Fix a bunch of logger warnings (#17691)
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@@ -54,10 +54,10 @@ public sealed class ProjectileAnomalySystem : EntitySystem
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priority.Add(entity);
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}
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Logger.Debug($"shots: {projectileCount}");
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Log.Debug($"shots: {projectileCount}");
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while (projectileCount > 0)
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{
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Logger.Debug($"{projectileCount}");
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Log.Debug($"{projectileCount}");
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var target = priority.Any()
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? _random.PickAndTake(priority)
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: _random.Pick(inRange);
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