||||
visible: false
|
||||
shader: unshaded
|
||||
- type: Appearance
|
||||
- type: GenericVisualizer
|
||||
visuals:
|
||||
enum.ToggleVisuals.Toggled:
|
||||
enum.ToggleVisuals.Layer:
|
||||
enum.ToggleableVisuals.Enabled:
|
||||
enum.ToggleableVisuals.Layer:
|
||||
True: { visible: true }
|
||||
False: { visible: false }
|
||||
- type: Item
|
||||
@@ -76,7 +76,7 @@
|
||||
layers:
|
||||
- state: icon
|
||||
- state: screen
|
||||
map: [ "enum.ToggleVisuals.Layer" ]
|
||||
map: [ "enum.ToggleableVisuals.Layer" ]
|
||||
visible: false
|
||||
shader: unshaded
|
||||
- state: ready
|
||||
@@ -106,7 +106,7 @@
|
||||
layers:
|
||||
- state: icon
|
||||
- state: screen
|
||||
map: [ "enum.ToggleVisuals.Layer" ]
|
||||
map: [ "enum.ToggleableVisuals.Layer" ]
|
||||
visible: false
|
||||
shader: unshaded
|
||||
- state: ready
|
||||
|
||||
@@ -36,12 +36,12 @@
|
||||
- state: screen
|
||||
shader: unshaded
|
||||
visible: false
|
||||
map: ["enum.ToggleVisuals.Layer"]
|
||||
map: ["enum.ToggleableVisuals.Layer"]
|
||||
- type: Appearance
|
||||
- type: GenericVisualizer
|
||||
visuals:
|
||||
enum.ToggleVisuals.Toggled:
|
||||
enum.ToggleVisuals.Layer:
|
||||
enum.ToggleableVisuals.Enabled:
|
||||
enum.ToggleableVisuals.Layer:
|
||||
True: { visible: true }
|
||||
False: { visible: false }
|
||||
- type: ItemToggle
|
||||
|
||||
@@ -12,7 +12,7 @@
|
||||
- state: icon-o
|
||||
shader: unshaded
|
||||
visible: false
|
||||
map: ["enum.ToggleVisuals.Layer"]
|
||||
map: ["enum.ToggleableVisuals.Layer"]
|
||||
- type: ItemToggleActiveSound
|
||||
activeSound:
|
||||
path: /Audio/Ambience/Objects/light_hum.ogg
|
||||
@@ -22,8 +22,8 @@
|
||||
- type: Appearance
|
||||
- type: GenericVisualizer
|
||||
visuals:
|
||||
enum.ToggleVisuals.Toggled:
|
||||
enum.ToggleVisuals.Layer:
|
||||
enum.ToggleableVisuals.Enabled:
|
||||
enum.ToggleableVisuals.Layer:
|
||||
True: { visible: true }
|
||||
False: { visible: false }
|
||||
- type: ItemToggle
|
||||
@@ -66,7 +66,7 @@
|
||||
- state: adv-o
|
||||
shader: unshaded
|
||||
visible: false
|
||||
map: ["enum.ToggleVisuals.Layer"]
|
||||
map: ["enum.ToggleableVisuals.Layer"]
|
||||
- type: Item
|
||||
storedRotation: -90
|
||||
- type: MiningScanner
|
||||
|
||||
@@ -36,7 +36,9 @@
|
||||
nameFormat: name-format-nukie-generic
|
||||
- type: Damageable
|
||||
damageContainer: Inorganic
|
||||
- type: ToggleableLightVisuals
|
||||
- type: ToggleableVisuals
|
||||
spriteLayer: light
|
||||
- type: ItemTogglePointLight
|
||||
- type: Foldable
|
||||
folded: true
|
||||
- type: PowerCellSlot
|
||||
|
||||
@@ -27,7 +27,7 @@
|
||||
minValue: 0.1
|
||||
maxValue: 2.0
|
||||
isLooped: true
|
||||
- type: ToggleableLightVisuals
|
||||
- type: ToggleableVisuals
|
||||
spriteLayer: light
|
||||
inhandVisuals:
|
||||
left:
|
||||
@@ -36,6 +36,7 @@
|
||||
right:
|
||||
- state: inhand-right-light
|
||||
shader: unshaded
|
||||
- type: ItemTogglePointLight
|
||||
- type: PowerCellSlot
|
||||
cellSlotId: cell_slot
|
||||
- type: ContainerContainer
|
||||
@@ -91,7 +92,7 @@
|
||||
- type: HandheldLight
|
||||
addPrefix: false
|
||||
wattage: 0.5
|
||||
- type: ToggleableLightVisuals
|
||||
- type: ToggleableVisuals
|
||||
inhandVisuals:
|
||||
left:
|
||||
- state: inhand-left-light
|
||||
|
||||
@@ -42,7 +42,9 @@
|
||||
color: "#FFC458"
|
||||
netsync: false
|
||||
- type: Appearance
|
||||
- type: ToggleableLightVisuals
|
||||
- type: ToggleableVisuals
|
||||
spriteLayer: light
|
||||
- type: ItemTogglePointLight
|
||||
- type: PowerCellSlot
|
||||
cellSlotId: cell_slot
|
||||
- type: ItemSlots
|
||||
|
||||
@@ -47,11 +47,11 @@
|
||||
basic_icon_base-11: ""
|
||||
- type: GenericVisualizer
|
||||
visuals:
|
||||
enum.ToggleVisuals.Toggled:
|
||||
enum.ToggleableVisuals.Enabled:
|
||||
flame:
|
||||
True: { visible: true }
|
||||
False: { visible: false }
|
||||
- type: ToggleableLightVisuals
|
||||
- type: ToggleableVisuals
|
||||
spriteLayer: lighter_flame
|
||||
inhandVisuals:
|
||||
left:
|
||||
@@ -164,7 +164,7 @@
|
||||
- type: Appearance
|
||||
- type: GenericVisualizer
|
||||
visuals:
|
||||
enum.ToggleVisuals.Toggled:
|
||||
enum.ToggleableVisuals.Enabled:
|
||||
flame:
|
||||
True: { visible: true }
|
||||
False: { visible: false }
|
||||
@@ -188,7 +188,7 @@
|
||||
fuelConsumption: 0.01
|
||||
fuelLitCost: 0.1
|
||||
tankSafe: true
|
||||
- type: ToggleableLightVisuals
|
||||
- type: ToggleableVisuals
|
||||
spriteLayer: lighter_flame
|
||||
inhandVisuals:
|
||||
left:
|
||||
|
||||
@@ -14,11 +14,11 @@
|
||||
- state: welder_flame
|
||||
visible: false
|
||||
shader: unshaded
|
||||
map: ["enum.ToggleVisuals.Layer"]
|
||||
map: ["enum.ToggleableVisuals.Layer"]
|
||||
- type: GenericVisualizer
|
||||
visuals:
|
||||
enum.ToggleVisuals.Toggled:
|
||||
enum.ToggleVisuals.Layer:
|
||||
enum.ToggleableVisuals.Enabled:
|
||||
enum.ToggleableVisuals.Layer:
|
||||
True: { visible: true }
|
||||
False: { visible: false }
|
||||
- type: Item
|
||||
@@ -59,7 +59,7 @@
|
||||
components:
|
||||
- type: DisarmMalus
|
||||
malus: 0.6
|
||||
- type: ToggleableLightVisuals
|
||||
- type: ToggleableVisuals
|
||||
spriteLayer: flame
|
||||
inhandVisuals:
|
||||
left:
|
||||
|
||||
@@ -218,7 +218,7 @@
|
||||
map: [ "unshaded" ]
|
||||
shader: unshaded
|
||||
visible: false
|
||||
- type: ToggleableLightVisuals
|
||||
- type: ToggleableVisuals
|
||||
spriteLayer: unshaded
|
||||
inhandVisuals:
|
||||
left:
|
||||
@@ -266,7 +266,7 @@
|
||||
map: [ "unshaded" ]
|
||||
shader: unshaded
|
||||
visible: false
|
||||
- type: ToggleableLightVisuals
|
||||
- type: ToggleableVisuals
|
||||
spriteLayer: unshaded
|
||||
inhandVisuals:
|
||||
left:
|
||||
@@ -338,7 +338,7 @@
|
||||
map: [ "unshaded" ]
|
||||
shader: unshaded
|
||||
visible: false
|
||||
- type: ToggleableLightVisuals
|
||||
- type: ToggleableVisuals
|
||||
spriteLayer: unshaded
|
||||
inhandVisuals:
|
||||
left:
|
||||
@@ -380,7 +380,7 @@
|
||||
map: [ "unshaded" ]
|
||||
shader: unshaded
|
||||
visible: false
|
||||
- type: ToggleableLightVisuals
|
||||
- type: ToggleableVisuals
|
||||
spriteLayer: unshaded
|
||||
inhandVisuals:
|
||||
left:
|
||||
|
||||
@@ -23,6 +23,7 @@
|
||||
- type: ItemToggleSize
|
||||
activatedSize: Huge
|
||||
- type: ItemTogglePointLight
|
||||
toggleableVisualsColorModulatesLights: true
|
||||
- type: ItemToggleMeleeWeapon
|
||||
activatedSoundOnHit:
|
||||
path: /Audio/Weapons/eblade1.ogg
|
||||
@@ -59,7 +60,7 @@
|
||||
color: white
|
||||
netsync: false
|
||||
- type: Appearance
|
||||
- type: ToggleableLightVisuals # Add support for multiple layers
|
||||
- type: ToggleableVisuals # Add support for multiple layers
|
||||
spriteLayer: blade
|
||||
inhandVisuals:
|
||||
left:
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
sprite: Objects/Weapons/Melee/stunprod.rsi
|
||||
layers:
|
||||
- state: stunprod_off
|
||||
map: [ "enum.ToggleVisuals.Layer" ]
|
||||
map: [ "enum.ToggleableVisuals.Layer" ]
|
||||
- type: ItemToggle
|
||||
soundActivate:
|
||||
collection: sparks
|
||||
@@ -59,8 +59,8 @@
|
||||
- type: Appearance
|
||||
- type: GenericVisualizer
|
||||
visuals:
|
||||
enum.ToggleVisuals.Toggled:
|
||||
enum.ToggleVisuals.Layer:
|
||||
enum.ToggleableVisuals.Enabled:
|
||||
enum.ToggleableVisuals.Layer:
|
||||
True: {state: stunprod_on}
|
||||
False: {state: stunprod_off}
|
||||
- type: StaticPrice
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
sprite: Objects/Weapons/Melee/stunbaton.rsi
|
||||
layers:
|
||||
- state: stunbaton_off
|
||||
map: [ "enum.ToggleVisuals.Layer" ]
|
||||
map: [ "enum.ToggleableVisuals.Layer" ]
|
||||
- type: Stunbaton
|
||||
energyPerUse: 50
|
||||
- type: ItemToggle
|
||||
@@ -64,8 +64,8 @@
|
||||
- type: Appearance
|
||||
- type: GenericVisualizer
|
||||
visuals:
|
||||
enum.ToggleVisuals.Toggled:
|
||||
enum.ToggleVisuals.Layer:
|
||||
enum.ToggleableVisuals.Enabled:
|
||||
enum.ToggleableVisuals.Layer:
|
||||
True: {state: stunbaton_on}
|
||||
False: {state: stunbaton_off}
|
||||
- type: StaticPrice
|
||||
|
||||
Reference in New Issue
Block a user