Added briefings to character menu & the traitor briefing (codewords) (#5971)

This commit is contained in:
Rane
2022-01-05 00:46:40 -05:00
committed by GitHub
parent b1978d1e89
commit 8f6192dafa
5 changed files with 27 additions and 4 deletions

View File

@@ -35,7 +35,7 @@ public class CharacterInfoSystem : EntitySystem
if (!EntityManager.TryGetComponent(msg.EntityUid, out CharacterInfoComponent characterInfoComponent))
return;
UpdateUI(characterInfoComponent, msg.JobTitle, msg.Objectives);
UpdateUI(characterInfoComponent, msg.JobTitle, msg.Objectives, msg.Briefing);
if (EntityManager.TryGetComponent(msg.EntityUid, out ISpriteComponent? spriteComponent))
{
characterInfoComponent.Control.SpriteView.Sprite = spriteComponent;
@@ -46,7 +46,7 @@ public class CharacterInfoSystem : EntitySystem
characterInfoComponent.Control.NameLabel.Text = metadata.EntityName;
}
private void UpdateUI(CharacterInfoComponent comp, string jobTitle, Dictionary<string, List<ConditionInfo>> objectives)
private void UpdateUI(CharacterInfoComponent comp, string jobTitle, Dictionary<string, List<ConditionInfo>> objectives, string briefing)
{
comp.Control.SubText.Text = jobTitle;
@@ -93,6 +93,18 @@ public class CharacterInfoSystem : EntitySystem
);
vbox.AddChild(hbox);
}
var briefinghBox = new BoxContainer
{
Orientation = BoxContainer.LayoutOrientation.Horizontal
};
briefinghBox.AddChild(new Label
{
Text = briefing,
Modulate = Color.Yellow
});
vbox.AddChild(briefinghBox);
comp.Control.ObjectivesContainer.AddChild(vbox);
}
}

View File

@@ -27,6 +27,7 @@ public class CharacterInfoSystem : EntitySystem
var conditions = new Dictionary<string, List<ConditionInfo>>();
var jobTitle = "No Profession";
var briefing = "!!ERROR: No Briefing!!"; //should never show on the UI unless there's a bug
if (EntityManager.TryGetComponent(entity, out MindComponent? mindComponent) && mindComponent.Mind != null)
{
var mind = mindComponent.Mind;
@@ -51,9 +52,12 @@ public class CharacterInfoSystem : EntitySystem
jobTitle = role.Name;
break;
}
// Get briefing
briefing = mind.Briefing;
}
RaiseNetworkEvent(new CharacterInfoEvent(entity, jobTitle, conditions),
RaiseNetworkEvent(new CharacterInfoEvent(entity, jobTitle, conditions, briefing),
Filter.SinglePlayer(args.SenderSession));
}
}

View File

@@ -186,6 +186,9 @@ public class TraitorRuleSystem : GameRuleSystem
if (traitor.Mind.TryAddObjective(objective))
difficulty += objective.Difficulty;
}
//give traitors their codewords to keep in their character info menu
traitor.Mind.Briefing = Loc.GetString("traitor-role-codewords", ("codewords", string.Join(", ",codewords)));
}
SoundSystem.Play(Filter.Empty().AddWhere(s => ((IPlayerSession)s).Data.ContentData()?.Mind?.HasRole<TraitorRole>() ?? false), _addedSound.GetSound(), AudioParams.Default);

View File

@@ -36,6 +36,8 @@ namespace Content.Server.Mind
private readonly List<Objective> _objectives = new();
public string Briefing = String.Empty;
/// <summary>
/// Creates the new mind.
/// Note: the Mind is NOT initially attached!

View File

@@ -23,11 +23,13 @@ public class CharacterInfoEvent : EntityEventArgs
public readonly EntityUid EntityUid;
public readonly string JobTitle;
public readonly Dictionary<string, List<ConditionInfo>> Objectives;
public readonly string Briefing;
public CharacterInfoEvent(EntityUid entityUid, string jobTitle, Dictionary<string, List<ConditionInfo>> objectives)
public CharacterInfoEvent(EntityUid entityUid, string jobTitle, Dictionary<string, List<ConditionInfo>> objectives, string briefing)
{
EntityUid = entityUid;
JobTitle = jobTitle;
Objectives = objectives;
Briefing = briefing;
}
}