Enable nullability in Content.Client (#3257)
* Enable nullability in Content.Client * Remove #nullable enable * Merge fixes * Remove Debug.Assert * Merge fixes * Fix build * Fix build
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@@ -65,12 +65,12 @@ namespace Content.Client.GameObjects.EntitySystems
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UpdateTile(grid, indices);
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}
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private void MapManagerOnTileChanged(object sender, TileChangedEventArgs e)
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private void MapManagerOnTileChanged(object? sender, TileChangedEventArgs e)
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{
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UpdateTile(_mapManager.GetGrid(e.NewTile.GridIndex), e.NewTile.GridIndices);
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}
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private void MapManagerOnGridChanged(object sender, GridChangedEventArgs e)
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private void MapManagerOnGridChanged(object? sender, GridChangedEventArgs e)
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{
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foreach (var modified in e.Modified)
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{
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@@ -85,19 +85,19 @@ namespace Content.Client.GameObjects.EntitySystems
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foreach (var snapGridComponent in grid.GetSnapGridCell(position, SnapGridOffset.Center))
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{
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var entity = snapGridComponent.Owner;
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if (!entity.TryGetComponent(out SubFloorHideComponent subFloorComponent))
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if (!entity.TryGetComponent(out SubFloorHideComponent? subFloorComponent))
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{
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continue;
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}
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var enabled = EnableAll || !subFloorComponent.Running || tileDef.IsSubFloor;
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if (entity.TryGetComponent(out ISpriteComponent spriteComponent))
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if (entity.TryGetComponent(out ISpriteComponent? spriteComponent))
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{
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spriteComponent.Visible = enabled;
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}
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if (entity.TryGetComponent(out PhysicsComponent physicsComponent))
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if (entity.TryGetComponent(out PhysicsComponent? physicsComponent))
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{
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physicsComponent.CanCollide = enabled;
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}
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