Enable nullability in Content.Client (#3257)

* Enable nullability in Content.Client

* Remove #nullable enable

* Merge fixes

* Remove Debug.Assert

* Merge fixes

* Fix build

* Fix build
This commit is contained in:
DrSmugleaf
2021-03-10 14:48:29 +01:00
committed by GitHub
parent 4f9bd4e802
commit 902aa128c2
270 changed files with 1774 additions and 1550 deletions

View File

@@ -16,16 +16,19 @@ namespace Content.Client.GameObjects.Components.Research
/// <summary>
/// Invoked when the database gets updated.
/// </summary>
public event Action OnDatabaseUpdated;
public event Action? OnDatabaseUpdated;
public override void HandleComponentState(ComponentState curState, ComponentState nextState)
public override void HandleComponentState(ComponentState? curState, ComponentState? nextState)
{
base.HandleComponentState(curState, nextState);
if (curState is not ProtolatheDatabaseState state) return;
Clear();
foreach (var ID in state.Recipes)
{
if(!_prototypeManager.TryIndex(ID, out LatheRecipePrototype recipe)) continue;
if(!_prototypeManager.TryIndex(ID, out LatheRecipePrototype? recipe)) continue;
AddRecipe(recipe);
}