Enable nullability in Content.Client (#3257)
* Enable nullability in Content.Client * Remove #nullable enable * Merge fixes * Remove Debug.Assert * Merge fixes * Fix build * Fix build
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@@ -1,4 +1,4 @@
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using System;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using Content.Shared.AI;
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@@ -20,7 +20,7 @@ namespace Content.Client.GameObjects.EntitySystems.AI
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{
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private PathfindingDebugMode _modes = PathfindingDebugMode.None;
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private float _routeDuration = 4.0f; // How long before we remove a route from the overlay
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private DebugPathfindingOverlay _overlay;
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private DebugPathfindingOverlay? _overlay;
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public override void Initialize()
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{
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@@ -45,7 +45,7 @@ namespace Content.Client.GameObjects.EntitySystems.AI
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if ((_modes & PathfindingDebugMode.Nodes) != 0 ||
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(_modes & PathfindingDebugMode.Route) != 0)
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{
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_overlay.AStarRoutes.Add(message);
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_overlay?.AStarRoutes.Add(message);
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Timer.Spawn(TimeSpan.FromSeconds(_routeDuration), () =>
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{
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if (_overlay == null) return;
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@@ -59,7 +59,7 @@ namespace Content.Client.GameObjects.EntitySystems.AI
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if ((_modes & PathfindingDebugMode.Nodes) != 0 ||
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(_modes & PathfindingDebugMode.Route) != 0)
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{
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_overlay.JpsRoutes.Add(message);
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_overlay?.JpsRoutes.Add(message);
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Timer.Spawn(TimeSpan.FromSeconds(_routeDuration), () =>
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{
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if (_overlay == null) return;
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@@ -70,32 +70,31 @@ namespace Content.Client.GameObjects.EntitySystems.AI
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private void HandleGraphMessage(SharedAiDebug.PathfindingGraphMessage message)
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{
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EnableOverlay();
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_overlay.UpdateGraph(message.Graph);
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EnableOverlay().UpdateGraph(message.Graph);
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}
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private void HandleRegionsMessage(SharedAiDebug.ReachableChunkRegionsDebugMessage message)
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{
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EnableOverlay();
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_overlay.UpdateRegions(message.GridId, message.Regions);
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EnableOverlay().UpdateRegions(message.GridId, message.Regions);
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}
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private void HandleCachedRegionsMessage(SharedAiDebug.ReachableCacheDebugMessage message)
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{
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EnableOverlay();
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_overlay.UpdateCachedRegions(message.GridId, message.Regions, message.Cached);
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EnableOverlay().UpdateCachedRegions(message.GridId, message.Regions, message.Cached);
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}
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private void EnableOverlay()
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private DebugPathfindingOverlay EnableOverlay()
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{
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if (_overlay != null)
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{
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return;
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return _overlay;
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}
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var overlayManager = IoCManager.Resolve<IOverlayManager>();
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_overlay = new DebugPathfindingOverlay {Modes = _modes};
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overlayManager.AddOverlay(_overlay);
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return _overlay;
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}
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private void DisableOverlay()
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@@ -125,7 +124,11 @@ namespace Content.Client.GameObjects.EntitySystems.AI
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{
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EnableOverlay();
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}
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_overlay.Modes = _modes;
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if (_overlay != null)
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{
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_overlay.Modes = _modes;
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}
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if (tooltip == PathfindingDebugMode.Graph)
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{
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@@ -153,7 +156,7 @@ namespace Content.Client.GameObjects.EntitySystems.AI
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{
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DisableOverlay();
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}
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else
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else if (_overlay != null)
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{
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_overlay.Modes = _modes;
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}
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