Enable nullability in Content.Client (#3257)
* Enable nullability in Content.Client * Remove #nullable enable * Merge fixes * Remove Debug.Assert * Merge fixes * Fix build * Fix build
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@@ -16,9 +16,9 @@ namespace Content.Client.GameObjects.Components.Power
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[UsedImplicitly]
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public class SolarControlConsoleBoundUserInterface : BoundUserInterface
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{
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[Dependency] private readonly IGameTiming _gameTiming = default;
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[Dependency] private readonly IGameTiming _gameTiming = default!;
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private SolarControlWindow _window;
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private SolarControlWindow? _window;
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private SolarControlConsoleBoundInterfaceState _lastState = new(0, 0, 0, 0);
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protected override void Open()
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@@ -73,6 +73,11 @@ namespace Content.Client.GameObjects.Components.Power
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{
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base.UpdateState(state);
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if (_window == null)
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{
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return;
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}
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SolarControlConsoleBoundInterfaceState scc = (SolarControlConsoleBoundInterfaceState) state;
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_lastState = scc;
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_window.NotARadar.UpdateState(scc);
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@@ -88,7 +93,7 @@ namespace Content.Client.GameObjects.Components.Power
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if (disposing)
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{
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_window.Dispose();
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_window?.Dispose();
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}
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}
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@@ -180,27 +185,27 @@ namespace Content.Client.GameObjects.Components.Power
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protected override void Draw(DrawingHandleScreen handle)
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{
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int point = SizeFull / 2;
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Color fakeAA = new Color(0.08f, 0.08f, 0.08f);
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Color gridLines = new Color(0.08f, 0.08f, 0.08f);
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int panelExtentCutback = 4;
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int gridLinesRadial = 8;
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int gridLinesEquatorial = 8;
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var point = SizeFull / 2;
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var fakeAA = new Color(0.08f, 0.08f, 0.08f);
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var gridLines = new Color(0.08f, 0.08f, 0.08f);
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var panelExtentCutback = 4;
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var gridLinesRadial = 8;
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var gridLinesEquatorial = 8;
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// Draw base
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handle.DrawCircle((point, point), RadiusCircle + 1, fakeAA);
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handle.DrawCircle((point, point), RadiusCircle, Color.Black);
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// Draw grid lines
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for (int i = 0; i < gridLinesEquatorial; i++)
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for (var i = 0; i < gridLinesEquatorial; i++)
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{
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handle.DrawCircle((point, point), (RadiusCircle / gridLinesEquatorial) * i, gridLines, false);
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}
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for (int i = 0; i < gridLinesRadial; i++)
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for (var i = 0; i < gridLinesRadial; i++)
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{
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Angle angle = (Math.PI / gridLinesRadial) * i;
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Vector2 aExtent = angle.ToVec() * RadiusCircle;
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var aExtent = angle.ToVec() * RadiusCircle;
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handle.DrawLine((point, point) - aExtent, (point, point) + aExtent, gridLines);
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}
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@@ -209,12 +214,12 @@ namespace Content.Client.GameObjects.Components.Power
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Angle predictedPanelRotation = _lastState.Rotation + (_lastState.AngularVelocity * ((_gameTiming.CurTime - _lastStateTime).TotalSeconds));
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Vector2 extent = predictedPanelRotation.ToVec() * rotMul * RadiusCircle;
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var extent = predictedPanelRotation.ToVec() * rotMul * RadiusCircle;
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Vector2 extentOrtho = (extent.Y, -extent.X);
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handle.DrawLine((point, point) - extentOrtho, (point, point) + extentOrtho, Color.White);
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handle.DrawLine((point, point) + (extent / panelExtentCutback), (point, point) + extent - (extent / panelExtentCutback), Color.DarkGray);
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Vector2 sunExtent = _lastState.TowardsSun.ToVec() * rotMul * RadiusCircle;
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var sunExtent = _lastState.TowardsSun.ToVec() * rotMul * RadiusCircle;
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handle.DrawLine((point, point) + sunExtent, (point, point), Color.Yellow);
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}
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}
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