Enable nullability in Content.Client (#3257)
* Enable nullability in Content.Client * Remove #nullable enable * Merge fixes * Remove Debug.Assert * Merge fixes * Fix build * Fix build
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@@ -8,8 +8,6 @@ using Robust.Shared.Containers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Maths;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.Utility;
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using Robust.Shared.ViewVariables;
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@@ -27,38 +25,43 @@ namespace Content.Client.GameObjects.Components.Items
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[ViewVariables]
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[DataField("sprite")]
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protected ResourcePath RsiPath;
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protected ResourcePath? RsiPath;
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("color")]
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protected Color Color = Color.White;
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[DataField("HeldPrefix")]
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private string _equippedPrefix;
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private string? _equippedPrefix;
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[ViewVariables(VVAccess.ReadWrite)]
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public string EquippedPrefix
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public string? EquippedPrefix
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{
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get => _equippedPrefix;
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set
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{
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_equippedPrefix = value;
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if (!Owner.TryGetContainer(out IContainer container)) return;
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if(container.Owner.TryGetComponent(out HandsComponent hands))
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if (!Owner.TryGetContainer(out var container))
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return;
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if (container.Owner.TryGetComponent(out HandsComponent? hands))
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hands.RefreshInHands();
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}
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}
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public (RSI rsi, RSI.StateId stateId, Color color)? GetInHandStateInfo(HandLocation hand)
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{
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if (RsiPath == null)
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var rsi = GetRSI();
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if (rsi == null)
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{
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return null;
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}
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var handName = hand.ToString().ToLowerInvariant();
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var rsi = GetRSI();
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var stateId = EquippedPrefix != null ? $"{EquippedPrefix}-inhand-{handName}" : $"inhand-{handName}";
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if (rsi.TryGetState(stateId, out _))
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{
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return (rsi, stateId, Color);
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@@ -67,18 +70,22 @@ namespace Content.Client.GameObjects.Components.Items
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return null;
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}
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protected RSI GetRSI()
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protected RSI? GetRSI()
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{
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if (RsiPath == null)
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{
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return null;
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}
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return _resourceCache.GetResource<RSIResource>(SharedSpriteComponent.TextureRoot / RsiPath).RSI;
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}
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public override void HandleComponentState(ComponentState curState, ComponentState nextState)
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public override void HandleComponentState(ComponentState? curState, ComponentState? nextState)
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{
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if(curState == null)
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if (curState is not ItemComponentState state)
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return;
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var itemComponentState = (ItemComponentState)curState;
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EquippedPrefix = itemComponentState.EquippedPrefix;
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EquippedPrefix = state.EquippedPrefix;
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}
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bool IDraggable.CanDrop(CanDropEventArgs args)
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