Enable nullability in Content.Client (#3257)

* Enable nullability in Content.Client

* Remove #nullable enable

* Merge fixes

* Remove Debug.Assert

* Merge fixes

* Fix build

* Fix build
This commit is contained in:
DrSmugleaf
2021-03-10 14:48:29 +01:00
committed by GitHub
parent 4f9bd4e802
commit 902aa128c2
270 changed files with 1774 additions and 1550 deletions

View File

@@ -6,8 +6,6 @@ using Robust.Client.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization;
using Robust.Shared.Serialization.Manager.Attributes;
using static Robust.Client.GameObjects.SpriteComponent;
@@ -27,28 +25,28 @@ namespace Content.Client.GameObjects.Components.IconSmoothing
[RegisterComponent]
public class IconSmoothComponent : Component
{
[DataField("key")]
private string _smoothKey = default;
[DataField("base")]
private string _stateBase = "";
[DataField("mode")]
private IconSmoothingMode _mode = IconSmoothingMode.Corners;
public override string Name => "IconSmooth";
internal ISpriteComponent Sprite { get; private set; }
internal SnapGridComponent SnapGrid { get; private set; }
internal ISpriteComponent? Sprite { get; private set; }
internal SnapGridComponent? SnapGrid { get; private set; }
private (GridId, Vector2i) _lastPosition;
/// <summary>
/// We will smooth with other objects with the same key.
/// </summary>
public string SmoothKey => _smoothKey;
[field: DataField("key")]
public string? SmoothKey { get; }
/// <summary>
/// Prepended to the RSI state.
/// </summary>
public string StateBase => _stateBase;
[field: DataField("base")]
public string StateBase { get; } = string.Empty;
/// <summary>
/// Mode that controls how the icon should be selected.
@@ -73,12 +71,18 @@ namespace Content.Client.GameObjects.Components.IconSmoothing
{
base.Startup();
SnapGrid.OnPositionChanged += SnapGridOnPositionChanged;
// ensures lastposition initial value is populated on spawn. Just calling
// the hook here would cause a dirty event to fire needlessly
_lastPosition = (Owner.Transform.GridID, SnapGrid.Position);
Owner.EntityManager.EventBus.RaiseEvent(EventSource.Local, new IconSmoothDirtyEvent(Owner,null, SnapGrid.Offset, Mode));
if (Mode == IconSmoothingMode.Corners)
if (SnapGrid != null)
{
SnapGrid.OnPositionChanged += SnapGridOnPositionChanged;
// ensures lastposition initial value is populated on spawn. Just calling
// the hook here would cause a dirty event to fire needlessly
_lastPosition = (Owner.Transform.GridID, SnapGrid.Position);
Owner.EntityManager.EventBus.RaiseEvent(EventSource.Local, new IconSmoothDirtyEvent(Owner,null, SnapGrid.Offset, Mode));
}
if (Sprite != null && Mode == IconSmoothingMode.Corners)
{
var state0 = $"{StateBase}0";
Sprite.LayerMapSet(CornerLayers.SE, Sprite.AddLayerState(state0));
@@ -111,6 +115,11 @@ namespace Content.Client.GameObjects.Components.IconSmoothing
private void CalculateNewSpriteCardinal()
{
if (SnapGrid == null || Sprite == null)
{
return;
}
var dirs = CardinalConnectDirs.None;
if (MatchingEntity(SnapGrid.GetInDir(Direction.North)))
@@ -127,6 +136,11 @@ namespace Content.Client.GameObjects.Components.IconSmoothing
private void CalculateNewSpriteCorners()
{
if (Sprite == null)
{
return;
}
var (cornerNE, cornerNW, cornerSW, cornerSE) = CalculateCornerFill();
Sprite.LayerSetState(CornerLayers.NE, $"{StateBase}{(int) cornerNE}");
@@ -137,6 +151,11 @@ namespace Content.Client.GameObjects.Components.IconSmoothing
protected (CornerFill ne, CornerFill nw, CornerFill sw, CornerFill se) CalculateCornerFill()
{
if (SnapGrid == null)
{
return (CornerFill.None, CornerFill.None, CornerFill.None, CornerFill.None);
}
var n = MatchingEntity(SnapGrid.GetInDir(Direction.North));
var ne = MatchingEntity(SnapGrid.GetInDir(Direction.NorthEast));
var e = MatchingEntity(SnapGrid.GetInDir(Direction.East));
@@ -215,14 +234,20 @@ namespace Content.Client.GameObjects.Components.IconSmoothing
{
base.Shutdown();
SnapGrid.OnPositionChanged -= SnapGridOnPositionChanged;
Owner.EntityManager.EventBus.RaiseEvent(EventSource.Local, new IconSmoothDirtyEvent(Owner, _lastPosition, SnapGrid.Offset, Mode));
if (SnapGrid != null)
{
SnapGrid.OnPositionChanged -= SnapGridOnPositionChanged;
Owner.EntityManager.EventBus.RaiseEvent(EventSource.Local, new IconSmoothDirtyEvent(Owner, _lastPosition, SnapGrid.Offset, Mode));
}
}
private void SnapGridOnPositionChanged()
{
Owner.EntityManager.EventBus.RaiseEvent(EventSource.Local, new IconSmoothDirtyEvent(Owner, _lastPosition, SnapGrid.Offset, Mode));
_lastPosition = (Owner.Transform.GridID, SnapGrid.Position);
if (SnapGrid != null)
{
Owner.EntityManager.EventBus.RaiseEvent(EventSource.Local, new IconSmoothDirtyEvent(Owner, _lastPosition, SnapGrid.Offset, Mode));
_lastPosition = (Owner.Transform.GridID, SnapGrid.Position);
}
}
[System.Diagnostics.Contracts.Pure]
@@ -230,7 +255,7 @@ namespace Content.Client.GameObjects.Components.IconSmoothing
{
foreach (var entity in candidates)
{
if (!entity.TryGetComponent(out IconSmoothComponent other))
if (!entity.TryGetComponent(out IconSmoothComponent? other))
{
continue;
}