Enable nullability in Content.Client (#3257)
* Enable nullability in Content.Client * Remove #nullable enable * Merge fixes * Remove Debug.Assert * Merge fixes * Fix build * Fix build
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@@ -2,8 +2,6 @@
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using JetBrains.Annotations;
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using Robust.Client.GameObjects;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.Utility;
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using YamlDotNet.RepresentationModel;
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namespace Content.Client.GameObjects.Components.Atmos
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{
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@@ -11,9 +9,9 @@ namespace Content.Client.GameObjects.Components.Atmos
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public class GasAnalyzerVisualizer : AppearanceVisualizer
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{
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[DataField("state_off")]
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private string _stateOff;
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private string? _stateOff;
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[DataField("state_working")]
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private string _stateWorking;
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private string? _stateWorking;
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public override void OnChangeData(AppearanceComponent component)
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{
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@@ -24,7 +22,7 @@ namespace Content.Client.GameObjects.Components.Atmos
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return;
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}
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if (!component.Owner.TryGetComponent(out ISpriteComponent sprite))
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if (!component.Owner.TryGetComponent(out ISpriteComponent? sprite))
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{
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return;
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}
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@@ -39,8 +37,6 @@ namespace Content.Client.GameObjects.Components.Atmos
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case GasAnalyzerVisualState.Working:
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sprite.LayerSetState(0, _stateWorking);
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break;
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default:
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break;
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}
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}
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}
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