Added hotkey and controller to re-open end of round scoreboard (#25884)
* Added keybind for scoreboard, starting work * Fixed the window appearing * Added loc text * Updated namespace for ScoreboardUIController.cs * Switched to UISystemDependency "- UIControllers can use [Dependency] as normal for IoC services and other controllers, but must use [UISystemDependency] for entity systems, which may be null as controllers exist before entity systems do." Jezithyr — 10/12/2022 1:20 PM * Reverted back to functional state * Replace with UISystemDependency * Move RoundEndSummaryWindow to ScoreboardUIController * Convert to EntitySystem * Clean up command bind * Move to RoundEnd directory * Remove Nukeops rule when no nukies * Cleanup * Change to toggle hotkey * Cleanup * Revert "Remove Nukeops rule when no nukies" This reverts commit 5d4bbca09f45110b24a674d59b505be87b602b67. * Cleanup * Make the Toggle hotkey work in lobby * Fix error --------- Co-authored-by: SlamBamActionman <slambamactionman@gmail.com> Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>
This commit is contained in:
@@ -42,6 +42,7 @@ namespace Content.Shared.Input
|
||||
public static readonly BoundKeyFunction MovePulledObject = "MovePulledObject";
|
||||
public static readonly BoundKeyFunction ReleasePulledObject = "ReleasePulledObject";
|
||||
public static readonly BoundKeyFunction MouseMiddle = "MouseMiddle";
|
||||
public static readonly BoundKeyFunction ToggleRoundEndSummaryWindow = "ToggleRoundEndSummaryWindow";
|
||||
public static readonly BoundKeyFunction OpenEntitySpawnWindow = "OpenEntitySpawnWindow";
|
||||
public static readonly BoundKeyFunction OpenSandboxWindow = "OpenSandboxWindow";
|
||||
public static readonly BoundKeyFunction OpenTileSpawnWindow = "OpenTileSpawnWindow";
|
||||
|
||||
Reference in New Issue
Block a user