Add feedback to the signallink command (#2482)

This commit is contained in:
ShadowCommander
2020-11-05 03:57:49 -08:00
committed by GitHub
parent 5cac4c5917
commit 8fa6f2c3de

View File

@@ -25,7 +25,7 @@ namespace Content.Server.GameObjects.EntitySystems
_transmitters = new Dictionary<NetUserId, SignalTransmitterComponent>();
}
public void SignalLinkerKeybind(NetUserId id, bool? enable)
public bool SignalLinkerKeybind(NetUserId id, bool? enable)
{
if (enable == null)
{
@@ -36,7 +36,7 @@ namespace Content.Server.GameObjects.EntitySystems
{
if (_transmitters.ContainsKey(id))
{
return;
return true;
}
if (_transmitters.Count == 0)
@@ -53,7 +53,7 @@ namespace Content.Server.GameObjects.EntitySystems
{
if (!_transmitters.ContainsKey(id))
{
return;
return false;
}
_transmitters.Remove(id);
@@ -62,6 +62,7 @@ namespace Content.Server.GameObjects.EntitySystems
CommandBinds.Unregister<SignalLinkerSystem>();
}
}
return enable == true;
}
private bool HandleUse(ICommonSession session, EntityCoordinates coords, EntityUid uid)
@@ -129,7 +130,8 @@ namespace Content.Server.GameObjects.EntitySystems
return;
}
system.SignalLinkerKeybind(player.UserId, enable);
var ret = system.SignalLinkerKeybind(player.UserId, enable);
shell.SendText(player, ret ? "Enabled" : "Disabled");
}
}
}