Enable nullability in Content.Client (#3257)

* Enable nullability in Content.Client

* Remove #nullable enable

* Merge fixes

* Remove Debug.Assert

* Merge fixes

* Fix build

* Fix build
This commit is contained in:
DrSmugleaf
2021-03-10 14:48:29 +01:00
committed by GitHub
parent 4f9bd4e802
commit 902aa128c2
270 changed files with 1774 additions and 1550 deletions

View File

@@ -13,6 +13,7 @@ using Robust.Shared.Localization;
using Robust.Shared.Maths;
using Robust.Shared.Prototypes;
using static Content.Shared.GameObjects.Components.Chemistry.ChemMaster.SharedChemMasterComponent;
using static Robust.Client.UserInterface.Controls.BaseButton;
namespace Content.Client.GameObjects.Components.Chemistry.ChemMaster
{
@@ -38,7 +39,7 @@ namespace Content.Client.GameObjects.Components.Chemistry.ChemMaster
public bool BufferModeTransfer = true;
public event Action<BaseButton.ButtonEventArgs, ChemButton> OnChemButtonPressed;
public event Action<ButtonEventArgs, ChemButton>? OnChemButtonPressed;
public HBoxContainer PillInfo { get; set; }
public HBoxContainer BottleInfo { get; set; }
@@ -331,7 +332,7 @@ namespace Content.Client.GameObjects.Components.Chemistry.ChemMaster
{
var name = Loc.GetString("Unknown reagent");
//Try to the prototype for the given reagent. This gives us it's name.
if (_prototypeManager.TryIndex(reagent.ReagentId, out ReagentPrototype proto))
if (_prototypeManager.TryIndex(reagent.ReagentId, out ReagentPrototype? proto))
{
name = proto.Name;
}
@@ -386,7 +387,7 @@ namespace Content.Client.GameObjects.Components.Chemistry.ChemMaster
{
var name = Loc.GetString("Unknown reagent");
//Try to the prototype for the given reagent. This gives us it's name.
if (_prototypeManager.TryIndex(reagent.ReagentId, out ReagentPrototype proto))
if (_prototypeManager.TryIndex(reagent.ReagentId, out ReagentPrototype? proto))
{
name = proto.Name;
}