Enable nullability in Content.Client (#3257)
* Enable nullability in Content.Client * Remove #nullable enable * Merge fixes * Remove Debug.Assert * Merge fixes * Fix build * Fix build
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@@ -9,7 +9,7 @@ namespace Content.Client.GameObjects.EntitySystems
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{
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protected override bool OnDown(IEntity entity, bool playSound = true, bool dropItems = true, bool force = false)
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{
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if (!entity.TryGetComponent(out AppearanceComponent appearance))
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if (!entity.TryGetComponent(out AppearanceComponent? appearance))
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{
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return false;
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}
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@@ -27,7 +27,7 @@ namespace Content.Client.GameObjects.EntitySystems
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protected override bool OnStand(IEntity entity)
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{
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if (!entity.TryGetComponent(out AppearanceComponent appearance)) return false;
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if (!entity.TryGetComponent(out AppearanceComponent? appearance)) return false;
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appearance.TryGetData<RotationState>(RotationVisuals.RotationState, out var oldState);
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var newState = RotationState.Vertical;
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