Enable nullability in Content.Client (#3257)
* Enable nullability in Content.Client * Remove #nullable enable * Merge fixes * Remove Debug.Assert * Merge fixes * Fix build * Fix build
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@@ -40,7 +40,7 @@ namespace Content.Client.GameObjects.EntitySystems
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base.Shutdown();
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}
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private void CombatModeToggled(ICommonSession session)
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private void CombatModeToggled(ICommonSession? session)
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{
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if (_gameTiming.IsFirstTimePredicted)
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{
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@@ -51,8 +51,8 @@ namespace Content.Client.GameObjects.EntitySystems
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public bool IsInCombatMode()
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{
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var entity = _playerManager.LocalPlayer.ControlledEntity;
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if (entity == null || !entity.TryGetComponent(out CombatModeComponent combatMode))
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var entity = _playerManager.LocalPlayer?.ControlledEntity;
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if (entity == null || !entity.TryGetComponent(out CombatModeComponent? combatMode))
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{
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return false;
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}
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