Enable nullability in Content.Client (#3257)

* Enable nullability in Content.Client

* Remove #nullable enable

* Merge fixes

* Remove Debug.Assert

* Merge fixes

* Fix build

* Fix build
This commit is contained in:
DrSmugleaf
2021-03-10 14:48:29 +01:00
committed by GitHub
parent 4f9bd4e802
commit 902aa128c2
270 changed files with 1774 additions and 1550 deletions

View File

@@ -1,6 +1,4 @@
#nullable enable
using System.Collections.Generic;
using System.Linq;
using Content.Client.State;
using Content.Client.Utility;
using Content.Shared.GameObjects.EntitySystemMessages;
@@ -262,7 +260,7 @@ namespace Content.Client.GameObjects.EntitySystems
private bool OnUseMouseUp(in PointerInputCmdHandler.PointerInputCmdArgs args)
{
if (_dragDropHelper.IsDragging == false)
if (_dragDropHelper.IsDragging == false || _dragDropHelper.Dragged == null)
{
// haven't started the drag yet, quick mouseup, definitely treat it as a normal click by
// replaying the original cmd
@@ -329,7 +327,7 @@ namespace Content.Client.GameObjects.EntitySystems
if (!draggable.CanDrop(dropArgs)) continue;
// tell the server about the drop attempt
RaiseNetworkEvent(new DragDropMessage(args.Coordinates, _dragDropHelper.Dragged.Uid,
RaiseNetworkEvent(new DragDropMessage(args.Coordinates, _dragDropHelper.Dragged!.Uid,
entity.Uid));
draggable.Drop(dropArgs);