Enable nullability in Content.Client (#3257)
* Enable nullability in Content.Client * Remove #nullable enable * Merge fixes * Remove Debug.Assert * Merge fixes * Fix build * Fix build
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@@ -62,11 +62,11 @@ namespace Content.Client.GameObjects.Components.Sound
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if (!_audioStreams.ContainsKey(schedule))
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{
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_audioStreams.Add(schedule,SoundSystem.Play(Filter.Local(), schedule.Filename, Owner, schedule.AudioParams));
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_audioStreams.Add(schedule, SoundSystem.Play(Filter.Local(), schedule.Filename, Owner, schedule.AudioParams)!);
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}
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else
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{
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_audioStreams[schedule] = SoundSystem.Play(Filter.Local(), schedule.Filename, Owner, schedule.AudioParams);
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_audioStreams[schedule] = SoundSystem.Play(Filter.Local(), schedule.Filename, Owner, schedule.AudioParams)!;
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}
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if (schedule.Times == 0) return;
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@@ -77,7 +77,7 @@ namespace Content.Client.GameObjects.Components.Sound
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});
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}
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public override void HandleNetworkMessage(ComponentMessage message, INetChannel channel, ICommonSession session = null)
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public override void HandleNetworkMessage(ComponentMessage message, INetChannel channel, ICommonSession? session = null)
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{
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base.HandleNetworkMessage(message, channel, session);
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switch (message)
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