Enable nullability in Content.Client (#3257)

* Enable nullability in Content.Client

* Remove #nullable enable

* Merge fixes

* Remove Debug.Assert

* Merge fixes

* Fix build

* Fix build
This commit is contained in:
DrSmugleaf
2021-03-10 14:48:29 +01:00
committed by GitHub
parent 4f9bd4e802
commit 902aa128c2
270 changed files with 1774 additions and 1550 deletions

View File

@@ -1,5 +1,4 @@
#nullable enable
using System.Collections.Generic;
using System.Collections.Generic;
using Content.Client.GameObjects.Components.Mobs;
using Content.Client.GameObjects.Components.Mobs.Actions;
using Content.Client.UserInterface.Controls;
@@ -531,7 +530,7 @@ namespace Content.Client.UserInterface
private bool OnBeginActionDrag()
{
// only initiate the drag if the slot has an action in it
if (Locked || DragDropHelper.Dragged.Action == null) return false;
if (Locked || DragDropHelper.Dragged?.Action == null) return false;
_dragShadow.Texture = DragDropHelper.Dragged.Action.Icon.Frame0();
LayoutContainer.SetPosition(_dragShadow, UserInterfaceManager.MousePositionScaled - (32, 32));
@@ -542,7 +541,7 @@ namespace Content.Client.UserInterface
private bool OnContinueActionDrag(float frameTime)
{
// stop if there's no action in the slot
if (Locked || DragDropHelper.Dragged.Action == null) return false;
if (Locked || DragDropHelper.Dragged?.Action == null) return false;
// keep dragged entity centered under mouse
LayoutContainer.SetPosition(_dragShadow, UserInterfaceManager.MousePositionScaled - (32, 32));