Enable nullability in Content.Client (#3257)

* Enable nullability in Content.Client

* Remove #nullable enable

* Merge fixes

* Remove Debug.Assert

* Merge fixes

* Fix build

* Fix build
This commit is contained in:
DrSmugleaf
2021-03-10 14:48:29 +01:00
committed by GitHub
parent 4f9bd4e802
commit 902aa128c2
270 changed files with 1774 additions and 1550 deletions

View File

@@ -3,8 +3,6 @@ using JetBrains.Annotations;
using Robust.Client.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.Utility;
using YamlDotNet.RepresentationModel;
namespace Content.Client.GameObjects.Components.Storage
{
@@ -12,15 +10,15 @@ namespace Content.Client.GameObjects.Components.Storage
public sealed class StorageVisualizer : AppearanceVisualizer
{
[DataField("state")]
private string _stateBase;
private string? _stateBase;
[DataField("state_open")]
private string _stateOpen;
private string? _stateOpen;
[DataField("state_closed")]
private string _stateClosed;
private string? _stateClosed;
public override void InitializeEntity(IEntity entity)
{
if (!entity.TryGetComponent(out ISpriteComponent sprite))
if (!entity.TryGetComponent(out ISpriteComponent? sprite))
{
return;
}
@@ -35,7 +33,7 @@ namespace Content.Client.GameObjects.Components.Storage
{
base.OnChangeData(component);
if (!component.Owner.TryGetComponent(out ISpriteComponent sprite))
if (!component.Owner.TryGetComponent(out ISpriteComponent? sprite))
{
return;
}