Improve singularity shader (#7647)
* Working example * vector arrays * simplify math * max distance * max distance * PVS override * rename count
This commit is contained in:
@@ -22,12 +22,12 @@ namespace Content.Shared.Singularity
|
||||
return level switch
|
||||
{
|
||||
0 => 9999f,
|
||||
1 => 6.4f,
|
||||
2 => 7.0f,
|
||||
3 => 8.0f,
|
||||
4 => 10.0f,
|
||||
5 => 12.0f,
|
||||
6 => 12.0f,
|
||||
1 => MathF.Sqrt(6.4f),
|
||||
2 => MathF.Sqrt(7.0f),
|
||||
3 => MathF.Sqrt(8.0f),
|
||||
4 => MathF.Sqrt(10.0f),
|
||||
5 => MathF.Sqrt(12.0f),
|
||||
6 => MathF.Sqrt(12.0f),
|
||||
_ => -1.0f
|
||||
};
|
||||
}
|
||||
@@ -37,12 +37,12 @@ namespace Content.Shared.Singularity
|
||||
return level switch
|
||||
{
|
||||
0 => 0.0f,
|
||||
1 => 2.7f,
|
||||
2 => 14.4f,
|
||||
3 => 47.2f,
|
||||
4 => 180.0f,
|
||||
5 => 600.0f,
|
||||
6 => 800.0f,
|
||||
1 => 3645f,
|
||||
2 => 103680f,
|
||||
3 => 1113920f,
|
||||
4 => 16200000f,
|
||||
5 => 180000000f,
|
||||
6 => 180000000f,
|
||||
_ => -1.0f
|
||||
};
|
||||
}
|
||||
@@ -126,7 +126,7 @@ namespace Content.Shared.Singularity
|
||||
|
||||
if (EntityManager.TryGetComponent(singularity.Owner, out SingularityDistortionComponent? distortion))
|
||||
{
|
||||
distortion.Falloff = GetFalloff(value);
|
||||
distortion.FalloffPower = GetFalloff(value);
|
||||
distortion.Intensity = GetIntensity(value);
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user