Enable nullability in Content.Client (#3257)
* Enable nullability in Content.Client * Remove #nullable enable * Merge fixes * Remove Debug.Assert * Merge fixes * Fix build * Fix build
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@@ -9,11 +9,10 @@ namespace Content.Client.GameObjects.Components.Power.AME
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[UsedImplicitly]
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public class AMEControllerBoundUserInterface : BoundUserInterface
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{
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private AMEWindow _window;
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private AMEWindow? _window;
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public AMEControllerBoundUserInterface(ClientUserInterfaceComponent owner, object uiKey) : base(owner, uiKey)
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{
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}
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protected override void Open()
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@@ -31,7 +30,6 @@ namespace Content.Client.GameObjects.Components.Power.AME
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_window.RefreshPartsButton.OnPressed += _ => ButtonPressed(UiButton.RefreshParts);
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}
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/// <summary>
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/// Update the ui each time new state data is sent from the server.
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/// </summary>
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@@ -58,7 +56,7 @@ namespace Content.Client.GameObjects.Components.Power.AME
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if (disposing)
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{
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_window.Dispose();
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_window?.Dispose();
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}
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}
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}
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