Enable nullability in Content.Client (#3257)
* Enable nullability in Content.Client * Remove #nullable enable * Merge fixes * Remove Debug.Assert * Merge fixes * Fix build * Fix build
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@@ -16,7 +16,7 @@ namespace Content.Client.GameObjects.Components.Atmos.Piping
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{
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base.InitializeEntity(entity);
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if (!entity.TryGetComponent(out ISpriteComponent sprite)) return;
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if (!entity.TryGetComponent(out ISpriteComponent? sprite)) return;
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sprite.LayerMapReserveBlank(Layer.SiphonEnabled);
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var layer = sprite.LayerMapGet(Layer.SiphonEnabled);
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@@ -27,7 +27,7 @@ namespace Content.Client.GameObjects.Components.Atmos.Piping
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{
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base.OnChangeData(component);
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if (!component.Owner.TryGetComponent(out ISpriteComponent sprite)) return;
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if (!component.Owner.TryGetComponent(out ISpriteComponent? sprite)) return;
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if (!component.TryGetData(SiphonVisuals.VisualState, out SiphonVisualState siphonVisualState)) return;
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var layer = sprite.LayerMapGet(Layer.SiphonEnabled);
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