Enable nullability in Content.Client (#3257)
* Enable nullability in Content.Client * Remove #nullable enable * Merge fixes * Remove Debug.Assert * Merge fixes * Fix build * Fix build
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@@ -39,8 +39,8 @@ namespace Content.Client.State
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[Dependency] private readonly IGameTiming _gameTiming = default!;
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[Dependency] private readonly IVoteManager _voteManager = default!;
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[ViewVariables] private CharacterSetupGui _characterSetup;
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[ViewVariables] private LobbyGui _lobby;
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[ViewVariables] private CharacterSetupGui _characterSetup = default!;
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[ViewVariables] private LobbyGui _lobby = default!;
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public override void Startup()
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{
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@@ -48,16 +48,16 @@ namespace Content.Client.State
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_prototypeManager);
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LayoutContainer.SetAnchorPreset(_characterSetup, LayoutContainer.LayoutPreset.Wide);
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_characterSetup.CloseButton.OnPressed += args =>
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_characterSetup.CloseButton.OnPressed += _ =>
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{
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_userInterfaceManager.StateRoot.AddChild(_lobby);
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_userInterfaceManager.StateRoot.RemoveChild(_characterSetup);
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};
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_characterSetup.SaveButton.OnPressed += args =>
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_characterSetup.SaveButton.OnPressed += _ =>
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{
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_characterSetup.Save();
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_lobby.CharacterPreview.UpdateUI();
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_lobby?.CharacterPreview.UpdateUI();
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};
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_lobby = new LobbyGui(_entityManager, _preferencesManager);
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@@ -70,28 +70,28 @@ namespace Content.Client.State
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_lobby.Chat.DefaultChatFormat = "ooc \"{0}\"";
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_lobby.ServerName.Text = _baseClient.GameInfo.ServerName;
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_lobby.ServerName.Text = _baseClient.GameInfo?.ServerName;
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_inputManager.SetInputCommand(ContentKeyFunctions.FocusChat,
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InputCmdHandler.FromDelegate(s => GameScreen.FocusChat(_lobby.Chat)));
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InputCmdHandler.FromDelegate(_ => GameScreen.FocusChat(_lobby.Chat)));
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_inputManager.SetInputCommand(ContentKeyFunctions.FocusOOC,
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InputCmdHandler.FromDelegate(s => GameScreen.FocusOOC(_lobby.Chat)));
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InputCmdHandler.FromDelegate(_ => GameScreen.FocusOOC(_lobby.Chat)));
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_inputManager.SetInputCommand(ContentKeyFunctions.FocusAdminChat,
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InputCmdHandler.FromDelegate(s => GameScreen.FocusAdminChat(_lobby.Chat)));
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InputCmdHandler.FromDelegate(_ => GameScreen.FocusAdminChat(_lobby.Chat)));
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UpdateLobbyUi();
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_lobby.CharacterPreview.CharacterSetupButton.OnPressed += args =>
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_lobby.CharacterPreview.CharacterSetupButton.OnPressed += _ =>
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{
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SetReady(false);
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_userInterfaceManager.StateRoot.RemoveChild(_lobby);
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_userInterfaceManager.StateRoot.AddChild(_characterSetup);
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};
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_lobby.ObserveButton.OnPressed += args => _consoleHost.ExecuteCommand("observe");
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_lobby.ReadyButton.OnPressed += args =>
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_lobby.ObserveButton.OnPressed += _ => _consoleHost.ExecuteCommand("observe");
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_lobby.ReadyButton.OnPressed += _ =>
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{
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if (!_clientGameTicker.IsGameStarted)
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{
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@@ -99,7 +99,6 @@ namespace Content.Client.State
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}
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new LateJoinGui().OpenCentered();
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return;
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};
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_lobby.ReadyButton.OnToggled += args =>
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@@ -107,8 +106,8 @@ namespace Content.Client.State
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SetReady(args.Pressed);
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};
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_lobby.LeaveButton.OnPressed += args => _consoleHost.ExecuteCommand("disconnect");
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_lobby.OptionsButton.OnPressed += args => new OptionsMenu().Open();
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_lobby.LeaveButton.OnPressed += _ => _consoleHost.ExecuteCommand("disconnect");
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_lobby.OptionsButton.OnPressed += _ => new OptionsMenu().Open();
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UpdatePlayerList();
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@@ -153,14 +152,7 @@ namespace Content.Client.State
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var seconds = difference.TotalSeconds;
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if (seconds < 0)
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{
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if (seconds < -5)
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{
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text = Loc.GetString("Right Now?");
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}
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else
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{
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text = Loc.GetString("Right Now");
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}
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text = Loc.GetString(seconds < -5 ? "Right Now?" : "Right Now");
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}
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else
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{
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@@ -171,7 +163,7 @@ namespace Content.Client.State
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_lobby.StartTime.Text = Loc.GetString("Round Starts In: {0}", text);
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}
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private void PlayerManagerOnPlayerListUpdated(object sender, EventArgs e)
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private void PlayerManagerOnPlayerListUpdated(object? sender, EventArgs e)
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{
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// Remove disconnected sessions from the Ready Dict
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foreach (var p in _clientGameTicker.Status)
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@@ -223,7 +215,10 @@ namespace Content.Client.State
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_lobby.ReadyButton.Pressed = _clientGameTicker.AreWeReady;
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}
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_lobby.ServerInfo.SetInfoBlob(_clientGameTicker.ServerInfoBlob);
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if (_clientGameTicker.ServerInfoBlob != null)
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{
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_lobby.ServerInfo.SetInfoBlob(_clientGameTicker.ServerInfoBlob);
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}
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}
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private void UpdatePlayerList()
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@@ -236,8 +231,8 @@ namespace Content.Client.State
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// Don't show ready state if we're ingame
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if (!_clientGameTicker.IsGameStarted)
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{
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var status = PlayerStatus.NotReady;
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if (session.UserId == _playerManager.LocalPlayer.UserId)
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PlayerStatus status;
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if (session.UserId == _playerManager.LocalPlayer?.UserId)
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status = _clientGameTicker.AreWeReady ? PlayerStatus.Ready : PlayerStatus.NotReady;
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else
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_clientGameTicker.Status.TryGetValue(session.UserId, out status);
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