Enable nullability in Content.Client (#3257)

* Enable nullability in Content.Client

* Remove #nullable enable

* Merge fixes

* Remove Debug.Assert

* Merge fixes

* Fix build

* Fix build
This commit is contained in:
DrSmugleaf
2021-03-10 14:48:29 +01:00
committed by GitHub
parent 4f9bd4e802
commit 902aa128c2
270 changed files with 1774 additions and 1550 deletions

View File

@@ -40,7 +40,7 @@ namespace Content.Client.GameObjects.EntitySystems
base.Shutdown();
}
private void CombatModeToggled(ICommonSession session)
private void CombatModeToggled(ICommonSession? session)
{
if (_gameTiming.IsFirstTimePredicted)
{
@@ -51,8 +51,8 @@ namespace Content.Client.GameObjects.EntitySystems
public bool IsInCombatMode()
{
var entity = _playerManager.LocalPlayer.ControlledEntity;
if (entity == null || !entity.TryGetComponent(out CombatModeComponent combatMode))
var entity = _playerManager.LocalPlayer?.ControlledEntity;
if (entity == null || !entity.TryGetComponent(out CombatModeComponent? combatMode))
{
return false;
}