Enable nullability in Content.Client (#3257)
* Enable nullability in Content.Client * Remove #nullable enable * Merge fixes * Remove Debug.Assert * Merge fixes * Fix build * Fix build
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@@ -13,12 +13,12 @@ namespace Content.Client.GameObjects.Components.HUD.Inventory
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[UsedImplicitly]
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public class StrippableBoundUserInterface : BoundUserInterface
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{
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public Dictionary<Slots, string> Inventory { get; private set; }
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public Dictionary<string, string> Hands { get; private set; }
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public Dictionary<EntityUid, string> Handcuffs { get; private set; }
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public Dictionary<Slots, string>? Inventory { get; private set; }
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public Dictionary<string, string>? Hands { get; private set; }
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public Dictionary<EntityUid, string>? Handcuffs { get; private set; }
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[ViewVariables]
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private StrippingMenu _strippingMenu;
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private StrippingMenu? _strippingMenu;
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public StrippableBoundUserInterface(ClientUserInterfaceComponent owner, object uiKey) : base(owner, uiKey)
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{
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@@ -41,7 +41,7 @@ namespace Content.Client.GameObjects.Components.HUD.Inventory
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if (!disposing)
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return;
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_strippingMenu.Dispose();
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_strippingMenu?.Dispose();
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}
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private void UpdateMenu()
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