Enable nullability in Content.Client (#3257)

* Enable nullability in Content.Client

* Remove #nullable enable

* Merge fixes

* Remove Debug.Assert

* Merge fixes

* Fix build

* Fix build
This commit is contained in:
DrSmugleaf
2021-03-10 14:48:29 +01:00
committed by GitHub
parent 4f9bd4e802
commit 902aa128c2
270 changed files with 1774 additions and 1550 deletions

View File

@@ -14,16 +14,22 @@ namespace Content.Client.GameObjects.Components
public class ParticleAcceleratorPartVisualizer : AppearanceVisualizer, ISerializationHooks
{
[DataField("baseState", required: true)]
private string _baseState;
private string? _baseState;
private Dictionary<ParticleAcceleratorVisualState, string> _states = new();
void ISerializationHooks.AfterDeserialization()
{
_states.Add(ParticleAcceleratorVisualState.Powered, _baseState+"p");
_states.Add(ParticleAcceleratorVisualState.Level0, _baseState+"p0");
_states.Add(ParticleAcceleratorVisualState.Level1, _baseState+"p1");
_states.Add(ParticleAcceleratorVisualState.Level2, _baseState+"p2");
_states.Add(ParticleAcceleratorVisualState.Level3, _baseState+"p3");
if (_baseState == null)
{
return;
}
_states.Add(ParticleAcceleratorVisualState.Powered, _baseState + "p");
_states.Add(ParticleAcceleratorVisualState.Level0, _baseState + "p0");
_states.Add(ParticleAcceleratorVisualState.Level1, _baseState + "p1");
_states.Add(ParticleAcceleratorVisualState.Level2, _baseState + "p2");
_states.Add(ParticleAcceleratorVisualState.Level3, _baseState + "p3");
}
public override void InitializeEntity(IEntity entity)