Enable nullability in Content.Client (#3257)
* Enable nullability in Content.Client * Remove #nullable enable * Merge fixes * Remove Debug.Assert * Merge fixes * Fix build * Fix build
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@@ -14,10 +14,10 @@ namespace Content.Client.GameObjects.Components.Power
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[UsedImplicitly]
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public class ApcBoundUserInterface : BoundUserInterface
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{
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private ApcWindow _window;
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private BaseButton _breakerButton;
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private Label _externalPowerStateLabel;
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private ProgressBar _chargeBar;
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private ApcWindow? _window;
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private BaseButton? _breakerButton;
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private Label? _externalPowerStateLabel;
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private ProgressBar? _chargeBar;
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protected override void Open()
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{
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@@ -44,33 +44,52 @@ namespace Content.Client.GameObjects.Components.Power
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var castState = (ApcBoundInterfaceState) state;
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_breakerButton.Pressed = castState.MainBreaker;
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switch (castState.ApcExternalPower)
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if (_breakerButton != null)
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{
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case ApcExternalPowerState.None:
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_externalPowerStateLabel.Text = "None";
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_externalPowerStateLabel.SetOnlyStyleClass(StyleNano.StyleClassPowerStateNone);
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break;
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case ApcExternalPowerState.Low:
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_externalPowerStateLabel.Text = "Low";
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_externalPowerStateLabel.SetOnlyStyleClass(StyleNano.StyleClassPowerStateLow);
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break;
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case ApcExternalPowerState.Good:
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_externalPowerStateLabel.Text = "Good";
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_externalPowerStateLabel.SetOnlyStyleClass(StyleNano.StyleClassPowerStateGood);
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break;
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default:
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throw new ArgumentOutOfRangeException();
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_breakerButton.Pressed = castState.MainBreaker;
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}
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_chargeBar.Value = castState.Charge;
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UpdateChargeBarColor(castState.Charge);
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var chargePercentage = (castState.Charge / _chargeBar.MaxValue) * 100.0f;
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_window.ChargePercentage.Text = " " + chargePercentage.ToString("0.00") + "%";
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if (_externalPowerStateLabel != null)
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{
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switch (castState.ApcExternalPower)
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{
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case ApcExternalPowerState.None:
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_externalPowerStateLabel.Text = "None";
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_externalPowerStateLabel.SetOnlyStyleClass(StyleNano.StyleClassPowerStateNone);
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break;
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case ApcExternalPowerState.Low:
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_externalPowerStateLabel.Text = "Low";
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_externalPowerStateLabel.SetOnlyStyleClass(StyleNano.StyleClassPowerStateLow);
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break;
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case ApcExternalPowerState.Good:
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_externalPowerStateLabel.Text = "Good";
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_externalPowerStateLabel.SetOnlyStyleClass(StyleNano.StyleClassPowerStateGood);
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break;
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default:
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throw new ArgumentOutOfRangeException();
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}
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}
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if (_chargeBar != null)
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{
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_chargeBar.Value = castState.Charge;
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UpdateChargeBarColor(castState.Charge);
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if (_window != null)
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{
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var chargePercentage = (castState.Charge / _chargeBar.MaxValue) * 100.0f;
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_window.ChargePercentage.Text = " " + chargePercentage.ToString("0.00") + "%";
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}
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}
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}
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private void UpdateChargeBarColor(float charge)
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{
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if (_chargeBar == null)
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{
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return;
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}
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var normalizedCharge = charge / _chargeBar.MaxValue;
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const float leftHue = 0.0f; // Red
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@@ -97,10 +116,7 @@ namespace Content.Client.GameObjects.Components.Power
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}
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// Check if null first to avoid repeatedly creating this.
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if (_chargeBar.ForegroundStyleBoxOverride == null)
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{
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_chargeBar.ForegroundStyleBoxOverride = new StyleBoxFlat();
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}
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_chargeBar.ForegroundStyleBoxOverride ??= new StyleBoxFlat();
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var foregroundStyleBoxOverride = (StyleBoxFlat) _chargeBar.ForegroundStyleBoxOverride;
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foregroundStyleBoxOverride.BackgroundColor =
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@@ -113,7 +129,7 @@ namespace Content.Client.GameObjects.Components.Power
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if (disposing)
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{
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_window.Dispose();
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_window?.Dispose();
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}
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}
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