ECS secret stash and toilet (#5685)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
This commit is contained in:
@@ -1,54 +1,23 @@
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using System.Threading.Tasks;
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using Content.Server.Plants.Systems;
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using Content.Server.Storage.Components;
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using Content.Server.Storage.Components;
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using Content.Shared.Audio;
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using Content.Shared.Interaction;
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using Content.Shared.Popups;
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using Content.Shared.Sound;
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using Content.Shared.Sound;
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using Robust.Shared.Audio;
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using Robust.Shared.Analyzers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Localization;
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using Robust.Shared.Player;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.Plants.Components
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namespace Content.Server.Plants.Components
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{
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{
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/// <summary>
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/// Interaction wrapper for <see cref="SecretStashComponent"/>.
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/// Gently rustle after each interaction with plant.
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/// </summary>
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[RegisterComponent]
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[RegisterComponent]
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public class PottedPlantHideComponent : Component, IInteractUsing, IInteractHand
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[Friend(typeof(PottedPlantHideSystem))]
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public class PottedPlantHideComponent : Component
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{
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{
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public override string Name => "PottedPlantHide";
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public override string Name => "PottedPlantHide";
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[ViewVariables] private SecretStashComponent _secretStash = default!;
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[DataField("rustleSound")]
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[DataField("rustleSound")] private SoundSpecifier _rustleSound = new SoundPathSpecifier("/Audio/Effects/plant_rustle.ogg");
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public SoundSpecifier RustleSound = new SoundPathSpecifier("/Audio/Effects/plant_rustle.ogg");
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protected override void Initialize()
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{
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base.Initialize();
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_secretStash = Owner.EnsureComponent<SecretStashComponent>();
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}
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async Task<bool> IInteractUsing.InteractUsing(InteractUsingEventArgs eventArgs)
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{
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Rustle();
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return _secretStash.TryHideItem(eventArgs.User, eventArgs.Using);
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}
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bool IInteractHand.InteractHand(InteractHandEventArgs eventArgs)
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{
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Rustle();
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var gotItem = _secretStash.TryGetItem(eventArgs.User);
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if (!gotItem)
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{
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Owner.PopupMessage(eventArgs.User, Loc.GetString("potted-plant-hide-component-interact-hand-got-no-item-message"));
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}
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return gotItem;
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}
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private void Rustle()
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{
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SoundSystem.Play(Filter.Pvs(Owner), _rustleSound.GetSound(), Owner, AudioHelpers.WithVariation(0.25f));
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}
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}
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}
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}
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}
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75
Content.Server/Plants/Systems/PottedPlantHideSystem.cs
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75
Content.Server/Plants/Systems/PottedPlantHideSystem.cs
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@@ -0,0 +1,75 @@
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using Content.Server.Plants.Components;
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using Content.Server.Popups;
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using Content.Server.Storage.Components;
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using Content.Server.Storage.EntitySystems;
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using Content.Shared.ActionBlocker;
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using Content.Shared.Audio;
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using Content.Shared.Interaction;
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using Robust.Shared.Audio;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Player;
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namespace Content.Server.Plants.Systems
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{
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public class PottedPlantHideSystem : EntitySystem
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{
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[Dependency] private readonly SecretStashSystem _stashSystem = default!;
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[Dependency] private readonly PopupSystem _popupSystem = default!;
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[Dependency] private readonly ActionBlockerSystem _blocker = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<PottedPlantHideComponent, ComponentInit>(OnInit);
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SubscribeLocalEvent<PottedPlantHideComponent, InteractUsingEvent>(OnInteractUsing);
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SubscribeLocalEvent<PottedPlantHideComponent, InteractHandEvent>(OnInteractHand);
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}
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private void OnInit(EntityUid uid, PottedPlantHideComponent component, ComponentInit args)
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{
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EntityManager.EnsureComponent<SecretStashComponent>(uid);
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}
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private void OnInteractUsing(EntityUid uid, PottedPlantHideComponent component, InteractUsingEvent args)
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{
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if (args.Handled)
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return;
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// standard interaction checks
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if (!_blocker.CanInteract(args.User)) return;
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Rustle(uid, component);
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args.Handled = _stashSystem.TryHideItem(uid, args.User, args.Used);
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}
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private void OnInteractHand(EntityUid uid, PottedPlantHideComponent component, InteractHandEvent args)
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{
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if (args.Handled)
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return;
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// standard interaction checks
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if (!_blocker.CanInteract(args.User)) return;
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Rustle(uid, component);
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var gotItem = _stashSystem.TryGetItem(uid, args.User);
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if (!gotItem)
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{
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var msg = Loc.GetString("potted-plant-hide-component-interact-hand-got-no-item-message");
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_popupSystem.PopupEntity(msg, uid, Filter.Entities(args.User));
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}
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args.Handled = gotItem;
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}
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private void Rustle(EntityUid uid, PottedPlantHideComponent? component = null)
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{
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if (!Resolve(uid, ref component))
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return;
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SoundSystem.Play(Filter.Pvs(uid), component.RustleSound.GetSound(), uid, AudioHelpers.WithVariation(0.25f));
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}
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}
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}
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@@ -1,120 +1,44 @@
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using Content.Server.Hands.Components;
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using Content.Server.Storage.EntitySystems;
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using Content.Server.Items;
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using Content.Server.Toilet;
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using Content.Shared.Acts;
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using Content.Shared.Containers.ItemSlots;
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using Content.Shared.Item;
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using Content.Shared.Item;
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using Content.Shared.Popups;
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using Robust.Shared.Analyzers;
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using Robust.Shared.Containers;
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using Robust.Shared.Containers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.ViewVariables;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.Storage.Components
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namespace Content.Server.Storage.Components
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{
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{
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/// <summary>
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/// <summary>
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/// Logic for secret single slot stash, like plant pot or toilet cistern
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/// Logic for a secret slot stash, like plant pot or toilet cistern.
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/// Unlike <see cref="ItemSlotsComponent"/> it doesn't have interaction logic or verbs.
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/// Other classes like <see cref="ToiletComponent"/> should implement it.
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/// </summary>
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/// </summary>
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[RegisterComponent]
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[RegisterComponent]
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public class SecretStashComponent : Component, IDestroyAct
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[Friend(typeof(SecretStashSystem))]
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public class SecretStashComponent : Component
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{
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{
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[Dependency] private readonly IEntityManager _entMan = default!;
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public override string Name => "SecretStash";
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public override string Name => "SecretStash";
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/// <summary>
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/// Max item size that can be fitted into secret stash.
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/// </summary>
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[ViewVariables] [DataField("maxItemSize")]
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[ViewVariables] [DataField("maxItemSize")]
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private int _maxItemSize = (int) ReferenceSizes.Pocket;
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public int MaxItemSize = (int) ReferenceSizes.Pocket;
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/// <summary>
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/// IC secret stash name. For example "the toilet cistern".
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/// If empty string, will replace it with entity name in init.
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/// </summary>
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[ViewVariables] [DataField("secretPartName")]
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[ViewVariables] [DataField("secretPartName")]
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private readonly string? _secretPartNameOverride = null;
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public string SecretPartName = "";
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[ViewVariables] private ContainerSlot _itemContainer = default!;
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public string SecretPartName => _secretPartNameOverride ?? Loc.GetString("comp-secret-stash-secret-part-name", ("name", _entMan.GetComponent<MetaDataComponent>(Owner).EntityName));
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protected override void Initialize()
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{
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base.Initialize();
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_itemContainer = ContainerHelpers.EnsureContainer<ContainerSlot>(Owner, "stash", out _);
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}
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/// <summary>
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/// <summary>
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/// Tries to hide item inside secret stash from hands of user
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/// Container used to keep secret stash item.
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/// </summary>
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/// </summary>
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/// <param name="user"></param>
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[ViewVariables]
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/// <param name="itemToHide"></param>
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public ContainerSlot ItemContainer = default!;
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/// <returns>True if item was hidden inside stash</returns>
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public bool TryHideItem(EntityUid user, EntityUid itemToHide)
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{
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if (_itemContainer.ContainedEntity != null)
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{
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Owner.PopupMessage(user, Loc.GetString("comp-secret-stash-action-hide-container-not-empty"));
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return false;
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}
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if (!_entMan.TryGetComponent(itemToHide, out ItemComponent? item))
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return false;
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if (item.Size > _maxItemSize)
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{
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Owner.PopupMessage(user,
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Loc.GetString("comp-secret-stash-action-hide-item-too-big",("item", itemToHide),("stash", SecretPartName)));
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return false;
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}
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if (!_entMan.TryGetComponent(user, out HandsComponent? hands))
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return false;
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if (!hands.Drop(itemToHide, _itemContainer))
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return false;
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Owner.PopupMessage(user, Loc.GetString("comp-secret-stash-action-hide-success", ("item", itemToHide), ("this", SecretPartName)));
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return true;
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}
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/// <summary>
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/// Try get item and place it in users hand
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/// If user can't take it by hands, will drop item from container
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/// </summary>
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/// <param name="user"></param>
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/// <returns>True if user recieved item</returns>
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public bool TryGetItem(EntityUid user)
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{
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if (_itemContainer.ContainedEntity is not {Valid: true} contained)
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return false;
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Owner.PopupMessage(user, Loc.GetString("comp-secret-stash-action-get-item-found-something", ("stash", SecretPartName)));
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if (_entMan.TryGetComponent(user, out HandsComponent? hands))
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{
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if (!_entMan.TryGetComponent(contained, out ItemComponent? item))
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return false;
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hands.PutInHandOrDrop(item);
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}
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else if (_itemContainer.Remove(contained))
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{
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_entMan.GetComponent<TransformComponent>(contained).Coordinates = _entMan.GetComponent<TransformComponent>(Owner).Coordinates;
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}
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return true;
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}
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/// <summary>
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/// Is there something inside secret stash item container?
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/// </summary>
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/// <returns></returns>
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public bool HasItemInside()
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{
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return _itemContainer.ContainedEntity != null;
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}
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public void OnDestroy(DestructionEventArgs eventArgs)
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{
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// drop item inside
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if (_itemContainer.ContainedEntity is {Valid: true} contained)
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{
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_entMan.GetComponent<TransformComponent>(contained).Coordinates = _entMan.GetComponent<TransformComponent>(Owner).Coordinates;
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}
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}
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}
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}
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}
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}
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136
Content.Server/Storage/EntitySystems/SecretStashSystem.cs
Normal file
136
Content.Server/Storage/EntitySystems/SecretStashSystem.cs
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@@ -0,0 +1,136 @@
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using Content.Server.Items;
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using Content.Server.Popups;
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using Content.Server.Storage.Components;
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using Content.Shared.Acts;
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using Content.Shared.Hands.Components;
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using Robust.Shared.Containers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Player;
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namespace Content.Server.Storage.EntitySystems
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{
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public class SecretStashSystem : EntitySystem
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{
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[Dependency] private readonly PopupSystem _popupSystem = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<SecretStashComponent, ComponentInit>(OnInit);
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SubscribeLocalEvent<SecretStashComponent, DestructionEventArgs>(OnDestroyed);
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}
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private void OnInit(EntityUid uid, SecretStashComponent component, ComponentInit args)
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{
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// set default secret part name
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if (component.SecretPartName == "")
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{
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var meta = EntityManager.GetComponent<MetaDataComponent>(uid);
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var entityName = Loc.GetString("comp-secret-stash-secret-part-name", ("name", meta.EntityName));
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component.SecretPartName = entityName;
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}
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component.ItemContainer = ContainerHelpers.EnsureContainer<ContainerSlot>(uid, "stash", out _);
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}
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private void OnDestroyed(EntityUid uid, SecretStashComponent component, DestructionEventArgs args)
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{
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component.ItemContainer.EmptyContainer();
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}
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/// <summary>
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/// Is there something inside secret stash item container?
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/// </summary>
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public bool HasItemInside(EntityUid uid, SecretStashComponent? component = null)
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{
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if (!Resolve(uid, ref component))
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return false;
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return component.ItemContainer.ContainedEntity != null;
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}
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/// <summary>
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/// Tries to hide item inside secret stash from hands of user.
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/// </summary>
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/// <returns>True if item was hidden inside stash</returns>
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public bool TryHideItem(EntityUid uid, EntityUid userUid, EntityUid itemToHideUid,
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SecretStashComponent? component = null, ItemComponent? item = null,
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MetaDataComponent? itemMeta = null, SharedHandsComponent? hands = null)
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{
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if (!Resolve(uid, ref component))
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return false;
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if (!Resolve(itemToHideUid, ref item, ref itemMeta))
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return false;
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if (!Resolve(userUid, ref hands))
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return false;
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// check if secret stash is already occupied
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var container = component.ItemContainer;
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if (container.ContainedEntity != null)
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{
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var msg = Loc.GetString("comp-secret-stash-action-hide-container-not-empty");
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_popupSystem.PopupEntity(msg, uid, Filter.Entities(userUid));
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return false;
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}
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// check if item is too big to fit into secret stash
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var itemName = itemMeta.EntityName;
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if (item.Size > component.MaxItemSize)
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{
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var msg = Loc.GetString("comp-secret-stash-action-hide-item-too-big",
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("item", itemName), ("stash", component.SecretPartName));
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_popupSystem.PopupEntity(msg, uid, Filter.Entities(userUid));
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return false;
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}
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// try to move item from hands to stash container
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if (!hands.Drop(itemToHideUid, container))
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{
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return false;
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}
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// all done, show success message
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var successMsg = Loc.GetString("comp-secret-stash-action-hide-success",
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("item", itemName), ("this", component.SecretPartName));
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|
_popupSystem.PopupEntity(successMsg, uid, Filter.Entities(userUid));
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Try get item and place it in users hand.
|
||||||
|
/// If user can't take it by hands, will drop item from container.
|
||||||
|
/// </summary>
|
||||||
|
/// <returns>True if user received item</returns>
|
||||||
|
public bool TryGetItem(EntityUid uid, EntityUid userUid, SecretStashComponent? component = null,
|
||||||
|
SharedHandsComponent? hands = null)
|
||||||
|
{
|
||||||
|
if (!Resolve(uid, ref component))
|
||||||
|
return false;
|
||||||
|
if (!Resolve(userUid, ref hands))
|
||||||
|
return false;
|
||||||
|
|
||||||
|
// check if secret stash has something inside
|
||||||
|
var container = component.ItemContainer;
|
||||||
|
if (container.ContainedEntity == null)
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
// get item inside container
|
||||||
|
var itemUid = container.ContainedEntity;
|
||||||
|
if (!EntityManager.TryGetComponent(itemUid, out ItemComponent? item))
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
hands.PutInHandOrDrop(item);
|
||||||
|
|
||||||
|
// show success message
|
||||||
|
var successMsg = Loc.GetString("comp-secret-stash-action-get-item-found-something",
|
||||||
|
("stash", component.SecretPartName));
|
||||||
|
_popupSystem.PopupEntity(successMsg, uid, Filter.Entities(userUid));
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -1,180 +1,34 @@
|
|||||||
using System.Threading.Tasks;
|
|
||||||
using Content.Server.Act;
|
using Content.Server.Act;
|
||||||
using Content.Server.Buckle.Components;
|
|
||||||
using Content.Server.Chat.Managers;
|
using Content.Server.Chat.Managers;
|
||||||
using Content.Server.Popups;
|
|
||||||
using Content.Server.Storage.Components;
|
|
||||||
using Content.Server.Tools;
|
|
||||||
using Content.Server.Tools.Components;
|
|
||||||
using Content.Shared.Audio;
|
|
||||||
using Content.Shared.Body.Components;
|
|
||||||
using Content.Shared.Body.Part;
|
|
||||||
using Content.Shared.Examine;
|
|
||||||
using Content.Shared.Interaction;
|
|
||||||
using Content.Shared.Popups;
|
|
||||||
using Content.Shared.Sound;
|
using Content.Shared.Sound;
|
||||||
using Content.Shared.Toilet;
|
|
||||||
using Content.Shared.Tools;
|
using Content.Shared.Tools;
|
||||||
using Robust.Shared.Audio;
|
|
||||||
using Robust.Shared.GameObjects;
|
using Robust.Shared.GameObjects;
|
||||||
using Robust.Shared.IoC;
|
|
||||||
using Robust.Shared.Localization;
|
|
||||||
using Robust.Shared.Player;
|
|
||||||
using Robust.Shared.Random;
|
|
||||||
using Robust.Shared.Serialization.Manager.Attributes;
|
using Robust.Shared.Serialization.Manager.Attributes;
|
||||||
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
|
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
|
||||||
using Robust.Shared.Utility;
|
|
||||||
using Robust.Shared.ViewVariables;
|
|
||||||
|
|
||||||
namespace Content.Server.Toilet
|
namespace Content.Server.Toilet
|
||||||
{
|
{
|
||||||
[RegisterComponent]
|
[RegisterComponent]
|
||||||
#pragma warning disable 618
|
[ComponentProtoName("Toilet")]
|
||||||
public class ToiletComponent : Component, IInteractUsing,
|
public sealed class ToiletComponent : Component, ISuicideAct
|
||||||
IInteractHand, IMapInit, IExamine, ISuicideAct
|
|
||||||
#pragma warning restore 618
|
|
||||||
{
|
{
|
||||||
[Dependency] private readonly IEntityManager _entMan = default!;
|
[DataField("pryLidTime")]
|
||||||
|
public float PryLidTime = 1f;
|
||||||
public sealed override string Name => "Toilet";
|
|
||||||
|
|
||||||
private const float PryLidTime = 1f;
|
|
||||||
|
|
||||||
private bool _isPrying = false;
|
|
||||||
|
|
||||||
[DataField("pryingQuality", customTypeSerializer:typeof(PrototypeIdSerializer<ToolQualityPrototype>))]
|
[DataField("pryingQuality", customTypeSerializer:typeof(PrototypeIdSerializer<ToolQualityPrototype>))]
|
||||||
private string _pryingQuality = "Prying";
|
public string PryingQuality = "Prying";
|
||||||
|
|
||||||
[ViewVariables] public bool LidOpen { get; private set; }
|
[DataField("toggleSound")]
|
||||||
[ViewVariables] public bool IsSeatUp { get; private set; }
|
public SoundSpecifier ToggleSound = new SoundPathSpecifier("/Audio/Effects/toilet_seat_down.ogg");
|
||||||
|
|
||||||
[ViewVariables] private SecretStashComponent _secretStash = default!;
|
public bool LidOpen = false;
|
||||||
|
public bool IsSeatUp = false;
|
||||||
[DataField("toggleSound")] SoundSpecifier _toggleSound = new SoundPathSpecifier("/Audio/Effects/toilet_seat_down.ogg");
|
public bool IsPrying = false;
|
||||||
|
|
||||||
protected override void Initialize()
|
|
||||||
{
|
|
||||||
base.Initialize();
|
|
||||||
_secretStash = Owner.EnsureComponent<SecretStashComponent>();
|
|
||||||
}
|
|
||||||
|
|
||||||
public void MapInit()
|
|
||||||
{
|
|
||||||
// roll is toilet seat will be up or down
|
|
||||||
var random = IoCManager.Resolve<IRobustRandom>();
|
|
||||||
IsSeatUp = random.Prob(0.5f);
|
|
||||||
UpdateSprite();
|
|
||||||
}
|
|
||||||
|
|
||||||
async Task<bool> IInteractUsing.InteractUsing(InteractUsingEventArgs eventArgs)
|
|
||||||
{
|
|
||||||
// are player trying place or lift of cistern lid?
|
|
||||||
if (_entMan.TryGetComponent(eventArgs.Using, out ToolComponent? tool)
|
|
||||||
&& tool.Qualities.Contains(_pryingQuality))
|
|
||||||
{
|
|
||||||
// check if someone is already prying this toilet
|
|
||||||
if (_isPrying)
|
|
||||||
return false;
|
|
||||||
_isPrying = true;
|
|
||||||
|
|
||||||
if (!await EntitySystem.Get<ToolSystem>().UseTool(eventArgs.Using, eventArgs.User, Owner, 0f, PryLidTime, _pryingQuality))
|
|
||||||
{
|
|
||||||
_isPrying = false;
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
_isPrying = false;
|
|
||||||
|
|
||||||
// all cool - toggle lid
|
|
||||||
LidOpen = !LidOpen;
|
|
||||||
UpdateSprite();
|
|
||||||
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
// maybe player trying to hide something inside cistern?
|
|
||||||
else if (LidOpen)
|
|
||||||
{
|
|
||||||
return _secretStash.TryHideItem(eventArgs.User, eventArgs.Using);
|
|
||||||
}
|
|
||||||
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
bool IInteractHand.InteractHand(InteractHandEventArgs eventArgs)
|
|
||||||
{
|
|
||||||
// trying get something from stash?
|
|
||||||
if (LidOpen)
|
|
||||||
{
|
|
||||||
var gotItem = _secretStash.TryGetItem(eventArgs.User);
|
|
||||||
|
|
||||||
if (gotItem)
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
// just want to up/down seat?
|
|
||||||
// check that nobody seats on seat right now
|
|
||||||
if (_entMan.TryGetComponent(Owner, out StrapComponent? strap))
|
|
||||||
{
|
|
||||||
if (strap.BuckledEntities.Count != 0)
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
ToggleToiletSeat();
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void Examine(FormattedMessage message, bool inDetailsRange)
|
|
||||||
{
|
|
||||||
if (inDetailsRange && LidOpen)
|
|
||||||
{
|
|
||||||
if (_secretStash.HasItemInside())
|
|
||||||
{
|
|
||||||
message.AddMarkup(Loc.GetString("toilet-component-on-examine-found-hidden-item"));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public void ToggleToiletSeat()
|
|
||||||
{
|
|
||||||
IsSeatUp = !IsSeatUp;
|
|
||||||
SoundSystem.Play(Filter.Pvs(Owner), _toggleSound.GetSound(), Owner, AudioHelpers.WithVariation(0.05f));
|
|
||||||
|
|
||||||
UpdateSprite();
|
|
||||||
}
|
|
||||||
|
|
||||||
private void UpdateSprite()
|
|
||||||
{
|
|
||||||
if (_entMan.TryGetComponent(Owner, out AppearanceComponent? appearance))
|
|
||||||
{
|
|
||||||
appearance.SetData(ToiletVisuals.LidOpen, LidOpen);
|
|
||||||
appearance.SetData(ToiletVisuals.SeatUp, IsSeatUp);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
|
// todo: move me to ECS
|
||||||
SuicideKind ISuicideAct.Suicide(EntityUid victim, IChatManager chat)
|
SuicideKind ISuicideAct.Suicide(EntityUid victim, IChatManager chat)
|
||||||
{
|
{
|
||||||
// check that victim even have head
|
return EntitySystem.Get<ToiletSystem>().Suicide(Owner, victim, this);
|
||||||
if (_entMan.TryGetComponent<SharedBodyComponent?>(victim, out var body) &&
|
|
||||||
body.HasPartOfType(BodyPartType.Head))
|
|
||||||
{
|
|
||||||
var othersMessage = Loc.GetString("toilet-component-suicide-head-message-others", ("victim",Name: _entMan.GetComponent<MetaDataComponent>(victim).EntityName),("owner", Name: _entMan.GetComponent<MetaDataComponent>(Owner).EntityName));
|
|
||||||
victim.PopupMessageOtherClients(othersMessage);
|
|
||||||
|
|
||||||
var selfMessage = Loc.GetString("toilet-component-suicide-head-message", ("owner", Name: _entMan.GetComponent<MetaDataComponent>(Owner).EntityName));
|
|
||||||
victim.PopupMessage(selfMessage);
|
|
||||||
|
|
||||||
return SuicideKind.Asphyxiation;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
var othersMessage = Loc.GetString("toilet-component-suicide-message-others",("victim", Name: _entMan.GetComponent<MetaDataComponent>(victim).EntityName),("owner", Name: _entMan.GetComponent<MetaDataComponent>(Owner).EntityName));
|
|
||||||
victim.PopupMessageOtherClients(othersMessage);
|
|
||||||
|
|
||||||
var selfMessage = Loc.GetString("toilet-component-suicide-message", ("owner",Name: _entMan.GetComponent<MetaDataComponent>(Owner).EntityName));
|
|
||||||
victim.PopupMessage(selfMessage);
|
|
||||||
|
|
||||||
return SuicideKind.Blunt;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|||||||
225
Content.Server/Toilet/ToiletSystem.cs
Normal file
225
Content.Server/Toilet/ToiletSystem.cs
Normal file
@@ -0,0 +1,225 @@
|
|||||||
|
using Content.Server.Act;
|
||||||
|
using Content.Server.Buckle.Components;
|
||||||
|
using Content.Server.Popups;
|
||||||
|
using Content.Server.Storage.Components;
|
||||||
|
using Content.Server.Storage.EntitySystems;
|
||||||
|
using Content.Server.Tools;
|
||||||
|
using Content.Server.Tools.Components;
|
||||||
|
using Content.Shared.Audio;
|
||||||
|
using Content.Shared.Body.Components;
|
||||||
|
using Content.Shared.Body.Part;
|
||||||
|
using Content.Shared.Examine;
|
||||||
|
using Content.Shared.Interaction;
|
||||||
|
using Content.Shared.Toilet;
|
||||||
|
using Robust.Shared.Audio;
|
||||||
|
using Robust.Shared.GameObjects;
|
||||||
|
using Robust.Shared.IoC;
|
||||||
|
using Robust.Shared.Localization;
|
||||||
|
using Robust.Shared.Player;
|
||||||
|
using Robust.Shared.Random;
|
||||||
|
|
||||||
|
namespace Content.Server.Toilet
|
||||||
|
{
|
||||||
|
public class ToiletSystem : EntitySystem
|
||||||
|
{
|
||||||
|
[Dependency] private readonly IRobustRandom _random = default!;
|
||||||
|
[Dependency] private readonly SecretStashSystem _secretStash = default!;
|
||||||
|
[Dependency] private readonly PopupSystem _popupSystem = default!;
|
||||||
|
[Dependency] private readonly ToolSystem _toolSystem = default!;
|
||||||
|
|
||||||
|
public override void Initialize()
|
||||||
|
{
|
||||||
|
base.Initialize();
|
||||||
|
SubscribeLocalEvent<ToiletComponent, ComponentInit>(OnInit);
|
||||||
|
SubscribeLocalEvent<ToiletComponent, MapInitEvent>(OnMapInit);
|
||||||
|
SubscribeLocalEvent<ToiletComponent, InteractUsingEvent>(OnInteractUsing);
|
||||||
|
SubscribeLocalEvent<ToiletComponent, InteractHandEvent>(OnInteractHand);
|
||||||
|
SubscribeLocalEvent<ToiletComponent, ExaminedEvent>(OnExamine);
|
||||||
|
SubscribeLocalEvent<ToiletPryFinished>(OnToiletPried);
|
||||||
|
SubscribeLocalEvent<ToiletPryInterrupted>(OnToiletInterrupt);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnInit(EntityUid uid, ToiletComponent component, ComponentInit args)
|
||||||
|
{
|
||||||
|
EntityManager.EnsureComponent<SecretStashComponent>(uid);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnMapInit(EntityUid uid, ToiletComponent component, MapInitEvent args)
|
||||||
|
{
|
||||||
|
// roll is toilet seat will be up or down
|
||||||
|
component.IsSeatUp = _random.Prob(0.5f);
|
||||||
|
UpdateSprite(uid, component);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnInteractUsing(EntityUid uid, ToiletComponent component, InteractUsingEvent args)
|
||||||
|
{
|
||||||
|
if (args.Handled)
|
||||||
|
return;
|
||||||
|
|
||||||
|
// are player trying place or lift of cistern lid?
|
||||||
|
if (EntityManager.TryGetComponent(args.Used, out ToolComponent? tool)
|
||||||
|
&& tool.Qualities.Contains(component.PryingQuality))
|
||||||
|
{
|
||||||
|
// check if someone is already prying this toilet
|
||||||
|
if (component.IsPrying)
|
||||||
|
return;
|
||||||
|
component.IsPrying = true;
|
||||||
|
|
||||||
|
// try to pry toilet cistern
|
||||||
|
if (!_toolSystem.UseTool(args.Used, args.User, uid, 0f,
|
||||||
|
component.PryLidTime, component.PryingQuality,
|
||||||
|
new ToiletPryFinished(uid), new ToiletPryInterrupted(uid)))
|
||||||
|
{
|
||||||
|
component.IsPrying = false;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
args.Handled = true;
|
||||||
|
}
|
||||||
|
// maybe player trying to hide something inside cistern?
|
||||||
|
else if (component.LidOpen)
|
||||||
|
{
|
||||||
|
args.Handled = _secretStash.TryHideItem(uid, args.User, args.Used);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnInteractHand(EntityUid uid, ToiletComponent component, InteractHandEvent args)
|
||||||
|
{
|
||||||
|
if (args.Handled)
|
||||||
|
return;
|
||||||
|
|
||||||
|
// trying get something from stash?
|
||||||
|
if (component.LidOpen)
|
||||||
|
{
|
||||||
|
var gotItem = _secretStash.TryGetItem(uid, args.User);
|
||||||
|
if (gotItem)
|
||||||
|
{
|
||||||
|
args.Handled = true;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// just want to up/down seat?
|
||||||
|
// check that nobody seats on seat right now
|
||||||
|
if (EntityManager.TryGetComponent(uid, out StrapComponent? strap))
|
||||||
|
{
|
||||||
|
if (strap.BuckledEntities.Count != 0)
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
ToggleToiletSeat(uid, component);
|
||||||
|
args.Handled = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnExamine(EntityUid uid, ToiletComponent component, ExaminedEvent args)
|
||||||
|
{
|
||||||
|
if (args.IsInDetailsRange && component.LidOpen)
|
||||||
|
{
|
||||||
|
if (_secretStash.HasItemInside(uid))
|
||||||
|
{
|
||||||
|
var msg = Loc.GetString("toilet-component-on-examine-found-hidden-item");
|
||||||
|
args.PushMarkup(msg);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public SuicideKind Suicide(EntityUid uid, EntityUid victimUid, ToiletComponent? component = null,
|
||||||
|
MetaDataComponent? meta = null, MetaDataComponent? victimMeta = null)
|
||||||
|
{
|
||||||
|
if (!Resolve(uid, ref component, ref meta))
|
||||||
|
return SuicideKind.Special;
|
||||||
|
|
||||||
|
if (!Resolve(uid, ref victimMeta))
|
||||||
|
return SuicideKind.Special;
|
||||||
|
|
||||||
|
// check that victim even have head
|
||||||
|
if (EntityManager.TryGetComponent<SharedBodyComponent>(victimUid, out var body) &&
|
||||||
|
body.HasPartOfType(BodyPartType.Head))
|
||||||
|
{
|
||||||
|
var othersMessage = Loc.GetString("toilet-component-suicide-head-message-others",
|
||||||
|
("victim",victimMeta.Name),("owner", meta.Name));
|
||||||
|
_popupSystem.PopupEntity(othersMessage, uid, Filter.Pvs(victimUid));
|
||||||
|
|
||||||
|
var selfMessage = Loc.GetString("toilet-component-suicide-head-message",
|
||||||
|
("owner", meta.Name));
|
||||||
|
_popupSystem.PopupEntity(selfMessage, uid, Filter.Entities(victimUid));
|
||||||
|
|
||||||
|
return SuicideKind.Asphyxiation;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
var othersMessage = Loc.GetString("toilet-component-suicide-message-others",
|
||||||
|
("victim", victimMeta.Name),("owner", meta.Name));
|
||||||
|
_popupSystem.PopupEntity(othersMessage, uid, Filter.Pvs(uid));
|
||||||
|
|
||||||
|
var selfMessage = Loc.GetString("toilet-component-suicide-message",
|
||||||
|
("owner",meta.Name));
|
||||||
|
_popupSystem.PopupEntity(selfMessage, uid, Filter.Entities(victimUid));
|
||||||
|
|
||||||
|
return SuicideKind.Blunt;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnToiletInterrupt(ToiletPryInterrupted ev)
|
||||||
|
{
|
||||||
|
if (!EntityManager.TryGetComponent(ev.Uid, out ToiletComponent? toilet))
|
||||||
|
return;
|
||||||
|
|
||||||
|
toilet.IsPrying = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnToiletPried(ToiletPryFinished ev)
|
||||||
|
{
|
||||||
|
if (!EntityManager.TryGetComponent(ev.Uid, out ToiletComponent? toilet))
|
||||||
|
return;
|
||||||
|
|
||||||
|
toilet.IsPrying = false;
|
||||||
|
toilet.LidOpen = !toilet.LidOpen;
|
||||||
|
UpdateSprite(ev.Uid, toilet);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void ToggleToiletSeat(EntityUid uid, ToiletComponent? component = null)
|
||||||
|
{
|
||||||
|
if (!Resolve(uid, ref component))
|
||||||
|
return;
|
||||||
|
|
||||||
|
component.IsSeatUp = !component.IsSeatUp;
|
||||||
|
SoundSystem.Play(Filter.Pvs(uid), component.ToggleSound.GetSound(), uid,
|
||||||
|
AudioHelpers.WithVariation(0.05f));
|
||||||
|
|
||||||
|
UpdateSprite(uid, component);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void UpdateSprite(EntityUid uid, ToiletComponent? component = null)
|
||||||
|
{
|
||||||
|
if (!Resolve(uid, ref component))
|
||||||
|
return;
|
||||||
|
|
||||||
|
if (!EntityManager.TryGetComponent(uid,out AppearanceComponent? appearance))
|
||||||
|
return;
|
||||||
|
|
||||||
|
appearance.SetData(ToiletVisuals.LidOpen, component.LidOpen);
|
||||||
|
appearance.SetData(ToiletVisuals.SeatUp, component.IsSeatUp);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public class ToiletPryFinished : EntityEventArgs
|
||||||
|
{
|
||||||
|
public EntityUid Uid;
|
||||||
|
|
||||||
|
public ToiletPryFinished(EntityUid uid)
|
||||||
|
{
|
||||||
|
Uid = uid;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public class ToiletPryInterrupted : EntityEventArgs
|
||||||
|
{
|
||||||
|
public EntityUid Uid;
|
||||||
|
|
||||||
|
public ToiletPryInterrupted(EntityUid uid)
|
||||||
|
{
|
||||||
|
Uid = uid;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -1,7 +1,7 @@
|
|||||||
### Secret stash component. Stuff like potted plants, comfy chair cushions, etc...
|
### Secret stash component. Stuff like potted plants, comfy chair cushions, etc...
|
||||||
|
|
||||||
comp-secret-stash-secret-part-name = {$name}
|
comp-secret-stash-secret-part-name = {$name}
|
||||||
comp-secret-stash-action-hide-success = You hide { THE($item) } in { $this }
|
comp-secret-stash-action-hide-success = You hide {$item} in { $this }
|
||||||
comp-secret-stash-action-hide-container-not-empty = There's already something in here?!
|
comp-secret-stash-action-hide-container-not-empty = There's already something in here?!
|
||||||
comp-secret-stash-action-hide-item-too-big = {$item} is too big to fit in {$stash}!
|
comp-secret-stash-action-hide-item-too-big = {$item} is too big to fit in {$stash}!
|
||||||
comp-secret-stash-action-get-item-found-something = There was something inside {$stash}!
|
comp-secret-stash-action-get-item-found-something = There was something inside {$stash}!
|
||||||
|
|||||||
Reference in New Issue
Block a user