Enable nullability in Content.Client (#3257)
* Enable nullability in Content.Client * Remove #nullable enable * Merge fixes * Remove Debug.Assert * Merge fixes * Fix build * Fix build
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@@ -157,7 +157,7 @@ namespace Content.Client.GameObjects.Components.Chemistry.ReagentDispenser
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foreach (var entry in inventory)
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{
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if (_prototypeManager.TryIndex(entry.ID, out ReagentPrototype proto))
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if (_prototypeManager.TryIndex(entry.ID, out ReagentPrototype? proto))
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{
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ChemicalList.AddChild(new Button {Text = proto.Name});
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}
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@@ -253,8 +253,7 @@ namespace Content.Client.GameObjects.Components.Chemistry.ReagentDispenser
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/// </summary>
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/// <param name="state">State data for the dispenser.</param>
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/// <param name="highlightedReagentId">Prototype id of the reagent whose dispense button is currently being mouse hovered.</param>
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public void UpdateContainerInfo(ReagentDispenserBoundUserInterfaceState state,
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string highlightedReagentId = null)
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public void UpdateContainerInfo(ReagentDispenserBoundUserInterfaceState state, string highlightedReagentId = "")
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{
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ContainerInfo.Children.Clear();
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@@ -286,7 +285,7 @@ namespace Content.Client.GameObjects.Components.Chemistry.ReagentDispenser
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{
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var name = Loc.GetString("Unknown reagent");
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//Try to the prototype for the given reagent. This gives us it's name.
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if (_prototypeManager.TryIndex(reagent.ReagentId, out ReagentPrototype proto))
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if (_prototypeManager.TryIndex(reagent.ReagentId, out ReagentPrototype? proto))
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{
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name = proto.Name;
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}
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