Added briefings to character menu & the traitor briefing (codewords) (#5971)
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@@ -23,11 +23,13 @@ public class CharacterInfoEvent : EntityEventArgs
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public readonly EntityUid EntityUid;
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public readonly string JobTitle;
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public readonly Dictionary<string, List<ConditionInfo>> Objectives;
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public readonly string Briefing;
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public CharacterInfoEvent(EntityUid entityUid, string jobTitle, Dictionary<string, List<ConditionInfo>> objectives)
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public CharacterInfoEvent(EntityUid entityUid, string jobTitle, Dictionary<string, List<ConditionInfo>> objectives, string briefing)
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{
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EntityUid = entityUid;
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JobTitle = jobTitle;
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Objectives = objectives;
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Briefing = briefing;
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}
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}
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