Enable nullability in Content.Client (#3257)

* Enable nullability in Content.Client

* Remove #nullable enable

* Merge fixes

* Remove Debug.Assert

* Merge fixes

* Fix build

* Fix build
This commit is contained in:
DrSmugleaf
2021-03-10 14:48:29 +01:00
committed by GitHub
parent 4f9bd4e802
commit 902aa128c2
270 changed files with 1774 additions and 1550 deletions

View File

@@ -4,8 +4,6 @@ using JetBrains.Annotations;
using Robust.Client.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.Utility;
using YamlDotNet.RepresentationModel;
namespace Content.Client.GameObjects.Components.Disposal
{
@@ -13,15 +11,17 @@ namespace Content.Client.GameObjects.Components.Disposal
public class DisposalVisualizer : AppearanceVisualizer
{
[DataField("state_free")]
private string _stateFree;
private string? _stateFree;
[DataField("state_anchored")]
private string _stateAnchored;
private string? _stateAnchored;
[DataField("state_broken")]
private string _stateBroken;
private string? _stateBroken;
private void ChangeState(AppearanceComponent appearance)
{
if (!appearance.Owner.TryGetComponent(out ISpriteComponent sprite))
if (!appearance.Owner.TryGetComponent(out ISpriteComponent? sprite))
{
return;
}