Enable nullability in Content.Client (#3257)
* Enable nullability in Content.Client * Remove #nullable enable * Merge fixes * Remove Debug.Assert * Merge fixes * Fix build * Fix build
This commit is contained in:
@@ -15,9 +15,9 @@ namespace Content.Client.GameObjects.Components.Cargo
|
||||
/// <summary>
|
||||
/// Event called when the database is updated.
|
||||
/// </summary>
|
||||
public event Action OnDatabaseUpdated;
|
||||
public event Action? OnDatabaseUpdated;
|
||||
|
||||
public override void HandleComponentState(ComponentState curState, ComponentState nextState)
|
||||
public override void HandleComponentState(ComponentState? curState, ComponentState? nextState)
|
||||
{
|
||||
base.HandleComponentState(curState, nextState);
|
||||
if (curState is not GalacticMarketState state)
|
||||
@@ -25,7 +25,7 @@ namespace Content.Client.GameObjects.Components.Cargo
|
||||
_productIds.Clear();
|
||||
foreach (var productId in state.Products)
|
||||
{
|
||||
if (!_prototypeManager.TryIndex(productId, out CargoProductPrototype product))
|
||||
if (!_prototypeManager.TryIndex(productId, out CargoProductPrototype? product))
|
||||
continue;
|
||||
_products.Add(product);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user