Enable nullability in Content.Client (#3257)
* Enable nullability in Content.Client * Remove #nullable enable * Merge fixes * Remove Debug.Assert * Merge fixes * Fix build * Fix build
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@@ -3,8 +3,6 @@ using JetBrains.Annotations;
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using Robust.Client.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.Utility;
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using YamlDotNet.RepresentationModel;
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namespace Content.Client.GameObjects.Components.Storage
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{
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@@ -12,15 +10,15 @@ namespace Content.Client.GameObjects.Components.Storage
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public sealed class StorageVisualizer : AppearanceVisualizer
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{
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[DataField("state")]
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private string _stateBase;
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private string? _stateBase;
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[DataField("state_open")]
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private string _stateOpen;
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private string? _stateOpen;
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[DataField("state_closed")]
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private string _stateClosed;
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private string? _stateClosed;
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public override void InitializeEntity(IEntity entity)
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{
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if (!entity.TryGetComponent(out ISpriteComponent sprite))
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if (!entity.TryGetComponent(out ISpriteComponent? sprite))
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{
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return;
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}
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@@ -35,7 +33,7 @@ namespace Content.Client.GameObjects.Components.Storage
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{
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base.OnChangeData(component);
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if (!component.Owner.TryGetComponent(out ISpriteComponent sprite))
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if (!component.Owner.TryGetComponent(out ISpriteComponent? sprite))
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{
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return;
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}
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