Add a command and verb to delete entities (#3263)
* Add command to delete entities * Add verb to delete entities
This commit is contained in:
42
Content.Server/Commands/Entities/DeleteEntityCommand.cs
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42
Content.Server/Commands/Entities/DeleteEntityCommand.cs
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using Content.Server.Administration;
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using Content.Shared.Administration;
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using Robust.Shared.Console;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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namespace Content.Server.Commands.Entities
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{
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[AdminCommand(AdminFlags.Spawn)]
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public class DeleteEntityCommand : IConsoleCommand
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{
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public string Command => "deleteentity";
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public string Description => "Deletes an entity with the given id.";
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public string Help => $"Usage: {Command} <id>";
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public void Execute(IConsoleShell shell, string argStr, string[] args)
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{
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if (args.Length != 1)
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{
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shell.WriteLine($"Invalid amount of arguments.\n{Help}");
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return;
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}
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if (!EntityUid.TryParse(args[0], out var id))
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{
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shell.WriteLine($"{args[0]} is not a valid entity id.");
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return;
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}
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var entityManager = IoCManager.Resolve<IEntityManager>();
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if (!entityManager.TryGetEntity(id, out var entity))
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{
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shell.WriteLine($"No entity found with id {id}.");
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return;
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}
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entity.Delete();
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shell.WriteLine($"Deleted entity with id {id}.");
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}
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}
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}
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55
Content.Server/GlobalVerbs/DeleteVerb.cs
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55
Content.Server/GlobalVerbs/DeleteVerb.cs
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#nullable enable
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using Content.Shared.GameObjects.Verbs;
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using Robust.Server.Console;
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using Robust.Server.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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namespace Content.Server.GlobalVerbs
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{
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[GlobalVerb]
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public class DeleteVerb : GlobalVerb
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{
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public override bool RequireInteractionRange => false;
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public override bool BlockedByContainers => false;
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public override void GetData(IEntity user, IEntity target, VerbData data)
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{
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data.Visibility = VerbVisibility.Invisible;
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var groupController = IoCManager.Resolve<IConGroupController>();
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if (!user.TryGetComponent(out IActorComponent? actor))
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{
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return;
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}
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if (!groupController.CanCommand(actor.playerSession, "deleteentity"))
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{
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return;
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}
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data.Text = Loc.GetString("Delete");
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data.CategoryData = VerbCategories.Debug;
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data.Visibility = VerbVisibility.Visible;
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}
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public override void Activate(IEntity user, IEntity target)
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{
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var groupController = IoCManager.Resolve<IConGroupController>();
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if (!user.TryGetComponent(out IActorComponent? actor))
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{
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return;
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}
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if (!groupController.CanCommand(actor.playerSession, "deleteentity"))
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{
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return;
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}
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target.Delete();
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}
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}
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}
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