Enable nullability in Content.Client (#3257)

* Enable nullability in Content.Client

* Remove #nullable enable

* Merge fixes

* Remove Debug.Assert

* Merge fixes

* Fix build

* Fix build
This commit is contained in:
DrSmugleaf
2021-03-10 14:48:29 +01:00
committed by GitHub
parent 4f9bd4e802
commit 902aa128c2
270 changed files with 1774 additions and 1550 deletions

View File

@@ -1,69 +1,73 @@
using Content.Client.Research;
using Content.Shared.GameObjects.Components.Research;
using Content.Shared.Research;
using JetBrains.Annotations;
using Robust.Client.GameObjects;
using Robust.Shared.GameObjects;
using static Content.Shared.GameObjects.Components.Research.SharedResearchConsoleComponent;
namespace Content.Client.GameObjects.Components.Research
{
[UsedImplicitly]
public class ResearchConsoleBoundUserInterface : BoundUserInterface
{
public int Points { get; private set; } = 0;
public int PointsPerSecond { get; private set; } = 0;
private ResearchConsoleMenu _consoleMenu;
private TechnologyDatabaseComponent TechnologyDatabase;
public int Points { get; private set; }
public int PointsPerSecond { get; private set; }
private ResearchConsoleMenu? _consoleMenu;
private TechnologyDatabaseComponent? _technologyDatabase;
public ResearchConsoleBoundUserInterface(ClientUserInterfaceComponent owner, object uiKey) : base(owner, uiKey)
{
SendMessage(new SharedResearchConsoleComponent.ConsoleServerSyncMessage());
SendMessage(new ConsoleServerSyncMessage());
}
protected override void Open()
{
base.Open();
if (!Owner.Owner.TryGetComponent(out TechnologyDatabase)) return;
if (!Owner.Owner.TryGetComponent(out _technologyDatabase)) return;
_consoleMenu = new ResearchConsoleMenu(this);
_consoleMenu.OnClose += Close;
_consoleMenu.ServerSyncButton.OnPressed += (args) =>
{
SendMessage(new SharedResearchConsoleComponent.ConsoleServerSyncMessage());
};
_consoleMenu.ServerSelectionButton.OnPressed += (args) =>
_consoleMenu.ServerSyncButton.OnPressed += (_) =>
{
SendMessage(new SharedResearchConsoleComponent.ConsoleServerSelectionMessage());
SendMessage(new ConsoleServerSyncMessage());
};
_consoleMenu.UnlockButton.OnPressed += (args) =>
_consoleMenu.ServerSelectionButton.OnPressed += (_) =>
{
SendMessage(new SharedResearchConsoleComponent.ConsoleUnlockTechnologyMessage(_consoleMenu.TechnologySelected.ID));
SendMessage(new ConsoleServerSelectionMessage());
};
_consoleMenu.UnlockButton.OnPressed += (_) =>
{
if (_consoleMenu.TechnologySelected != null)
{
SendMessage(new ConsoleUnlockTechnologyMessage(_consoleMenu.TechnologySelected.ID));
}
};
_consoleMenu.OpenCentered();
TechnologyDatabase.OnDatabaseUpdated += _consoleMenu.Populate;
_technologyDatabase.OnDatabaseUpdated += _consoleMenu.Populate;
}
public bool IsTechnologyUnlocked(TechnologyPrototype technology)
{
return TechnologyDatabase.IsTechnologyUnlocked(technology);
return _technologyDatabase?.IsTechnologyUnlocked(technology) ?? false;
}
public bool CanUnlockTechnology(TechnologyPrototype technology)
{
return TechnologyDatabase.CanUnlockTechnology(technology);
return _technologyDatabase?.CanUnlockTechnology(technology) ?? false;
}
protected override void UpdateState(BoundUserInterfaceState state)
{
base.UpdateState(state);
var castState = (SharedResearchConsoleComponent.ResearchConsoleBoundInterfaceState)state;
var castState = (ResearchConsoleBoundInterfaceState)state;
Points = castState.Points;
PointsPerSecond = castState.PointsPerSecond;
// We update the user interface here.