Enable nullability in Content.Client (#3257)

* Enable nullability in Content.Client

* Remove #nullable enable

* Merge fixes

* Remove Debug.Assert

* Merge fixes

* Fix build

* Fix build
This commit is contained in:
DrSmugleaf
2021-03-10 14:48:29 +01:00
committed by GitHub
parent 4f9bd4e802
commit 902aa128c2
270 changed files with 1774 additions and 1550 deletions

View File

@@ -2,8 +2,6 @@
using JetBrains.Annotations;
using Robust.Client.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.Utility;
using YamlDotNet.RepresentationModel;
namespace Content.Client.GameObjects.Components.Atmos
{
@@ -11,9 +9,9 @@ namespace Content.Client.GameObjects.Components.Atmos
public class GasAnalyzerVisualizer : AppearanceVisualizer
{
[DataField("state_off")]
private string _stateOff;
private string? _stateOff;
[DataField("state_working")]
private string _stateWorking;
private string? _stateWorking;
public override void OnChangeData(AppearanceComponent component)
{
@@ -24,7 +22,7 @@ namespace Content.Client.GameObjects.Components.Atmos
return;
}
if (!component.Owner.TryGetComponent(out ISpriteComponent sprite))
if (!component.Owner.TryGetComponent(out ISpriteComponent? sprite))
{
return;
}
@@ -39,8 +37,6 @@ namespace Content.Client.GameObjects.Components.Atmos
case GasAnalyzerVisualState.Working:
sprite.LayerSetState(0, _stateWorking);
break;
default:
break;
}
}
}