Enable nullability in Content.Client (#3257)

* Enable nullability in Content.Client

* Remove #nullable enable

* Merge fixes

* Remove Debug.Assert

* Merge fixes

* Fix build

* Fix build
This commit is contained in:
DrSmugleaf
2021-03-10 14:48:29 +01:00
committed by GitHub
parent 4f9bd4e802
commit 902aa128c2
270 changed files with 1774 additions and 1550 deletions

View File

@@ -16,8 +16,8 @@ namespace Content.Client.GameObjects.Components
public override string Name => "InteractionOutline";
private ShaderInstance _selectionShaderInstance;
private ShaderInstance _selectionShaderInRangeInstance;
private ShaderInstance? _selectionShaderInstance;
private ShaderInstance? _selectionShaderInRangeInstance;
/// <inheritdoc />
public override void Initialize()
@@ -30,7 +30,7 @@ namespace Content.Client.GameObjects.Components
public void OnMouseEnter(bool inInteractionRange)
{
if (Owner.TryGetComponent(out ISpriteComponent sprite))
if (Owner.TryGetComponent(out ISpriteComponent? sprite))
{
sprite.PostShader = inInteractionRange ? _selectionShaderInRangeInstance : _selectionShaderInstance;
sprite.RenderOrder = Owner.EntityManager.CurrentTick.Value;
@@ -39,7 +39,7 @@ namespace Content.Client.GameObjects.Components
public void OnMouseLeave()
{
if (Owner.TryGetComponent(out ISpriteComponent sprite))
if (Owner.TryGetComponent(out ISpriteComponent? sprite))
{
sprite.PostShader = null;
sprite.RenderOrder = 0;
@@ -48,7 +48,7 @@ namespace Content.Client.GameObjects.Components
public void UpdateInRange(bool inInteractionRange)
{
if (Owner.TryGetComponent(out ISpriteComponent sprite))
if (Owner.TryGetComponent(out ISpriteComponent? sprite))
{
sprite.PostShader = inInteractionRange ? _selectionShaderInRangeInstance : _selectionShaderInstance;
}