Enable nullability in Content.Client (#3257)
* Enable nullability in Content.Client * Remove #nullable enable * Merge fixes * Remove Debug.Assert * Merge fixes * Fix build * Fix build
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@@ -3,8 +3,6 @@ using JetBrains.Annotations;
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using Robust.Client.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.Utility;
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using YamlDotNet.RepresentationModel;
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namespace Content.Client.GameObjects.Components.PDA
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{
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@@ -16,7 +14,7 @@ namespace Content.Client.GameObjects.Components.PDA
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/// The base PDA sprite state, eg. "pda", "pda-clown"
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/// </summary>
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[DataField("state")]
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private string _state;
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private string? _state;
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private enum PDAVisualLayers : byte
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{
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@@ -30,7 +28,11 @@ namespace Content.Client.GameObjects.Components.PDA
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base.InitializeEntity(entity);
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var sprite = entity.GetComponent<ISpriteComponent>();
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sprite.LayerMapSet(PDAVisualLayers.Base, sprite.AddLayerState(_state));
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if (_state != null)
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{
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sprite.LayerMapSet(PDAVisualLayers.Base, sprite.AddLayerState(_state));
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}
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sprite.LayerMapSet(PDAVisualLayers.Flashlight, sprite.AddLayerState("light_overlay"));
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sprite.LayerSetShader(PDAVisualLayers.Flashlight, "unshaded");
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sprite.LayerMapSet(PDAVisualLayers.IDLight, sprite.AddLayerState("id_overlay"));
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