ECS secret stash and toilet (#5685)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
This commit is contained in:
@@ -1,120 +1,44 @@
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using Content.Server.Hands.Components;
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using Content.Server.Items;
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using Content.Shared.Acts;
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using Content.Server.Storage.EntitySystems;
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using Content.Server.Toilet;
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using Content.Shared.Containers.ItemSlots;
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using Content.Shared.Item;
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using Content.Shared.Popups;
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using Robust.Shared.Analyzers;
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using Robust.Shared.Containers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.Storage.Components
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{
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/// <summary>
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/// Logic for secret single slot stash, like plant pot or toilet cistern
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/// Logic for a secret slot stash, like plant pot or toilet cistern.
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/// Unlike <see cref="ItemSlotsComponent"/> it doesn't have interaction logic or verbs.
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/// Other classes like <see cref="ToiletComponent"/> should implement it.
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/// </summary>
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[RegisterComponent]
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public class SecretStashComponent : Component, IDestroyAct
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[Friend(typeof(SecretStashSystem))]
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public class SecretStashComponent : Component
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{
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[Dependency] private readonly IEntityManager _entMan = default!;
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public override string Name => "SecretStash";
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/// <summary>
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/// Max item size that can be fitted into secret stash.
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/// </summary>
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[ViewVariables] [DataField("maxItemSize")]
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private int _maxItemSize = (int) ReferenceSizes.Pocket;
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public int MaxItemSize = (int) ReferenceSizes.Pocket;
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/// <summary>
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/// IC secret stash name. For example "the toilet cistern".
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/// If empty string, will replace it with entity name in init.
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/// </summary>
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[ViewVariables] [DataField("secretPartName")]
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private readonly string? _secretPartNameOverride = null;
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[ViewVariables] private ContainerSlot _itemContainer = default!;
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public string SecretPartName => _secretPartNameOverride ?? Loc.GetString("comp-secret-stash-secret-part-name", ("name", _entMan.GetComponent<MetaDataComponent>(Owner).EntityName));
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protected override void Initialize()
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{
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base.Initialize();
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_itemContainer = ContainerHelpers.EnsureContainer<ContainerSlot>(Owner, "stash", out _);
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}
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public string SecretPartName = "";
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/// <summary>
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/// Tries to hide item inside secret stash from hands of user
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/// Container used to keep secret stash item.
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/// </summary>
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/// <param name="user"></param>
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/// <param name="itemToHide"></param>
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/// <returns>True if item was hidden inside stash</returns>
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public bool TryHideItem(EntityUid user, EntityUid itemToHide)
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{
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if (_itemContainer.ContainedEntity != null)
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{
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Owner.PopupMessage(user, Loc.GetString("comp-secret-stash-action-hide-container-not-empty"));
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return false;
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}
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[ViewVariables]
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public ContainerSlot ItemContainer = default!;
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if (!_entMan.TryGetComponent(itemToHide, out ItemComponent? item))
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return false;
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if (item.Size > _maxItemSize)
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{
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Owner.PopupMessage(user,
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Loc.GetString("comp-secret-stash-action-hide-item-too-big",("item", itemToHide),("stash", SecretPartName)));
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return false;
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}
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if (!_entMan.TryGetComponent(user, out HandsComponent? hands))
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return false;
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if (!hands.Drop(itemToHide, _itemContainer))
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return false;
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Owner.PopupMessage(user, Loc.GetString("comp-secret-stash-action-hide-success", ("item", itemToHide), ("this", SecretPartName)));
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return true;
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}
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/// <summary>
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/// Try get item and place it in users hand
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/// If user can't take it by hands, will drop item from container
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/// </summary>
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/// <param name="user"></param>
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/// <returns>True if user recieved item</returns>
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public bool TryGetItem(EntityUid user)
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{
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if (_itemContainer.ContainedEntity is not {Valid: true} contained)
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return false;
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Owner.PopupMessage(user, Loc.GetString("comp-secret-stash-action-get-item-found-something", ("stash", SecretPartName)));
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if (_entMan.TryGetComponent(user, out HandsComponent? hands))
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{
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if (!_entMan.TryGetComponent(contained, out ItemComponent? item))
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return false;
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hands.PutInHandOrDrop(item);
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}
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else if (_itemContainer.Remove(contained))
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{
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_entMan.GetComponent<TransformComponent>(contained).Coordinates = _entMan.GetComponent<TransformComponent>(Owner).Coordinates;
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}
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return true;
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}
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/// <summary>
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/// Is there something inside secret stash item container?
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/// </summary>
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/// <returns></returns>
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public bool HasItemInside()
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{
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return _itemContainer.ContainedEntity != null;
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}
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public void OnDestroy(DestructionEventArgs eventArgs)
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{
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// drop item inside
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if (_itemContainer.ContainedEntity is {Valid: true} contained)
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{
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_entMan.GetComponent<TransformComponent>(contained).Coordinates = _entMan.GetComponent<TransformComponent>(Owner).Coordinates;
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}
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}
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}
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}
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