Enable nullability in Content.Client (#3257)

* Enable nullability in Content.Client

* Remove #nullable enable

* Merge fixes

* Remove Debug.Assert

* Merge fixes

* Fix build

* Fix build
This commit is contained in:
DrSmugleaf
2021-03-10 14:48:29 +01:00
committed by GitHub
parent 4f9bd4e802
commit 902aa128c2
270 changed files with 1774 additions and 1550 deletions

View File

@@ -16,7 +16,7 @@ namespace Content.Client.GameObjects.Components.Atmos.Piping
{
base.InitializeEntity(entity);
if (!entity.TryGetComponent(out ISpriteComponent sprite)) return;
if (!entity.TryGetComponent(out ISpriteComponent? sprite)) return;
sprite.LayerMapReserveBlank(Layer.SiphonEnabled);
var layer = sprite.LayerMapGet(Layer.SiphonEnabled);
@@ -27,7 +27,7 @@ namespace Content.Client.GameObjects.Components.Atmos.Piping
{
base.OnChangeData(component);
if (!component.Owner.TryGetComponent(out ISpriteComponent sprite)) return;
if (!component.Owner.TryGetComponent(out ISpriteComponent? sprite)) return;
if (!component.TryGetData(SiphonVisuals.VisualState, out SiphonVisualState siphonVisualState)) return;
var layer = sprite.LayerMapGet(Layer.SiphonEnabled);