Enable nullability in Content.Client (#3257)
* Enable nullability in Content.Client * Remove #nullable enable * Merge fixes * Remove Debug.Assert * Merge fixes * Fix build * Fix build
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@@ -16,16 +16,19 @@ namespace Content.Client.GameObjects.Components.Research
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/// <summary>
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/// Invoked when the database gets updated.
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/// </summary>
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public event Action OnDatabaseUpdated;
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public event Action? OnDatabaseUpdated;
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public override void HandleComponentState(ComponentState curState, ComponentState nextState)
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public override void HandleComponentState(ComponentState? curState, ComponentState? nextState)
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{
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base.HandleComponentState(curState, nextState);
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if (curState is not ProtolatheDatabaseState state) return;
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Clear();
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foreach (var ID in state.Recipes)
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{
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if(!_prototypeManager.TryIndex(ID, out LatheRecipePrototype recipe)) continue;
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if(!_prototypeManager.TryIndex(ID, out LatheRecipePrototype? recipe)) continue;
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AddRecipe(recipe);
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}
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