Enable nullability in Content.Client (#3257)

* Enable nullability in Content.Client

* Remove #nullable enable

* Merge fixes

* Remove Debug.Assert

* Merge fixes

* Fix build

* Fix build
This commit is contained in:
DrSmugleaf
2021-03-10 14:48:29 +01:00
committed by GitHub
parent 4f9bd4e802
commit 902aa128c2
270 changed files with 1774 additions and 1550 deletions

View File

@@ -13,22 +13,25 @@ namespace Content.Client.GameObjects.Components.Research
/// <summary>
/// Event called when the database is updated.
/// </summary>
public event Action OnDatabaseUpdated;
public event Action? OnDatabaseUpdated;
public override void HandleComponentState(ComponentState curState, ComponentState nextState)
public override void HandleComponentState(ComponentState? curState, ComponentState? nextState)
{
base.HandleComponentState(curState, nextState);
if (curState is not TechnologyDatabaseState state) return;
_technologies.Clear();
var protoManager = IoCManager.Resolve<IPrototypeManager>();
foreach (var techID in state.Technologies)
{
if (!protoManager.TryIndex(techID, out TechnologyPrototype technology)) continue;
if (!protoManager.TryIndex(techID, out TechnologyPrototype? technology)) continue;
_technologies.Add(technology);
}
OnDatabaseUpdated?.Invoke();
}
}
}