Add a command and verb to delete entities (#3263)

* Add command to delete entities

* Add verb to delete entities
This commit is contained in:
DrSmugleaf
2021-02-17 01:54:21 +01:00
committed by GitHub
parent ecb9993d80
commit 8f95609053
2 changed files with 97 additions and 0 deletions

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using Content.Server.Administration;
using Content.Shared.Administration;
using Robust.Shared.Console;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.Commands.Entities
{
[AdminCommand(AdminFlags.Spawn)]
public class DeleteEntityCommand : IConsoleCommand
{
public string Command => "deleteentity";
public string Description => "Deletes an entity with the given id.";
public string Help => $"Usage: {Command} <id>";
public void Execute(IConsoleShell shell, string argStr, string[] args)
{
if (args.Length != 1)
{
shell.WriteLine($"Invalid amount of arguments.\n{Help}");
return;
}
if (!EntityUid.TryParse(args[0], out var id))
{
shell.WriteLine($"{args[0]} is not a valid entity id.");
return;
}
var entityManager = IoCManager.Resolve<IEntityManager>();
if (!entityManager.TryGetEntity(id, out var entity))
{
shell.WriteLine($"No entity found with id {id}.");
return;
}
entity.Delete();
shell.WriteLine($"Deleted entity with id {id}.");
}
}
}

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#nullable enable
using Content.Shared.GameObjects.Verbs;
using Robust.Server.Console;
using Robust.Server.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
namespace Content.Server.GlobalVerbs
{
[GlobalVerb]
public class DeleteVerb : GlobalVerb
{
public override bool RequireInteractionRange => false;
public override bool BlockedByContainers => false;
public override void GetData(IEntity user, IEntity target, VerbData data)
{
data.Visibility = VerbVisibility.Invisible;
var groupController = IoCManager.Resolve<IConGroupController>();
if (!user.TryGetComponent(out IActorComponent? actor))
{
return;
}
if (!groupController.CanCommand(actor.playerSession, "deleteentity"))
{
return;
}
data.Text = Loc.GetString("Delete");
data.CategoryData = VerbCategories.Debug;
data.Visibility = VerbVisibility.Visible;
}
public override void Activate(IEntity user, IEntity target)
{
var groupController = IoCManager.Resolve<IConGroupController>();
if (!user.TryGetComponent(out IActorComponent? actor))
{
return;
}
if (!groupController.CanCommand(actor.playerSession, "deleteentity"))
{
return;
}
target.Delete();
}
}
}