Enable nullability in Content.Client (#3257)

* Enable nullability in Content.Client

* Remove #nullable enable

* Merge fixes

* Remove Debug.Assert

* Merge fixes

* Fix build

* Fix build
This commit is contained in:
DrSmugleaf
2021-03-10 14:48:29 +01:00
committed by GitHub
parent 4f9bd4e802
commit 902aa128c2
270 changed files with 1774 additions and 1550 deletions

View File

@@ -13,12 +13,12 @@ namespace Content.Client.GameObjects.Components.HUD.Inventory
[UsedImplicitly]
public class StrippableBoundUserInterface : BoundUserInterface
{
public Dictionary<Slots, string> Inventory { get; private set; }
public Dictionary<string, string> Hands { get; private set; }
public Dictionary<EntityUid, string> Handcuffs { get; private set; }
public Dictionary<Slots, string>? Inventory { get; private set; }
public Dictionary<string, string>? Hands { get; private set; }
public Dictionary<EntityUid, string>? Handcuffs { get; private set; }
[ViewVariables]
private StrippingMenu _strippingMenu;
private StrippingMenu? _strippingMenu;
public StrippableBoundUserInterface(ClientUserInterfaceComponent owner, object uiKey) : base(owner, uiKey)
{
@@ -41,7 +41,7 @@ namespace Content.Client.GameObjects.Components.HUD.Inventory
if (!disposing)
return;
_strippingMenu.Dispose();
_strippingMenu?.Dispose();
}
private void UpdateMenu()