Enable nullability in Content.Client (#3257)
* Enable nullability in Content.Client * Remove #nullable enable * Merge fixes * Remove Debug.Assert * Merge fixes * Fix build * Fix build
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@@ -13,22 +13,25 @@ namespace Content.Client.GameObjects.Components.Research
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/// <summary>
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/// Event called when the database is updated.
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/// </summary>
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public event Action OnDatabaseUpdated;
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public event Action? OnDatabaseUpdated;
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public override void HandleComponentState(ComponentState curState, ComponentState nextState)
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public override void HandleComponentState(ComponentState? curState, ComponentState? nextState)
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{
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base.HandleComponentState(curState, nextState);
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if (curState is not TechnologyDatabaseState state) return;
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_technologies.Clear();
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var protoManager = IoCManager.Resolve<IPrototypeManager>();
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foreach (var techID in state.Technologies)
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{
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if (!protoManager.TryIndex(techID, out TechnologyPrototype technology)) continue;
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if (!protoManager.TryIndex(techID, out TechnologyPrototype? technology)) continue;
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_technologies.Add(technology);
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}
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OnDatabaseUpdated?.Invoke();
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}
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}
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}
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