Add unbuckling the entity if put into a container
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@@ -10,6 +10,7 @@ using Content.Shared.GameObjects.Components.Mobs;
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using Content.Shared.GameObjects.Components.Strap;
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using Content.Shared.GameObjects.EntitySystems;
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using Robust.Server.GameObjects;
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using Robust.Server.GameObjects.EntitySystemMessages;
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using Robust.Server.GameObjects.EntitySystems;
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using Robust.Shared.Containers;
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using Robust.Shared.GameObjects;
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@@ -27,9 +28,10 @@ namespace Content.Server.GameObjects.Components.Mobs
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public class BuckleComponent : SharedBuckleComponent, IInteractHand, IDragDrop
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{
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#pragma warning disable 649
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[Dependency] private readonly IEntityManager _entityManager = default!;
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[Dependency] private readonly IEntitySystemManager _entitySystem = default!;
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[Dependency] private readonly IServerNotifyManager _notifyManager = default!;
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[Dependency] private readonly IGameTiming _gameTiming = default!;
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[Dependency] private readonly IServerNotifyManager _notifyManager = default!;
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#pragma warning restore 649
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/// <summary>
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@@ -281,6 +283,16 @@ namespace Content.Server.GameObjects.Components.Mobs
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return TryBuckle(user, to);
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}
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private void InsertIntoContainer(EntInsertedIntoContainerMessage message)
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{
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if (message.Entity != Owner)
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{
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return;
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}
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TryUnbuckle(Owner, true);
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}
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public override void ExposeData(ObjectSerializer serializer)
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{
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base.ExposeData(serializer);
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@@ -294,6 +306,13 @@ namespace Content.Server.GameObjects.Components.Mobs
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_unbuckleDelay = TimeSpan.FromSeconds(seconds);
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}
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public override void Initialize()
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{
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base.Initialize();
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_entityManager.EventBus.SubscribeEvent<EntInsertedIntoContainerMessage>(EventSource.Local, this, InsertIntoContainer);
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}
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protected override void Startup()
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{
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base.Startup();
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@@ -304,6 +323,8 @@ namespace Content.Server.GameObjects.Components.Mobs
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{
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base.OnRemove();
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_entityManager.EventBus.UnsubscribeEvents(this);
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if (BuckledTo != null &&
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BuckledTo.Owner.TryGetComponent(out StrapComponent strap))
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{
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