ECS secret stash and toilet (#5685)

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
This commit is contained in:
Alex Evgrashin
2021-12-21 13:07:17 +03:00
committed by GitHub
parent c242a612ad
commit 900a8118c5
7 changed files with 481 additions and 298 deletions

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@@ -1,54 +1,23 @@
using System.Threading.Tasks; using Content.Server.Plants.Systems;
using Content.Server.Storage.Components; using Content.Server.Storage.Components;
using Content.Shared.Audio;
using Content.Shared.Interaction;
using Content.Shared.Popups;
using Content.Shared.Sound; using Content.Shared.Sound;
using Robust.Shared.Audio; using Robust.Shared.Analyzers;
using Robust.Shared.GameObjects; using Robust.Shared.GameObjects;
using Robust.Shared.Localization;
using Robust.Shared.Player;
using Robust.Shared.Serialization.Manager.Attributes; using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
namespace Content.Server.Plants.Components namespace Content.Server.Plants.Components
{ {
/// <summary>
/// Interaction wrapper for <see cref="SecretStashComponent"/>.
/// Gently rustle after each interaction with plant.
/// </summary>
[RegisterComponent] [RegisterComponent]
public class PottedPlantHideComponent : Component, IInteractUsing, IInteractHand [Friend(typeof(PottedPlantHideSystem))]
public class PottedPlantHideComponent : Component
{ {
public override string Name => "PottedPlantHide"; public override string Name => "PottedPlantHide";
[ViewVariables] private SecretStashComponent _secretStash = default!; [DataField("rustleSound")]
[DataField("rustleSound")] private SoundSpecifier _rustleSound = new SoundPathSpecifier("/Audio/Effects/plant_rustle.ogg"); public SoundSpecifier RustleSound = new SoundPathSpecifier("/Audio/Effects/plant_rustle.ogg");
protected override void Initialize()
{
base.Initialize();
_secretStash = Owner.EnsureComponent<SecretStashComponent>();
}
async Task<bool> IInteractUsing.InteractUsing(InteractUsingEventArgs eventArgs)
{
Rustle();
return _secretStash.TryHideItem(eventArgs.User, eventArgs.Using);
}
bool IInteractHand.InteractHand(InteractHandEventArgs eventArgs)
{
Rustle();
var gotItem = _secretStash.TryGetItem(eventArgs.User);
if (!gotItem)
{
Owner.PopupMessage(eventArgs.User, Loc.GetString("potted-plant-hide-component-interact-hand-got-no-item-message"));
}
return gotItem;
}
private void Rustle()
{
SoundSystem.Play(Filter.Pvs(Owner), _rustleSound.GetSound(), Owner, AudioHelpers.WithVariation(0.25f));
}
} }
} }

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@@ -0,0 +1,75 @@
using Content.Server.Plants.Components;
using Content.Server.Popups;
using Content.Server.Storage.Components;
using Content.Server.Storage.EntitySystems;
using Content.Shared.ActionBlocker;
using Content.Shared.Audio;
using Content.Shared.Interaction;
using Robust.Shared.Audio;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Player;
namespace Content.Server.Plants.Systems
{
public class PottedPlantHideSystem : EntitySystem
{
[Dependency] private readonly SecretStashSystem _stashSystem = default!;
[Dependency] private readonly PopupSystem _popupSystem = default!;
[Dependency] private readonly ActionBlockerSystem _blocker = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<PottedPlantHideComponent, ComponentInit>(OnInit);
SubscribeLocalEvent<PottedPlantHideComponent, InteractUsingEvent>(OnInteractUsing);
SubscribeLocalEvent<PottedPlantHideComponent, InteractHandEvent>(OnInteractHand);
}
private void OnInit(EntityUid uid, PottedPlantHideComponent component, ComponentInit args)
{
EntityManager.EnsureComponent<SecretStashComponent>(uid);
}
private void OnInteractUsing(EntityUid uid, PottedPlantHideComponent component, InteractUsingEvent args)
{
if (args.Handled)
return;
// standard interaction checks
if (!_blocker.CanInteract(args.User)) return;
Rustle(uid, component);
args.Handled = _stashSystem.TryHideItem(uid, args.User, args.Used);
}
private void OnInteractHand(EntityUid uid, PottedPlantHideComponent component, InteractHandEvent args)
{
if (args.Handled)
return;
// standard interaction checks
if (!_blocker.CanInteract(args.User)) return;
Rustle(uid, component);
var gotItem = _stashSystem.TryGetItem(uid, args.User);
if (!gotItem)
{
var msg = Loc.GetString("potted-plant-hide-component-interact-hand-got-no-item-message");
_popupSystem.PopupEntity(msg, uid, Filter.Entities(args.User));
}
args.Handled = gotItem;
}
private void Rustle(EntityUid uid, PottedPlantHideComponent? component = null)
{
if (!Resolve(uid, ref component))
return;
SoundSystem.Play(Filter.Pvs(uid), component.RustleSound.GetSound(), uid, AudioHelpers.WithVariation(0.25f));
}
}
}

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@@ -1,120 +1,44 @@
using Content.Server.Hands.Components; using Content.Server.Storage.EntitySystems;
using Content.Server.Items; using Content.Server.Toilet;
using Content.Shared.Acts; using Content.Shared.Containers.ItemSlots;
using Content.Shared.Item; using Content.Shared.Item;
using Content.Shared.Popups; using Robust.Shared.Analyzers;
using Robust.Shared.Containers; using Robust.Shared.Containers;
using Robust.Shared.GameObjects; using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Serialization.Manager.Attributes; using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables; using Robust.Shared.ViewVariables;
namespace Content.Server.Storage.Components namespace Content.Server.Storage.Components
{ {
/// <summary> /// <summary>
/// Logic for secret single slot stash, like plant pot or toilet cistern /// Logic for a secret slot stash, like plant pot or toilet cistern.
/// Unlike <see cref="ItemSlotsComponent"/> it doesn't have interaction logic or verbs.
/// Other classes like <see cref="ToiletComponent"/> should implement it.
/// </summary> /// </summary>
[RegisterComponent] [RegisterComponent]
public class SecretStashComponent : Component, IDestroyAct [Friend(typeof(SecretStashSystem))]
public class SecretStashComponent : Component
{ {
[Dependency] private readonly IEntityManager _entMan = default!;
public override string Name => "SecretStash"; public override string Name => "SecretStash";
/// <summary>
/// Max item size that can be fitted into secret stash.
/// </summary>
[ViewVariables] [DataField("maxItemSize")] [ViewVariables] [DataField("maxItemSize")]
private int _maxItemSize = (int) ReferenceSizes.Pocket; public int MaxItemSize = (int) ReferenceSizes.Pocket;
/// <summary>
/// IC secret stash name. For example "the toilet cistern".
/// If empty string, will replace it with entity name in init.
/// </summary>
[ViewVariables] [DataField("secretPartName")] [ViewVariables] [DataField("secretPartName")]
private readonly string? _secretPartNameOverride = null; public string SecretPartName = "";
[ViewVariables] private ContainerSlot _itemContainer = default!;
public string SecretPartName => _secretPartNameOverride ?? Loc.GetString("comp-secret-stash-secret-part-name", ("name", _entMan.GetComponent<MetaDataComponent>(Owner).EntityName));
protected override void Initialize()
{
base.Initialize();
_itemContainer = ContainerHelpers.EnsureContainer<ContainerSlot>(Owner, "stash", out _);
}
/// <summary> /// <summary>
/// Tries to hide item inside secret stash from hands of user /// Container used to keep secret stash item.
/// </summary> /// </summary>
/// <param name="user"></param> [ViewVariables]
/// <param name="itemToHide"></param> public ContainerSlot ItemContainer = default!;
/// <returns>True if item was hidden inside stash</returns>
public bool TryHideItem(EntityUid user, EntityUid itemToHide)
{
if (_itemContainer.ContainedEntity != null)
{
Owner.PopupMessage(user, Loc.GetString("comp-secret-stash-action-hide-container-not-empty"));
return false;
}
if (!_entMan.TryGetComponent(itemToHide, out ItemComponent? item))
return false;
if (item.Size > _maxItemSize)
{
Owner.PopupMessage(user,
Loc.GetString("comp-secret-stash-action-hide-item-too-big",("item", itemToHide),("stash", SecretPartName)));
return false;
}
if (!_entMan.TryGetComponent(user, out HandsComponent? hands))
return false;
if (!hands.Drop(itemToHide, _itemContainer))
return false;
Owner.PopupMessage(user, Loc.GetString("comp-secret-stash-action-hide-success", ("item", itemToHide), ("this", SecretPartName)));
return true;
}
/// <summary>
/// Try get item and place it in users hand
/// If user can't take it by hands, will drop item from container
/// </summary>
/// <param name="user"></param>
/// <returns>True if user recieved item</returns>
public bool TryGetItem(EntityUid user)
{
if (_itemContainer.ContainedEntity is not {Valid: true} contained)
return false;
Owner.PopupMessage(user, Loc.GetString("comp-secret-stash-action-get-item-found-something", ("stash", SecretPartName)));
if (_entMan.TryGetComponent(user, out HandsComponent? hands))
{
if (!_entMan.TryGetComponent(contained, out ItemComponent? item))
return false;
hands.PutInHandOrDrop(item);
}
else if (_itemContainer.Remove(contained))
{
_entMan.GetComponent<TransformComponent>(contained).Coordinates = _entMan.GetComponent<TransformComponent>(Owner).Coordinates;
}
return true;
}
/// <summary>
/// Is there something inside secret stash item container?
/// </summary>
/// <returns></returns>
public bool HasItemInside()
{
return _itemContainer.ContainedEntity != null;
}
public void OnDestroy(DestructionEventArgs eventArgs)
{
// drop item inside
if (_itemContainer.ContainedEntity is {Valid: true} contained)
{
_entMan.GetComponent<TransformComponent>(contained).Coordinates = _entMan.GetComponent<TransformComponent>(Owner).Coordinates;
}
}
} }
} }

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using Content.Server.Items;
using Content.Server.Popups;
using Content.Server.Storage.Components;
using Content.Shared.Acts;
using Content.Shared.Hands.Components;
using Robust.Shared.Containers;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Player;
namespace Content.Server.Storage.EntitySystems
{
public class SecretStashSystem : EntitySystem
{
[Dependency] private readonly PopupSystem _popupSystem = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<SecretStashComponent, ComponentInit>(OnInit);
SubscribeLocalEvent<SecretStashComponent, DestructionEventArgs>(OnDestroyed);
}
private void OnInit(EntityUid uid, SecretStashComponent component, ComponentInit args)
{
// set default secret part name
if (component.SecretPartName == "")
{
var meta = EntityManager.GetComponent<MetaDataComponent>(uid);
var entityName = Loc.GetString("comp-secret-stash-secret-part-name", ("name", meta.EntityName));
component.SecretPartName = entityName;
}
component.ItemContainer = ContainerHelpers.EnsureContainer<ContainerSlot>(uid, "stash", out _);
}
private void OnDestroyed(EntityUid uid, SecretStashComponent component, DestructionEventArgs args)
{
component.ItemContainer.EmptyContainer();
}
/// <summary>
/// Is there something inside secret stash item container?
/// </summary>
public bool HasItemInside(EntityUid uid, SecretStashComponent? component = null)
{
if (!Resolve(uid, ref component))
return false;
return component.ItemContainer.ContainedEntity != null;
}
/// <summary>
/// Tries to hide item inside secret stash from hands of user.
/// </summary>
/// <returns>True if item was hidden inside stash</returns>
public bool TryHideItem(EntityUid uid, EntityUid userUid, EntityUid itemToHideUid,
SecretStashComponent? component = null, ItemComponent? item = null,
MetaDataComponent? itemMeta = null, SharedHandsComponent? hands = null)
{
if (!Resolve(uid, ref component))
return false;
if (!Resolve(itemToHideUid, ref item, ref itemMeta))
return false;
if (!Resolve(userUid, ref hands))
return false;
// check if secret stash is already occupied
var container = component.ItemContainer;
if (container.ContainedEntity != null)
{
var msg = Loc.GetString("comp-secret-stash-action-hide-container-not-empty");
_popupSystem.PopupEntity(msg, uid, Filter.Entities(userUid));
return false;
}
// check if item is too big to fit into secret stash
var itemName = itemMeta.EntityName;
if (item.Size > component.MaxItemSize)
{
var msg = Loc.GetString("comp-secret-stash-action-hide-item-too-big",
("item", itemName), ("stash", component.SecretPartName));
_popupSystem.PopupEntity(msg, uid, Filter.Entities(userUid));
return false;
}
// try to move item from hands to stash container
if (!hands.Drop(itemToHideUid, container))
{
return false;
}
// all done, show success message
var successMsg = Loc.GetString("comp-secret-stash-action-hide-success",
("item", itemName), ("this", component.SecretPartName));
_popupSystem.PopupEntity(successMsg, uid, Filter.Entities(userUid));
return true;
}
/// <summary>
/// Try get item and place it in users hand.
/// If user can't take it by hands, will drop item from container.
/// </summary>
/// <returns>True if user received item</returns>
public bool TryGetItem(EntityUid uid, EntityUid userUid, SecretStashComponent? component = null,
SharedHandsComponent? hands = null)
{
if (!Resolve(uid, ref component))
return false;
if (!Resolve(userUid, ref hands))
return false;
// check if secret stash has something inside
var container = component.ItemContainer;
if (container.ContainedEntity == null)
{
return false;
}
// get item inside container
var itemUid = container.ContainedEntity;
if (!EntityManager.TryGetComponent(itemUid, out ItemComponent? item))
{
return false;
}
hands.PutInHandOrDrop(item);
// show success message
var successMsg = Loc.GetString("comp-secret-stash-action-get-item-found-something",
("stash", component.SecretPartName));
_popupSystem.PopupEntity(successMsg, uid, Filter.Entities(userUid));
return true;
}
}
}

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@@ -1,180 +1,34 @@
using System.Threading.Tasks;
using Content.Server.Act; using Content.Server.Act;
using Content.Server.Buckle.Components;
using Content.Server.Chat.Managers; using Content.Server.Chat.Managers;
using Content.Server.Popups;
using Content.Server.Storage.Components;
using Content.Server.Tools;
using Content.Server.Tools.Components;
using Content.Shared.Audio;
using Content.Shared.Body.Components;
using Content.Shared.Body.Part;
using Content.Shared.Examine;
using Content.Shared.Interaction;
using Content.Shared.Popups;
using Content.Shared.Sound; using Content.Shared.Sound;
using Content.Shared.Toilet;
using Content.Shared.Tools; using Content.Shared.Tools;
using Robust.Shared.Audio;
using Robust.Shared.GameObjects; using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Player;
using Robust.Shared.Random;
using Robust.Shared.Serialization.Manager.Attributes; using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype; using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
using Robust.Shared.Utility;
using Robust.Shared.ViewVariables;
namespace Content.Server.Toilet namespace Content.Server.Toilet
{ {
[RegisterComponent] [RegisterComponent]
#pragma warning disable 618 [ComponentProtoName("Toilet")]
public class ToiletComponent : Component, IInteractUsing, public sealed class ToiletComponent : Component, ISuicideAct
IInteractHand, IMapInit, IExamine, ISuicideAct
#pragma warning restore 618
{ {
[Dependency] private readonly IEntityManager _entMan = default!; [DataField("pryLidTime")]
public float PryLidTime = 1f;
public sealed override string Name => "Toilet";
private const float PryLidTime = 1f;
private bool _isPrying = false;
[DataField("pryingQuality", customTypeSerializer:typeof(PrototypeIdSerializer<ToolQualityPrototype>))] [DataField("pryingQuality", customTypeSerializer:typeof(PrototypeIdSerializer<ToolQualityPrototype>))]
private string _pryingQuality = "Prying"; public string PryingQuality = "Prying";
[ViewVariables] public bool LidOpen { get; private set; } [DataField("toggleSound")]
[ViewVariables] public bool IsSeatUp { get; private set; } public SoundSpecifier ToggleSound = new SoundPathSpecifier("/Audio/Effects/toilet_seat_down.ogg");
[ViewVariables] private SecretStashComponent _secretStash = default!; public bool LidOpen = false;
public bool IsSeatUp = false;
[DataField("toggleSound")] SoundSpecifier _toggleSound = new SoundPathSpecifier("/Audio/Effects/toilet_seat_down.ogg"); public bool IsPrying = false;
protected override void Initialize()
{
base.Initialize();
_secretStash = Owner.EnsureComponent<SecretStashComponent>();
}
public void MapInit()
{
// roll is toilet seat will be up or down
var random = IoCManager.Resolve<IRobustRandom>();
IsSeatUp = random.Prob(0.5f);
UpdateSprite();
}
async Task<bool> IInteractUsing.InteractUsing(InteractUsingEventArgs eventArgs)
{
// are player trying place or lift of cistern lid?
if (_entMan.TryGetComponent(eventArgs.Using, out ToolComponent? tool)
&& tool.Qualities.Contains(_pryingQuality))
{
// check if someone is already prying this toilet
if (_isPrying)
return false;
_isPrying = true;
if (!await EntitySystem.Get<ToolSystem>().UseTool(eventArgs.Using, eventArgs.User, Owner, 0f, PryLidTime, _pryingQuality))
{
_isPrying = false;
return false;
}
_isPrying = false;
// all cool - toggle lid
LidOpen = !LidOpen;
UpdateSprite();
return true;
}
// maybe player trying to hide something inside cistern?
else if (LidOpen)
{
return _secretStash.TryHideItem(eventArgs.User, eventArgs.Using);
}
return false;
}
bool IInteractHand.InteractHand(InteractHandEventArgs eventArgs)
{
// trying get something from stash?
if (LidOpen)
{
var gotItem = _secretStash.TryGetItem(eventArgs.User);
if (gotItem)
return true;
}
// just want to up/down seat?
// check that nobody seats on seat right now
if (_entMan.TryGetComponent(Owner, out StrapComponent? strap))
{
if (strap.BuckledEntities.Count != 0)
return false;
}
ToggleToiletSeat();
return true;
}
public void Examine(FormattedMessage message, bool inDetailsRange)
{
if (inDetailsRange && LidOpen)
{
if (_secretStash.HasItemInside())
{
message.AddMarkup(Loc.GetString("toilet-component-on-examine-found-hidden-item"));
}
}
}
public void ToggleToiletSeat()
{
IsSeatUp = !IsSeatUp;
SoundSystem.Play(Filter.Pvs(Owner), _toggleSound.GetSound(), Owner, AudioHelpers.WithVariation(0.05f));
UpdateSprite();
}
private void UpdateSprite()
{
if (_entMan.TryGetComponent(Owner, out AppearanceComponent? appearance))
{
appearance.SetData(ToiletVisuals.LidOpen, LidOpen);
appearance.SetData(ToiletVisuals.SeatUp, IsSeatUp);
}
}
// todo: move me to ECS
SuicideKind ISuicideAct.Suicide(EntityUid victim, IChatManager chat) SuicideKind ISuicideAct.Suicide(EntityUid victim, IChatManager chat)
{ {
// check that victim even have head return EntitySystem.Get<ToiletSystem>().Suicide(Owner, victim, this);
if (_entMan.TryGetComponent<SharedBodyComponent?>(victim, out var body) &&
body.HasPartOfType(BodyPartType.Head))
{
var othersMessage = Loc.GetString("toilet-component-suicide-head-message-others", ("victim",Name: _entMan.GetComponent<MetaDataComponent>(victim).EntityName),("owner", Name: _entMan.GetComponent<MetaDataComponent>(Owner).EntityName));
victim.PopupMessageOtherClients(othersMessage);
var selfMessage = Loc.GetString("toilet-component-suicide-head-message", ("owner", Name: _entMan.GetComponent<MetaDataComponent>(Owner).EntityName));
victim.PopupMessage(selfMessage);
return SuicideKind.Asphyxiation;
}
else
{
var othersMessage = Loc.GetString("toilet-component-suicide-message-others",("victim", Name: _entMan.GetComponent<MetaDataComponent>(victim).EntityName),("owner", Name: _entMan.GetComponent<MetaDataComponent>(Owner).EntityName));
victim.PopupMessageOtherClients(othersMessage);
var selfMessage = Loc.GetString("toilet-component-suicide-message", ("owner",Name: _entMan.GetComponent<MetaDataComponent>(Owner).EntityName));
victim.PopupMessage(selfMessage);
return SuicideKind.Blunt;
}
} }
} }

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using Content.Server.Act;
using Content.Server.Buckle.Components;
using Content.Server.Popups;
using Content.Server.Storage.Components;
using Content.Server.Storage.EntitySystems;
using Content.Server.Tools;
using Content.Server.Tools.Components;
using Content.Shared.Audio;
using Content.Shared.Body.Components;
using Content.Shared.Body.Part;
using Content.Shared.Examine;
using Content.Shared.Interaction;
using Content.Shared.Toilet;
using Robust.Shared.Audio;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Player;
using Robust.Shared.Random;
namespace Content.Server.Toilet
{
public class ToiletSystem : EntitySystem
{
[Dependency] private readonly IRobustRandom _random = default!;
[Dependency] private readonly SecretStashSystem _secretStash = default!;
[Dependency] private readonly PopupSystem _popupSystem = default!;
[Dependency] private readonly ToolSystem _toolSystem = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<ToiletComponent, ComponentInit>(OnInit);
SubscribeLocalEvent<ToiletComponent, MapInitEvent>(OnMapInit);
SubscribeLocalEvent<ToiletComponent, InteractUsingEvent>(OnInteractUsing);
SubscribeLocalEvent<ToiletComponent, InteractHandEvent>(OnInteractHand);
SubscribeLocalEvent<ToiletComponent, ExaminedEvent>(OnExamine);
SubscribeLocalEvent<ToiletPryFinished>(OnToiletPried);
SubscribeLocalEvent<ToiletPryInterrupted>(OnToiletInterrupt);
}
private void OnInit(EntityUid uid, ToiletComponent component, ComponentInit args)
{
EntityManager.EnsureComponent<SecretStashComponent>(uid);
}
private void OnMapInit(EntityUid uid, ToiletComponent component, MapInitEvent args)
{
// roll is toilet seat will be up or down
component.IsSeatUp = _random.Prob(0.5f);
UpdateSprite(uid, component);
}
private void OnInteractUsing(EntityUid uid, ToiletComponent component, InteractUsingEvent args)
{
if (args.Handled)
return;
// are player trying place or lift of cistern lid?
if (EntityManager.TryGetComponent(args.Used, out ToolComponent? tool)
&& tool.Qualities.Contains(component.PryingQuality))
{
// check if someone is already prying this toilet
if (component.IsPrying)
return;
component.IsPrying = true;
// try to pry toilet cistern
if (!_toolSystem.UseTool(args.Used, args.User, uid, 0f,
component.PryLidTime, component.PryingQuality,
new ToiletPryFinished(uid), new ToiletPryInterrupted(uid)))
{
component.IsPrying = false;
return;
}
args.Handled = true;
}
// maybe player trying to hide something inside cistern?
else if (component.LidOpen)
{
args.Handled = _secretStash.TryHideItem(uid, args.User, args.Used);
}
}
private void OnInteractHand(EntityUid uid, ToiletComponent component, InteractHandEvent args)
{
if (args.Handled)
return;
// trying get something from stash?
if (component.LidOpen)
{
var gotItem = _secretStash.TryGetItem(uid, args.User);
if (gotItem)
{
args.Handled = true;
return;
}
}
// just want to up/down seat?
// check that nobody seats on seat right now
if (EntityManager.TryGetComponent(uid, out StrapComponent? strap))
{
if (strap.BuckledEntities.Count != 0)
return;
}
ToggleToiletSeat(uid, component);
args.Handled = true;
}
private void OnExamine(EntityUid uid, ToiletComponent component, ExaminedEvent args)
{
if (args.IsInDetailsRange && component.LidOpen)
{
if (_secretStash.HasItemInside(uid))
{
var msg = Loc.GetString("toilet-component-on-examine-found-hidden-item");
args.PushMarkup(msg);
}
}
}
public SuicideKind Suicide(EntityUid uid, EntityUid victimUid, ToiletComponent? component = null,
MetaDataComponent? meta = null, MetaDataComponent? victimMeta = null)
{
if (!Resolve(uid, ref component, ref meta))
return SuicideKind.Special;
if (!Resolve(uid, ref victimMeta))
return SuicideKind.Special;
// check that victim even have head
if (EntityManager.TryGetComponent<SharedBodyComponent>(victimUid, out var body) &&
body.HasPartOfType(BodyPartType.Head))
{
var othersMessage = Loc.GetString("toilet-component-suicide-head-message-others",
("victim",victimMeta.Name),("owner", meta.Name));
_popupSystem.PopupEntity(othersMessage, uid, Filter.Pvs(victimUid));
var selfMessage = Loc.GetString("toilet-component-suicide-head-message",
("owner", meta.Name));
_popupSystem.PopupEntity(selfMessage, uid, Filter.Entities(victimUid));
return SuicideKind.Asphyxiation;
}
else
{
var othersMessage = Loc.GetString("toilet-component-suicide-message-others",
("victim", victimMeta.Name),("owner", meta.Name));
_popupSystem.PopupEntity(othersMessage, uid, Filter.Pvs(uid));
var selfMessage = Loc.GetString("toilet-component-suicide-message",
("owner",meta.Name));
_popupSystem.PopupEntity(selfMessage, uid, Filter.Entities(victimUid));
return SuicideKind.Blunt;
}
}
private void OnToiletInterrupt(ToiletPryInterrupted ev)
{
if (!EntityManager.TryGetComponent(ev.Uid, out ToiletComponent? toilet))
return;
toilet.IsPrying = false;
}
private void OnToiletPried(ToiletPryFinished ev)
{
if (!EntityManager.TryGetComponent(ev.Uid, out ToiletComponent? toilet))
return;
toilet.IsPrying = false;
toilet.LidOpen = !toilet.LidOpen;
UpdateSprite(ev.Uid, toilet);
}
public void ToggleToiletSeat(EntityUid uid, ToiletComponent? component = null)
{
if (!Resolve(uid, ref component))
return;
component.IsSeatUp = !component.IsSeatUp;
SoundSystem.Play(Filter.Pvs(uid), component.ToggleSound.GetSound(), uid,
AudioHelpers.WithVariation(0.05f));
UpdateSprite(uid, component);
}
private void UpdateSprite(EntityUid uid, ToiletComponent? component = null)
{
if (!Resolve(uid, ref component))
return;
if (!EntityManager.TryGetComponent(uid,out AppearanceComponent? appearance))
return;
appearance.SetData(ToiletVisuals.LidOpen, component.LidOpen);
appearance.SetData(ToiletVisuals.SeatUp, component.IsSeatUp);
}
}
public class ToiletPryFinished : EntityEventArgs
{
public EntityUid Uid;
public ToiletPryFinished(EntityUid uid)
{
Uid = uid;
}
}
public class ToiletPryInterrupted : EntityEventArgs
{
public EntityUid Uid;
public ToiletPryInterrupted(EntityUid uid)
{
Uid = uid;
}
}
}

View File

@@ -1,7 +1,7 @@
### Secret stash component. Stuff like potted plants, comfy chair cushions, etc... ### Secret stash component. Stuff like potted plants, comfy chair cushions, etc...
comp-secret-stash-secret-part-name = {$name} comp-secret-stash-secret-part-name = {$name}
comp-secret-stash-action-hide-success = You hide { THE($item) } in { $this } comp-secret-stash-action-hide-success = You hide {$item} in { $this }
comp-secret-stash-action-hide-container-not-empty = There's already something in here?! comp-secret-stash-action-hide-container-not-empty = There's already something in here?!
comp-secret-stash-action-hide-item-too-big = {$item} is too big to fit in {$stash}! comp-secret-stash-action-hide-item-too-big = {$item} is too big to fit in {$stash}!
comp-secret-stash-action-get-item-found-something = There was something inside {$stash}! comp-secret-stash-action-get-item-found-something = There was something inside {$stash}!