Enable nullability in Content.Client (#3257)

* Enable nullability in Content.Client

* Remove #nullable enable

* Merge fixes

* Remove Debug.Assert

* Merge fixes

* Fix build

* Fix build
This commit is contained in:
DrSmugleaf
2021-03-10 14:48:29 +01:00
committed by GitHub
parent 4f9bd4e802
commit 902aa128c2
270 changed files with 1774 additions and 1550 deletions

View File

@@ -3,8 +3,6 @@ using JetBrains.Annotations;
using Robust.Client.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.Utility;
using YamlDotNet.RepresentationModel;
namespace Content.Client.GameObjects.Components.Recycling
{
@@ -12,16 +10,17 @@ namespace Content.Client.GameObjects.Components.Recycling
public class RecyclerVisualizer : AppearanceVisualizer
{
[DataField("state_clean")]
private string _stateClean;
private string? _stateClean;
[DataField("state_bloody")]
private string _stateBloody;
private string? _stateBloody;
public override void InitializeEntity(IEntity entity)
{
base.InitializeEntity(entity);
if (!entity.TryGetComponent(out ISpriteComponent sprite) ||
!entity.TryGetComponent(out AppearanceComponent appearance))
if (!entity.TryGetComponent(out ISpriteComponent? sprite) ||
!entity.TryGetComponent(out AppearanceComponent? appearance))
{
return;
}
@@ -36,7 +35,7 @@ namespace Content.Client.GameObjects.Components.Recycling
{
base.OnChangeData(component);
if (!component.Owner.TryGetComponent(out ISpriteComponent sprite))
if (!component.Owner.TryGetComponent(out ISpriteComponent? sprite))
{
return;
}