Enable nullability in Content.Client (#3257)

* Enable nullability in Content.Client

* Remove #nullable enable

* Merge fixes

* Remove Debug.Assert

* Merge fixes

* Fix build

* Fix build
This commit is contained in:
DrSmugleaf
2021-03-10 14:48:29 +01:00
committed by GitHub
parent 4f9bd4e802
commit 902aa128c2
270 changed files with 1774 additions and 1550 deletions

View File

@@ -7,6 +7,7 @@ using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Prototypes;
using Robust.Shared.ViewVariables;
using static Content.Shared.GameObjects.Components.Research.SharedLatheComponent;
namespace Content.Client.GameObjects.Components.Research
{
@@ -15,13 +16,13 @@ namespace Content.Client.GameObjects.Components.Research
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
[ViewVariables]
private LatheMenu _menu;
private LatheMenu? _menu;
[ViewVariables]
private LatheQueueMenu _queueMenu;
private LatheQueueMenu? _queueMenu;
public MaterialStorageComponent Storage { get; private set; }
public SharedLatheComponent Lathe { get; private set; }
public SharedLatheDatabaseComponent Database { get; private set; }
public MaterialStorageComponent? Storage { get; private set; }
public SharedLatheComponent? Lathe { get; private set; }
public SharedLatheDatabaseComponent? Database { get; private set; }
[ViewVariables]
public Queue<LatheRecipePrototype> QueuedRecipes => _queuedRecipes;
@@ -29,41 +30,39 @@ namespace Content.Client.GameObjects.Components.Research
public LatheBoundUserInterface(ClientUserInterfaceComponent owner, object uiKey) : base(owner, uiKey)
{
SendMessage(new SharedLatheComponent.LatheSyncRequestMessage());
SendMessage(new LatheSyncRequestMessage());
}
protected override void Open()
{
base.Open();
if (!Owner.Owner.TryGetComponent(out MaterialStorageComponent storage)
|| !Owner.Owner.TryGetComponent(out SharedLatheComponent lathe)
|| !Owner.Owner.TryGetComponent(out SharedLatheDatabaseComponent database)) return;
if (!Owner.Owner.TryGetComponent(out MaterialStorageComponent? storage)
|| !Owner.Owner.TryGetComponent(out SharedLatheComponent? lathe)
|| !Owner.Owner.TryGetComponent(out SharedLatheDatabaseComponent? database)) return;
Storage = storage;
Lathe = lathe;
Database = database;
_menu = new LatheMenu(this);
_queueMenu = new LatheQueueMenu { Owner = this };
_queueMenu = new LatheQueueMenu(this);
_menu.OnClose += Close;
_menu.Populate();
_menu.PopulateMaterials();
_menu.QueueButton.OnPressed += (args) => { _queueMenu.OpenCentered(); };
_menu.QueueButton.OnPressed += (_) => { _queueMenu.OpenCentered(); };
_menu.ServerConnectButton.OnPressed += (args) =>
_menu.ServerConnectButton.OnPressed += (_) =>
{
SendMessage(new SharedLatheComponent.LatheServerSelectionMessage());
SendMessage(new LatheServerSelectionMessage());
};
_menu.ServerSyncButton.OnPressed += (args) =>
_menu.ServerSyncButton.OnPressed += (_) =>
{
SendMessage(new SharedLatheComponent.LatheServerSyncMessage());
SendMessage(new LatheServerSyncMessage());
};
storage.OnMaterialStorageChanged += _menu.PopulateDisabled;
@@ -74,25 +73,25 @@ namespace Content.Client.GameObjects.Components.Research
public void Queue(LatheRecipePrototype recipe, int quantity = 1)
{
SendMessage(new SharedLatheComponent.LatheQueueRecipeMessage(recipe.ID, quantity));
SendMessage(new LatheQueueRecipeMessage(recipe.ID, quantity));
}
protected override void ReceiveMessage(BoundUserInterfaceMessage message)
{
switch (message)
{
case SharedLatheComponent.LatheProducingRecipeMessage msg:
if (!_prototypeManager.TryIndex(msg.ID, out LatheRecipePrototype recipe)) break;
case LatheProducingRecipeMessage msg:
if (!_prototypeManager.TryIndex(msg.ID, out LatheRecipePrototype? recipe)) break;
_queueMenu?.SetInfo(recipe);
break;
case SharedLatheComponent.LatheStoppedProducingRecipeMessage _:
case LatheStoppedProducingRecipeMessage _:
_queueMenu?.ClearInfo();
break;
case SharedLatheComponent.LatheFullQueueMessage msg:
case LatheFullQueueMessage msg:
_queuedRecipes.Clear();
foreach (var id in msg.Recipes)
{
if (!_prototypeManager.TryIndex(id, out LatheRecipePrototype recipePrototype)) break;
if (!_prototypeManager.TryIndex(id, out LatheRecipePrototype? recipePrototype)) break;
_queuedRecipes.Enqueue(recipePrototype);
}
_queueMenu?.PopulateList();