Add water cooler interaction test (#39612)

* Add altInteract option to interaction test helper methods

* Add water cooler interaction test

* Oops, that's not a NetEntity

* Is.Not.Empty

* SPlayer

* Assert.Multiple

* Document parameters
This commit is contained in:
Tayrtahn
2025-09-05 13:05:49 -04:00
committed by GitHub
parent d1c41d0373
commit 8f44b5e30b
2 changed files with 113 additions and 11 deletions

View File

@@ -264,9 +264,10 @@ public abstract partial class InteractionTest
/// <param name="id">The entity or stack prototype to spawn and place into the users hand</param>
/// <param name="quantity">The number of entities to spawn. If the prototype is a stack, this sets the stack count.</param>
/// <param name="awaitDoAfters">Whether or not to wait for any do-afters to complete</param>
protected async Task InteractUsing(string id, int quantity = 1, bool awaitDoAfters = true)
/// <param name="altInteract">If true, perform an alternate interaction instead of a standard one.
protected async Task InteractUsing(string id, int quantity = 1, bool awaitDoAfters = true, bool altInteract = false)
{
await InteractUsing((id, quantity), awaitDoAfters);
await InteractUsing((id, quantity), awaitDoAfters, altInteract);
}
/// <summary>
@@ -274,7 +275,8 @@ public abstract partial class InteractionTest
/// </summary>
/// <param name="entity">The entity type & quantity to spawn and place into the users hand</param>
/// <param name="awaitDoAfters">Whether or not to wait for any do-afters to complete</param>
protected async Task InteractUsing(EntitySpecifier entity, bool awaitDoAfters = true)
/// <param name="altInteract">If true, perform an alternate interaction instead of a standard one.
protected async Task InteractUsing(EntitySpecifier entity, bool awaitDoAfters = true, bool altInteract = false)
{
// For every interaction, we will also examine the entity, just in case this breaks something, somehow.
// (e.g., servers attempt to assemble construction examine hints).
@@ -284,18 +286,19 @@ public abstract partial class InteractionTest
}
await PlaceInHands(entity);
await Interact(awaitDoAfters);
await Interact(awaitDoAfters, altInteract);
}
/// <summary>
/// Interact with an entity using the currently held entity.
/// </summary>
/// <param name="awaitDoAfters">Whether or not to wait for any do-afters to complete</param>
protected async Task Interact(bool awaitDoAfters = true)
/// <param name="altInteract">If true, performs an alternate interaction instead of a standard one.
protected async Task Interact(bool awaitDoAfters = true, bool altInteract = false)
{
if (Target == null || !Target.Value.IsClientSide())
{
await Interact(Target, TargetCoords, awaitDoAfters);
await Interact(Target, TargetCoords, awaitDoAfters, altInteract);
return;
}
@@ -311,23 +314,23 @@ public abstract partial class InteractionTest
await CheckTargetChange();
}
/// <inheritdoc cref="Interact(EntityUid?,EntityCoordinates,bool)"/>
protected async Task Interact(NetEntity? target, NetCoordinates coordinates, bool awaitDoAfters = true)
/// <inheritdoc cref="Interact(EntityUid?,EntityCoordinates,bool,bool)"/>
protected async Task Interact(NetEntity? target, NetCoordinates coordinates, bool awaitDoAfters = true, bool altInteract = false)
{
Assert.That(SEntMan.TryGetEntity(target, out var sTarget) || target == null);
var coords = SEntMan.GetCoordinates(coordinates);
Assert.That(coords.IsValid(SEntMan));
await Interact(sTarget, coords, awaitDoAfters);
await Interact(sTarget, coords, awaitDoAfters, altInteract);
}
/// <summary>
/// Interact with an entity using the currently held entity.
/// </summary>
protected async Task Interact(EntityUid? target, EntityCoordinates coordinates, bool awaitDoAfters = true)
protected async Task Interact(EntityUid? target, EntityCoordinates coordinates, bool awaitDoAfters = true, bool altInteract = false)
{
Assert.That(SEntMan.TryGetEntity(Player, out var player));
await Server.WaitPost(() => InteractSys.UserInteraction(player!.Value, coordinates, target));
await Server.WaitPost(() => InteractSys.UserInteraction(player!.Value, coordinates, target, altInteract: altInteract));
await RunTicks(1);
if (awaitDoAfters)

View File

@@ -0,0 +1,99 @@
using Content.IntegrationTests.Tests.Interaction;
using Content.Shared.Chemistry.EntitySystems;
using Content.Shared.Chemistry.Reagent;
using Content.Shared.FixedPoint;
using Content.Shared.Storage.Components;
using Robust.Shared.Prototypes;
namespace Content.IntegrationTests.Tests.Nutrition;
public sealed class WaterCoolerInteractionTest : InteractionTest
{
/// <summary>
/// ProtoId of the water cooler entity.
/// </summary>
private static readonly EntProtoId WaterCooler = "WaterCooler";
/// <summary>
/// ProtoId of the paper cup entity dispensed by the water cooler.
/// </summary>
private static readonly EntProtoId PaperCup = "DrinkWaterCup";
/// <summary>
/// ProtoId of the water reagent that is stored in the water cooler.
/// </summary>
private static readonly ProtoId<ReagentPrototype> Water = "Water";
/// <summary>
/// Spawns a water cooler and tests that the player can retrieve a paper cup
/// by interacting with it, and can return the paper cup by alt-interacting with it.
/// </summary>
[Test]
public async Task GetAndReturnCup()
{
// Spawn the water cooler
var cooler = await SpawnTarget(WaterCooler);
// Record how many paper cups are in the cooler
var binComp = Comp<BinComponent>(cooler);
var initialCount = binComp.Items.Count;
Assert.That(binComp.Items, Is.Not.Empty, "Water cooler didn't start with any cups");
// Interact with the water cooler using an empty hand to grab a paper cup
await Interact();
var cup = HandSys.GetActiveItem((SPlayer, Hands));
Assert.Multiple(() =>
{
// Make sure the player is now holding a cup
Assert.That(cup, Is.Not.Null, "Player's hand is empty");
AssertPrototype(PaperCup, SEntMan.GetNetEntity(cup));
// Make sure the number of cups in the cooler has decreased by one
Assert.That(binComp.Items, Has.Count.EqualTo(initialCount - 1), "Number of cups in cooler bin did not decrease by one");
// Make sure the cup isn't somehow still in the cooler too
Assert.That(binComp.Items, Does.Not.Contain(cup));
});
// Alt-interact with the water cooler while holding the cup to put it back
await Interact(altInteract: true);
Assert.Multiple(() =>
{
// Make sure the player's hand is empty
Assert.That(HandSys.ActiveHandIsEmpty((SPlayer, Hands)), "Player's hand is not empty");
// Make sure the count has gone back up by one
Assert.That(binComp.Items, Has.Count.EqualTo(initialCount), "Number of cups in cooler bin did not return to initial count");
// Make sure the cup is in the cooler
Assert.That(binComp.Items, Contains.Item(cup), "Cup was not returned to cooler");
});
}
/// <summary>
/// Spawns a water cooler and gives the player an empty paper cup.
/// Tests that the player can put water into the cup by interacting
/// with the water cooler while holding the cup.
/// </summary>
[Test]
public async Task FillCup()
{
var solutionSys = Server.System<SharedSolutionContainerSystem>();
// Spawn the water cooler
await SpawnTarget(WaterCooler);
// Give the player a cup
var cup = await PlaceInHands(PaperCup);
// Make the player interact with the water cooler using the held cup
await Interact();
// Make sure the cup now contains water
Assert.That(solutionSys.GetTotalPrototypeQuantity(ToServer(cup), Water), Is.GreaterThan(FixedPoint2.Zero),
"Cup does not contain any water");
}
}