Enable nullability in Content.Client (#3257)
* Enable nullability in Content.Client * Remove #nullable enable * Merge fixes * Remove Debug.Assert * Merge fixes * Fix build * Fix build
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@@ -1,11 +1,8 @@
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using System.Diagnostics;
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using Content.Shared.GameObjects.Components.Power;
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using JetBrains.Annotations;
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using Robust.Client.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.Utility;
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using YamlDotNet.RepresentationModel;
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namespace Content.Client.GameObjects.Components.Power
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{
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@@ -13,7 +10,7 @@ namespace Content.Client.GameObjects.Components.Power
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public class PowerCellVisualizer : AppearanceVisualizer
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{
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[DataField("prefix")]
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private string _prefix;
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private string? _prefix;
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public override void InitializeEntity(IEntity entity)
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{
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@@ -21,8 +18,11 @@ namespace Content.Client.GameObjects.Components.Power
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var sprite = entity.GetComponent<ISpriteComponent>();
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sprite.LayerMapSet(Layers.Charge, sprite.AddLayerState($"{_prefix}_100"));
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sprite.LayerSetShader(Layers.Charge, "unshaded");
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if (_prefix != null)
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{
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sprite.LayerMapSet(Layers.Charge, sprite.AddLayerState($"{_prefix}_100"));
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sprite.LayerSetShader(Layers.Charge, "unshaded");
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}
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}
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public override void OnChangeData(AppearanceComponent component)
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