Enable nullability in Content.Client (#3257)

* Enable nullability in Content.Client

* Remove #nullable enable

* Merge fixes

* Remove Debug.Assert

* Merge fixes

* Fix build

* Fix build
This commit is contained in:
DrSmugleaf
2021-03-10 14:48:29 +01:00
committed by GitHub
parent 4f9bd4e802
commit 902aa128c2
270 changed files with 1774 additions and 1550 deletions

View File

@@ -157,7 +157,7 @@ namespace Content.Client.GameObjects.Components.Chemistry.ReagentDispenser
foreach (var entry in inventory)
{
if (_prototypeManager.TryIndex(entry.ID, out ReagentPrototype proto))
if (_prototypeManager.TryIndex(entry.ID, out ReagentPrototype? proto))
{
ChemicalList.AddChild(new Button {Text = proto.Name});
}
@@ -253,8 +253,7 @@ namespace Content.Client.GameObjects.Components.Chemistry.ReagentDispenser
/// </summary>
/// <param name="state">State data for the dispenser.</param>
/// <param name="highlightedReagentId">Prototype id of the reagent whose dispense button is currently being mouse hovered.</param>
public void UpdateContainerInfo(ReagentDispenserBoundUserInterfaceState state,
string highlightedReagentId = null)
public void UpdateContainerInfo(ReagentDispenserBoundUserInterfaceState state, string highlightedReagentId = "")
{
ContainerInfo.Children.Clear();
@@ -286,7 +285,7 @@ namespace Content.Client.GameObjects.Components.Chemistry.ReagentDispenser
{
var name = Loc.GetString("Unknown reagent");
//Try to the prototype for the given reagent. This gives us it's name.
if (_prototypeManager.TryIndex(reagent.ReagentId, out ReagentPrototype proto))
if (_prototypeManager.TryIndex(reagent.ReagentId, out ReagentPrototype? proto))
{
name = proto.Name;
}