Remove empty damage values from health analyzer UI (#20366)
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@@ -38,17 +38,17 @@ namespace Content.Client.HealthAnalyzer.UI
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IReadOnlyDictionary<string, FixedPoint2> damagePerGroup = damageable.DamagePerGroup;
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IReadOnlyDictionary<string, FixedPoint2> damagePerType = damageable.Damage.DamageDict;
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text.Append($"{Loc.GetString("health-analyzer-window-entity-health-text", ("entityName", entityName))}\n");
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text.Append($"{Loc.GetString("health-analyzer-window-entity-health-text", ("entityName", entityName))}\n\n");
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text.Append($"{Loc.GetString("health-analyzer-window-entity-temperature-text", ("temperature", float.IsNaN(msg.Temperature) ? "N/A" : $"{msg.Temperature - 273f:F1} °C"))}\n");
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text.Append($"{Loc.GetString("health-analyzer-window-entity-blood-level-text", ("bloodLevel", float.IsNaN(msg.BloodLevel) ? "N/A" : $"{msg.BloodLevel * 100:F1} %"))}\n");
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text.Append($"{Loc.GetString("health-analyzer-window-entity-blood-level-text", ("bloodLevel", float.IsNaN(msg.BloodLevel) ? "N/A" : $"{msg.BloodLevel * 100:F1} %"))}\n\n");
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// Damage
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text.Append($"\n{Loc.GetString("health-analyzer-window-entity-damage-total-text", ("amount", damageable.TotalDamage))}\n");
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text.Append($"{Loc.GetString("health-analyzer-window-entity-damage-total-text", ("amount", damageable.TotalDamage))}\n");
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HashSet<string> shownTypes = new();
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@@ -57,15 +57,20 @@ namespace Content.Client.HealthAnalyzer.UI
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// Show the total damage and type breakdown for each damage group.
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foreach (var (damageGroupId, damageAmount) in damagePerGroup)
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{
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if (damageAmount == 0)
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{
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continue;
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}
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text.Append($"\n{Loc.GetString("health-analyzer-window-damage-group-text", ("damageGroup", Loc.GetString("health-analyzer-window-damage-group-" + damageGroupId)), ("amount", damageAmount))}");
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// Show the damage for each type in that group.
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var group = protos.Index<DamageGroupPrototype>(damageGroupId);
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foreach (var type in group.DamageTypes)
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{
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if (damagePerType.TryGetValue(type, out var typeAmount))
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if (damagePerType.TryGetValue(type, out var typeAmount) )
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{
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// If damage types are allowed to belong to more than one damage group, they may appear twice here. Mark them as duplicate.
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if (!shownTypes.Contains(type))
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if (!shownTypes.Contains(type) && typeAmount > 0)
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{
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shownTypes.Add(type);
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text.Append($"\n- {Loc.GetString("health-analyzer-window-damage-type-text", ("damageType", Loc.GetString("health-analyzer-window-damage-type-" + type)), ("amount", typeAmount))}");
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