Enable nullability in Content.Client (#3257)
* Enable nullability in Content.Client * Remove #nullable enable * Merge fixes * Remove Debug.Assert * Merge fixes * Fix build * Fix build
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@@ -14,16 +14,22 @@ namespace Content.Client.GameObjects.Components
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public class ParticleAcceleratorPartVisualizer : AppearanceVisualizer, ISerializationHooks
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{
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[DataField("baseState", required: true)]
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private string _baseState;
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private string? _baseState;
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private Dictionary<ParticleAcceleratorVisualState, string> _states = new();
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void ISerializationHooks.AfterDeserialization()
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{
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_states.Add(ParticleAcceleratorVisualState.Powered, _baseState+"p");
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_states.Add(ParticleAcceleratorVisualState.Level0, _baseState+"p0");
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_states.Add(ParticleAcceleratorVisualState.Level1, _baseState+"p1");
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_states.Add(ParticleAcceleratorVisualState.Level2, _baseState+"p2");
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_states.Add(ParticleAcceleratorVisualState.Level3, _baseState+"p3");
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if (_baseState == null)
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{
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return;
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}
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_states.Add(ParticleAcceleratorVisualState.Powered, _baseState + "p");
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_states.Add(ParticleAcceleratorVisualState.Level0, _baseState + "p0");
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_states.Add(ParticleAcceleratorVisualState.Level1, _baseState + "p1");
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_states.Add(ParticleAcceleratorVisualState.Level2, _baseState + "p2");
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_states.Add(ParticleAcceleratorVisualState.Level3, _baseState + "p3");
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}
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public override void InitializeEntity(IEntity entity)
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