Merge branch 'master' into buckle-locker-fix-1262
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@@ -200,7 +200,7 @@ namespace Content.Server.GameObjects.Components.PDA
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{
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_idSlot.Insert(card.Owner);
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ContainedID = card;
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EntitySystem.Get<AudioSystem>().PlayFromEntity("/Audio/Guns/MagIn/batrifle_magin.ogg", Owner);
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EntitySystem.Get<AudioSystem>().PlayFromEntity("/Audio/Weapons/Guns/MagIn/batrifle_magin.ogg", Owner);
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}
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/// <summary>
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@@ -224,7 +224,7 @@ namespace Content.Server.GameObjects.Components.PDA
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{
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_lightOn = !_lightOn;
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_pdaLight.Enabled = _lightOn;
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EntitySystem.Get<AudioSystem>().PlayFromEntity("/Audio/items/flashlight_toggle.ogg", Owner);
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EntitySystem.Get<AudioSystem>().PlayFromEntity("/Audio/Items/flashlight_toggle.ogg", Owner);
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UpdatePDAUserInterface();
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}
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@@ -243,7 +243,7 @@ namespace Content.Server.GameObjects.Components.PDA
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hands.PutInHandOrDrop(cardItemComponent);
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ContainedID = null;
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EntitySystem.Get<AudioSystem>().PlayFromEntity("/Audio/machines/id_swipe.ogg", Owner);
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EntitySystem.Get<AudioSystem>().PlayFromEntity("/Audio/Machines/id_swipe.ogg", Owner);
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UpdatePDAUserInterface();
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}
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