Add admin logging to Wireless entertainment cameras (#39239)

This commit is contained in:
Kowlin
2025-07-27 13:07:34 +02:00
committed by GitHub
parent faf15e7933
commit 8fdfb9deae

View File

@@ -1,6 +1,8 @@
using Content.Server.Administration.Logs;
using Content.Server.DeviceNetwork.Systems; using Content.Server.DeviceNetwork.Systems;
using Content.Server.Emp; using Content.Server.Emp;
using Content.Shared.ActionBlocker; using Content.Shared.ActionBlocker;
using Content.Shared.Database;
using Content.Shared.DeviceNetwork; using Content.Shared.DeviceNetwork;
using Content.Shared.DeviceNetwork.Events; using Content.Shared.DeviceNetwork.Events;
using Content.Shared.Power; using Content.Shared.Power;
@@ -21,6 +23,8 @@ public sealed class SurveillanceCameraSystem : EntitySystem
[Dependency] private readonly DeviceNetworkSystem _deviceNetworkSystem = default!; [Dependency] private readonly DeviceNetworkSystem _deviceNetworkSystem = default!;
[Dependency] private readonly UserInterfaceSystem _userInterface = default!; [Dependency] private readonly UserInterfaceSystem _userInterface = default!;
[Dependency] private readonly SharedAppearanceSystem _appearance = default!; [Dependency] private readonly SharedAppearanceSystem _appearance = default!;
[Dependency] private readonly IAdminLogManager _adminLogger = default!;
// Pings a surveillance camera subnet. All cameras will always respond // Pings a surveillance camera subnet. All cameras will always respond
// with a data message if they are on the same subnet. // with a data message if they are on the same subnet.
@@ -170,6 +174,7 @@ public sealed class SurveillanceCameraSystem : EntitySystem
component.CameraId = args.Name; component.CameraId = args.Name;
component.NameSet = true; component.NameSet = true;
UpdateSetupInterface(uid, component); UpdateSetupInterface(uid, component);
_adminLogger.Add(LogType.Chat, LogImpact.Low, $"{ToPrettyString(args.Actor)} set the name of {ToPrettyString(uid)} to \"{args.Name}.\"");
} }
private void OnSetNetwork(EntityUid uid, SurveillanceCameraComponent component, private void OnSetNetwork(EntityUid uid, SurveillanceCameraComponent component,