Enable nullability in Content.Client (#3257)
* Enable nullability in Content.Client * Remove #nullable enable * Merge fixes * Remove Debug.Assert * Merge fixes * Fix build * Fix build
This commit is contained in:
@@ -4,8 +4,6 @@ using JetBrains.Annotations;
|
||||
using Robust.Client.GameObjects;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Serialization.Manager.Attributes;
|
||||
using Robust.Shared.Utility;
|
||||
using YamlDotNet.RepresentationModel;
|
||||
|
||||
namespace Content.Client.GameObjects.Components.Conveyor
|
||||
{
|
||||
@@ -13,15 +11,17 @@ namespace Content.Client.GameObjects.Components.Conveyor
|
||||
public class ConveyorVisualizer : AppearanceVisualizer
|
||||
{
|
||||
[DataField("state_running")]
|
||||
private string _stateRunning;
|
||||
private string? _stateRunning;
|
||||
|
||||
[DataField("state_stopped")]
|
||||
private string _stateStopped;
|
||||
private string? _stateStopped;
|
||||
|
||||
[DataField("state_reversed")]
|
||||
private string _stateReversed;
|
||||
private string? _stateReversed;
|
||||
|
||||
private void ChangeState(AppearanceComponent appearance)
|
||||
{
|
||||
if (!appearance.Owner.TryGetComponent(out ISpriteComponent sprite))
|
||||
if (!appearance.Owner.TryGetComponent(out ISpriteComponent? sprite))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user